Template:Quick links and Red Faction Modding: Difference between pages
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This will serve as a landing page for all resources related to [[Red Faction|Red Faction (1)]] editing. | |||
==External Links== | |||
===Community=== | |||
*[https://discord.gg/factionfiles Faction Files Community Discord] - Active Red Faction series community with #workshop channel for community development discussion | |||
===Downloads=== | |||
*[https://www.factionfiles.com/ff.php?action=files FactionFiles.com] - Custom maps, mods, tools, developer resources | |||
*[http://www.redfactionview.net/downloadselect.htm RedFactionView.net] - Custom maps, mods, tools, developer resources | |||
==Documentation== | |||
*[[ | ===RED Level Editor=== | ||
**[[RED | Red Faction's level editor is [[RED]]. | ||
*[[RED User Guide]] | |||
**[[RED Hotkey Reference]] | |||
**[[RED User Guide#Menus|RED Menus]] | |||
**[[RED User Guide#Preferences|RED Preferences]] | |||
**[[RED User Guide#Brush Mode|Brush Mode]] | |||
***[[RED Brushes]] | ***[[RED Brushes]] | ||
**[[RED User Guide#Face Mode|Face Mode]] | |||
**[[RED User Guide#Vertex Mode|Vertex Mode]] | |||
**[[RED User Guide#Texture Mode|Texture Mode]] | |||
**[[RED User Guide#Object Mode|Object Mode]] | |||
***[[RED Objects]] | ***[[RED Objects]] | ||
***[[RED Event List]] | |||
**[[RED User Guide#Group Mode|Group Mode]] | |||
***[[RED Groups]] | ***[[RED Groups]] | ||
*[[RED Portals and Rooms]] | |||
===Misc. Reference=== | |||
*[[RF1 Materials]] | |||
*[[RF1 Engine and Level Editor Limits]] | |||
*[[RF1 Model Dummies]] | |||
*[[Official RED Groups]] | |||
*[[RF1 Multiplayer Scripting & Events - Tips & Tricks]] | |||
===Red Faction Files & Filetypes=== | |||
*[[RF1 File Formats]] | |||
*[[List of RF1 Table Files]] | |||
*[[List of RF1 Stock Files]] | |||
*[[ | |||
*[[ | |||
*[[ | |||
===Red Faction Tools=== | |||
*[[ | *[[Overview of Red Faction Tools]] | ||
*[[Official RF Toolkit]] | |||
**[[Official RF Toolkit#CCrunch|CCrunch]] | |||
**[[Official RF Toolkit#MakeVBM|MakeVBM]] | |||
**[[Official RF Toolkit#FontTool2|FontTool2]] | |||
**[[Official RF Toolkit#MVFReduce|MVFReduce]] | |||
**[[Official RF Toolkit#3ds Max Plugins|3ds Max Plugins]] | |||
*[[Descent Manager Toolkit]] | |||
**[[Descent Manager Toolkit#VPP Builder|VPP Builder]] | |||
**[[Descent Manager Toolkit#VPP Viewer|VPP Viewer]] | |||
**[[Descent Manager Toolkit#VBM Viewer|VBM Viewer]] | |||
**[[Descent Manager Toolkit#TBL Viewer|TBL Viewer]] | |||
**[[Descent Manager Toolkit#RF Launch|RF Launch]] | |||
*[[rafalh RF Tools]] | |||
**[[rafalh RF Tools#VMesh|VMesh]] | |||
**[[rafalh RF Tools#MakeVBM (Enhanced)|MakeVBM (Enhanced)]] | |||
**[[rafalh RF Tools#VBM Exporter|VBM Exporter]] | |||
**[[rafalh RF Tools#VF Exporter|VF Exporter]] | |||
**[[rafalh RF Tools#VPP Exporter|VPP Exporter]] | |||
==Tutorials== | |||
====Beginner==== | |||
*[[The Beginner's Guide to Red Faction Mapping]] | |||
*[[Hello Room]] | |||
*[[Beginner Mapping (Daedalus)]] | |||
*[[Lighting, Water, and Vertex Editing]] | |||
*[[Basic Moving Doors]] (Video) | |||
*[[Brush Mode Operators]] (Video) | |||
*[[Basic Portals]] | |||
====Brushwork, Environments, and Texturing==== | |||
*[[Outside Areas, Fog, Skyboxes]] (Video) | |||
