Red Faction Multiplayer Guide and Red Faction Modding: Difference between pages

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{{Under construction}}
This will serve as a landing page for all resources related to [[Red Faction|Red Faction (1)]] editing.
''NOTE: While much of the information in this article will carry over to PlayStation 2 multiplayer, the focus is PC multiplayer. This is because PlayStation 2 multiplayer is limited to botmatch and 2-player splitscreen (no online), only offers Deathmatch, and contains very few maps compared to the PC version.''


[[Red Faction]] multiplayer at its core is a competitive arena-based FPS. That said, it differs in a few fundamental ways from most other arena games - notably the armor system, movement mechanics, and of course the presence of [[GeoMod]] technology. This article will cover the main aspects of RF's multiplayer component, including the vast degree of innovation the community has shown since the game's original release in 2001.
==External Links==
===Community===
==Essentials==
*[https://discord.gg/factionfiles Faction Files Community Discord] - Active Red Faction series community with #map-mod-development channel for community development discussion
This section will list key points that any players of Red Faction multiplayer should know, but are not necessarily immediately obvious to everyone.
===Downloads===
*[https://www.factionfiles.com/ff.php?action=files FactionFiles.com] - Custom maps, mods, tools, developer resources
*[http://www.redfactionview.net/downloadselect.htm RedFactionView.net] - Custom maps, mods, tools, developer resources


===Health and Armor===
==Documentation==
* Headshots deal 2x damage. Torso shots deal 1x damage. Arm/leg shots deal 0.5x damage.
===RED Level Editor===
* Armor fully shields health, meaning damage you receive is always taken from your armor (if you have any) before being taken from your health.
Red Faction's level editor is [[RED]].  
* When damage calculations occur, armor counts for twice as much as health. It may help to consider your combined health and armor as "effective health" - meaning if you're at 100 health and 100 armor (normally written as 100/100), you have 300 effective health. Some examples are listed below.
** '''Example 1:''' You have 100/100 and take 150 damage. Since armor counts for twice as much as health, you will lose 75 armor, and end up at 100/25.
** '''Example 2:''' You have 100/10 and take 100 damage. Your armor will soak up 20 out of the 100 damage since armor counts for twice as much as health. This leaves 80 additional damage, which is taken from your health. You will end up at 20/0.
** '''Example 3:''' You have 100/100 and take 275 damage. Your armor will soak up 200 out of the 275 damage since armor counts for twice as much as health. This leaves 75 additional damage, which is taken from your health. You will end up at 25/0.


===Item Respawn Times===
*[[RED User Guide]]
* [[Damage Amplifier]]: 90 seconds
**[[RED Hotkey Reference]]
* [[Super Health]], [[Super Armor]], [[Fusion Rocket Launcher]]: 60 seconds
**[[RED User Guide#Menus|RED Menus]]
* [[Invulnerability]]: 45 seconds
**[[RED User Guide#Preferences|RED Preferences]]
* Everything else: 20 seconds
**[[RED User Guide#Brush Mode|Brush Mode]]
** '''NOTE:''' Level designers do have the option to set different respawn times for items in their map - though most level designers just leave the default values.
***[[RED Brushes]]
**[[RED User Guide#Face Mode|Face Mode]]
**[[RED User Guide#Vertex Mode|Vertex Mode]]
**[[RED User Guide#Texture Mode|Texture Mode]]
**[[RED User Guide#Object Mode|Object Mode]]
***[[RED Objects]]
***[[RED Event List]]
**[[RED User Guide#Group Mode|Group Mode]]
***[[RED Groups]]
*[[RED Portals and Rooms]]


===Bullet Penetration & Spread===
===Misc. Reference===
* The [[Sniper Rifle]] and [[Precision Rifle]] become 100% accurate (spread does not apply) when the scope is engaged, regardless of the zoom level.
*[[RF1 Materials]]
* The impact location of bullets on your screen '''does not''' indicate where the bullet went for damage calculation purposes. If you hear a blood impact sound and see a blood particle emitter spawn, that '''does not''' necessarily mean the bullet dealt damage to your opponent. This is because spread is calculated independently on the server and for each client, but only the server's spread matters for damage calculation purposes.
*[[RF1 Engine and Level Editor Limits]]
* You can shoot through any grating with bullet weapons in multiplayer with 100% penetration. Even if you see and hear the bullet hit a "solid" looking part of a grating texture, that bullet still went through the grating and dealt damage.
*[[RF1 Model Dummies]]
* Bullet ricochets do not deal any damage in multiplayer. Even if you see and hear the bullet ricochet, ricocheted shots do not deal damage to players.
*[[Official RED Groups]]


==Gametypes==
===Red Faction Files & Filetypes===
*'''Deathmatch (DM)''' - Standard free-for-all arena deathmatch. Each frag adds 1 to the individual player score, and each suicide subtracts 1.
*[[RF1 File Formats]]
*'''Team Deathmatch (TDM or TeamDM)''' - Standard arena deathmatch, but with two teams rather than free-for-all. Each frag adds 1 to the individual player score and team score. Each suicide subtracts 1 from the individual player score, but not the team score. Winning team is determined by team score, when either the frag or time limit is reached.
*[[List of RF1 Table Files]]
::''NOTE:'' Team-specific respawn points are respected in Team Deathmatch if the server is running [[Dash Faction]] or [[Pure Faction]]. If the server is running an official version, team flags on respawn points are ignored and each player's spawn point is determined randomly as in normal Deathmatch.
*[[List of RF1 Stock Files]]
*'''Capture the Flag (CTF)''' - Standard arena capture the flag. Each frag, flag return, or flag capture adds 1 to the individual player score. Each suicide subtracts 1. Each flag capture adds 1 to the team score. Winning team is determined by team score, when either the capture or time limit is reached.
**'''Rail-Only CTF''' - Normal CTF, but the only available weapon is the [[Rail Driver]]. