Red Faction Modding: Difference between revisions
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*[[Changing Liquid Depth in Multiplayer]] | *[[Changing Liquid Depth in Multiplayer]] | ||
*[[Lighting Trick for Fullbright Player Models]] | *[[Lighting Trick for Fullbright Player Models]] | ||
*[[Crash Course on Adding Custom Meshes to Multiplayer Maps]] | |||
====Miscellaneous==== | ====Miscellaneous==== |
Revision as of 13:04, 27 September 2023
This will serve as a landing page for all resources related to Red Faction (1) editing.
External Links
Community
- Faction Files Community Discord - Active Red Faction series community with #workshop channel for community development discussion
Downloads
- FactionFiles.com - Extensive database of custom maps, mods, tools, developer resources
- RedFactionView.net - Oldschool community site featuring older custom maps and mods
Documentation
RED Level Editor Docs
Red Faction's level editor is RED.
General Docs
- Guide to Materials
- Engine & Level Editor Limits
- List of Prop Points
- List of File Formats
- List of Table Files
- List of Stock Files
- Guide to Importing Custom Assets
Red Faction Tools
Tutorials
Beginner
- The Beginner's Guide to Red Faction Mapping
- Hello Room
- Beginner Mapping (Daedalus)
- Lighting, Water, and Vertex Editing
- Basic Moving Doors (Video)
- Brush Mode Operators (Video)
- Basic Portals
Brushwork, Environments, and Texturing
- Outside Areas, Fog, Skyboxes (Video)
- Geometry Bending and Twisting (Video)
- Subtractive Geometry and Layering - Start/End of Time (Video)
- Importing Custom Textures (Video)
- Importing Heightmap Terrain (Video)
- Lightmap Smoothing Groups
AI and Entities
Events and Scripting
- Creating Security Monitors
- Realistic Explosions
- Modifying Gravity (Video)
- Toggling Emitters
- Cutscene Tutorial (Helios/GTA/Trigger)
- Cutscene Tutorial (Beatonator)
- Working with Variable Data via Goals (Video)
- Switchable Bolt Emitters (Forcefields)
Lighting
Sound
Multiplayer Specific
- Basic Multiplayer Map
- Creating a Keyframe Trick
- Dynamic Multiplayer Spawn Points
- Custom Static Meshes in Multiplayer Maps (Video)
- RF CTF Level Design (Video)
- Changing Liquid Depth in Multiplayer
- Lighting Trick for Fullbright Player Models
- Crash Course on Adding Custom Meshes to Multiplayer Maps
Miscellaneous
- Door Rooms (Video)
- Ladders (Video)
- Basic Decals
- Basic Liquids
- Basic Skyboxes
- Adding a Moon to a Skybox
- Distributing User Made Levels
- Resetting a Player Start
Mod Development
- Using Blender for Red Faction Static Meshes (Video)
- Using Blender for Red Faction Skeletal Meshes & Animations (Video)
- Static Meshes from 3ds Max (Video)
- First Person Weapon Models and Animations from 3ds Max (Video)
- Custom First Person Weapons
- Beginner's Guide to Table Editing
- Importing a Level from a Mod to the Base Game (Video)
- Creating and Using Custom Debris
Workshop Sessions
- RF Mod Development Workshop: Custom Characters (Video)
- RF Level Design Workshop: Part 1 (Video)
- RF Level Design Workshop: Part 2 (Video)
End User Guides
Developer Resources
Red Faction-Specific Resources
Free Resources
- Open Game Art
- Sketchfab
- 3DModelsCC0
- TurboSquid
- DeviantArt
- cgtrader
- Clara.io
- Free3D
- RenderHub
- 3D CAD Browser
- Please note available resources may have specific license terms.
Useful Tools
- Notepad++ - Free text editor with many useful features
- GIMP - Free image editing software that can be used for creating textures/graphics for RF
- 7-Zip - Free file compression utility
- Audacity - Free audio editing software
- Blender - Free 3d modeling and animation software
- Pictus - Free image viewer with Windows Explorer thumbnail support for TGA files (and many other formats)
- ImageGlass - Free image viewer with Windows Explorer thumbnail support for TGA files (and many other formats)