Red Faction Modding: Difference between revisions
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*[[List of RF1 Table Files|List of Table Files]] | *[[List of RF1 Table Files|List of Table Files]] | ||
*[[List of RF1 Stock Files|List of Stock Files]] | *[[List of RF1 Stock Files|List of Stock Files]] | ||
*[[Importing Custom Assets to RF1|Guide to Importing Custom Assets]] | |||
===Red Faction Tools=== | ===Red Faction Tools=== |
Revision as of 13:45, 12 February 2023
This will serve as a landing page for all resources related to Red Faction (1) editing.
External Links
Community
- Faction Files Community Discord - Active Red Faction series community with #workshop channel for community development discussion
Downloads
- FactionFiles.com - Extensive database of custom maps, mods, tools, developer resources
- RedFactionView.net - Oldschool community site featuring older custom maps and mods
Documentation
RED Level Editor Docs
Red Faction's level editor is RED.
General Docs
- Guide to Materials
- Engine & Level Editor Limits
- List of Prop Points
- List of File Formats
- List of Table Files
- List of Stock Files
- Guide to Importing Custom Assets
Red Faction Tools
Tutorials
Beginner
- The Beginner's Guide to Red Faction Mapping
- Hello Room
- Beginner Mapping (Daedalus)
- Lighting, Water, and Vertex Editing
- Basic Moving Doors (Video)
- Brush Mode Operators (Video)
- Basic Portals
Brushwork, Environments, and Texturing
- Outside Areas, Fog, Skyboxes (Video)
- Geometry Bending and Twisting (Video)
- Subtractive Geometry and Layering - Start/End of Time (Video)
- Importing Custom Textures (Video)
- Importing Heightmap Terrain (Video)
- Lightmap Smoothing Groups
AI and Entities
Events and Scripting
- Creating Security Monitors
- Realistic Explosions
- Modifying Gravity (Video)
- Toggling Emitters
- Cutscene Tutorial (Helios/GTA/Trigger)
- Cutscene Tutorial (Beatonator)
- Working with Variable Data via Goals (Video)
- Switchable Bolt Emitters (Forcefields)
Lighting
Sound
Multiplayer Specific
- Basic Multiplayer Map
- Creating a Keyframe Trick
- Dynamic Multiplayer Spawn Points
- Custom Static Meshes in Multiplayer Maps (Video)
- RF CTF Level Design (Video)
- Changing Liquid Depth in Multiplayer
Miscellaneous
- Door Rooms (Video)
- Ladders (Video)
- Basic Decals
- Basic Liquids
- Basic Skyboxes
- Adding a Moon to a Skybox
- Distributing User Made Levels
- Resetting a Player Start
Mod Development
- Using Blender for Red Faction Static Meshes (Video)
- Using Blender for Red Faction Skeletal Meshes & Animations (Video)
- Static Meshes from 3ds Max (Video)
- First Person Weapon Models and Animations from 3ds Max (Video)
- Custom First Person Weapons
- Beginner's Guide to Table Editing
- Importing a Level from a Mod to the Base Game (Video)
- Creating and Using Custom Debris
Workshop Sessions
- RF Mod Development Workshop: Custom Characters (Video)
- RF Level Design Workshop: Part 1 (Video)
- RF Level Design Workshop: Part 2 (Video)
End User Guides
Developer Resources
Red Faction-Specific Resources
Free Resources
- Open Game Art
- Sketchfab
- 3DModelsCC0
- TurboSquid
- DeviantArt
- cgtrader
- Clara.io
- Free3D
- RenderHub
- 3D CAD Browser
- Please note available resources may have specific license terms.