*[[Geometry Bending and Twisting]] (Video) | |||
*[[Subtractive Geometry and Layering - Start/End of Time]] (Video) | |||
*[[Importing Custom Textures]] (Video) | |||
*[[Importing Heightmap Terrain]] (Video) | |||
*[[Smoothing Groups|Lightmap Smoothing Groups]] | |||
====AI and Entities==== | |||
*[[Basic AI Attack and Patrol]] | |||
====Events and Scripting==== | |||
*[[Creating Security Monitors]] | |||
*[[Realistic Explosions]] | |||
*[[Modifying Gravity]] (Video) | |||
*[[Toggling Emitters]] | |||
*[[Custom Cutscenes|Cutscene Tutorial (Helios/GTA/Trigger)]] | |||
*[[Cutscene Tutorial|Cutscene Tutorial (Beatonator)]] | |||
*[[Using Variable Data via Goals|Working with Variable Data via Goals]] (Video) | |||
*[[Switchable Bolt Emitters (Forcefields)]] | |||
*[[ | ====Lighting==== | ||
*[[ | *[[Fake Volumetric Lighting via Particle Emitters]] | ||
*[[ | ====Sound==== | ||
*[[ | ====Multiplayer Specific==== | ||
*[[ | *[[Basic Multiplayer Map]] | ||
*[[Creating a Keyframe Trick]] | |||
*[[Dynamic Multiplayer Spawn Points]] | |||
*[[Custom Static Meshes in Multiplayer Maps]] (Video) | |||
*[[RF CTF Level Design]] (Video) | |||
*[[Changing Liquid Depth in Multiplayer]] | |||
====Miscellaneous==== | |||
*[[Door Rooms]] (Video) | |||
*[[Ladders]] (Video) | |||
*[[Basic Decals]] | |||
*[[Basic Liquids]] | |||
*[[Basic Skyboxes]] | |||
*[[Adding a Moon to a Skybox]] | |||
*[[Distributing User Made Levels]] | |||
*[[Resetting a Player Start]] | |||
====Mod Development==== | |||
*[[Using Blender for Red Faction Static Meshes]] (Video) | |||
*[[Using Blender for Red Faction Skeletal Meshes & Animations]] (Video) | |||
*[[Static Meshes from 3ds Max]] (Video) | |||
*[[First Person Weapon Models and Animations from 3ds Max]] (Video) | |||
*[[Custom First Person Weapons]] | |||
*[[Beginner's Guide to Table Editing]] | |||
*[[Importing a Level from a Mod to the Base Game]] (Video) | |||
*[[Creating and Using Custom Debris]] | |||
====Workshop Sessions==== | |||
*[[RF Mod Development Workshop: Custom Characters]] (Video) | |||
*[[RF Level Design Workshop: Part 1]] (Video) | |||
*[[RF Level Design Workshop: Part 2]] (Video) | |||
====End User Guides==== | |||
*[[Installing Conversion Mods (RF1)]] | |||
*[[Installing Clientside Mods (RF1)]] | |||
*[[Installing Custom Levels (RF1)]] | |||
==Developer Resources== | |||
===Red Faction-Specific Resources=== | |||
*[https://www.factionfiles.com/ff.php?action=files&file_category=21 Developer Resources on FactionFiles] | |||
===Free Resources=== | |||
*[https://opengameart.org/ Open Game Art] | |||
*[https://sketchfab.com/tags/public-domain Sketchfab] | |||
*[https://www.3dmodelscc0.com/ 3DModelsCC0] | |||
*[https://www.turbosquid.com/Search/3D-Models/free TurboSquid] | |||
*[https://www.deviantart.com/tag/publicdomain DeviantArt] | |||
*[https://www.cgtrader.com/free-3d-models cgtrader] | |||
*[https://clara.io/library Clara.io] | |||
*[https://free3d.com/ Free3D] | |||
*[https://www.renderhub.com/ RenderHub] | |||
*[https://www.3dcadbrowser.com/ 3D CAD Browser] | |||
**''Please note available resources may have specific license terms.'' | |||
[[Category: Red Faction]] | |||
[[Category: RF1 Editing]] | |||
Revision as of 05:05, 21 October 2022
This will serve as a landing page for all resources related to Red Faction (1) editing.
External Links
Community
- Faction Files Community Discord - Active Red Faction series community with #workshop channel for community development discussion
Downloads
- FactionFiles.com - Custom maps, mods, tools, developer resources
- RedFactionView.net - Custom maps, mods, tools, developer resources
Documentation
RED Level Editor
Red Faction's level editor is RED.
Misc. Reference
- RF1 Materials
- RF1 Engine and Level Editor Limits
- RF1 Model Dummies
- Official RED Groups
- RF1 Multiplayer Scripting & Events - Tips & Tricks
Red Faction Files & Filetypes
Red Faction Tools
Tutorials
Beginner
- The Beginner's Guide to Red Faction Mapping
- Hello Room
- Beginner Mapping (Daedalus)
- Lighting, Water, and Vertex Editing
- Basic Moving Doors (Video)
- Brush Mode Operators (Video)
- Basic Portals
Brushwork, Environments, and Texturing
- Outside Areas, Fog, Skyboxes (Video)
- Geometry Bending and Twisting (Video)
- Subtractive Geometry and Layering - Start/End of Time (Video)
- Importing Custom Textures (Video)
- Importing Heightmap Terrain (Video)
- Lightmap Smoothing Groups
AI and Entities
Events and Scripting
- Creating Security Monitors
- Realistic Explosions
- Modifying Gravity (Video)
- Toggling Emitters
- Cutscene Tutorial (Helios/GTA/Trigger)
- Cutscene Tutorial (Beatonator)
- Working with Variable Data via Goals (Video)
- Switchable Bolt Emitters (Forcefields)
Lighting
Sound
Multiplayer Specific
- Basic Multiplayer Map
- Creating a Keyframe Trick
- Dynamic Multiplayer Spawn Points
- Custom Static Meshes in Multiplayer Maps (Video)
- RF CTF Level Design (Video)
- Changing Liquid Depth in Multiplayer
Miscellaneous
- Door Rooms (Video)
- Ladders (Video)
- Basic Decals
- Basic Liquids
- Basic Skyboxes
- Adding a Moon to a Skybox
- Distributing User Made Levels
- Resetting a Player Start
Mod Development
- Using Blender for Red Faction Static Meshes (Video)
- Using Blender for Red Faction Skeletal Meshes & Animations (Video)
- Static Meshes from 3ds Max (Video)
- First Person Weapon Models and Animations from 3ds Max (Video)
- Custom First Person Weapons
- Beginner's Guide to Table Editing
- Importing a Level from a Mod to the Base Game (Video)
- Creating and Using Custom Debris
Workshop Sessions
- RF Mod Development Workshop: Custom Characters (Video)
- RF Level Design Workshop: Part 1 (Video)
- RF Level Design Workshop: Part 2 (Video)
End User Guides
Developer Resources
Red Faction-Specific Resources
Free Resources
- Open Game Art
- Sketchfab
- 3DModelsCC0
- TurboSquid
- DeviantArt
- cgtrader
- Clara.io
- Free3D
- RenderHub
- 3D CAD Browser
- Please note available resources may have specific license terms.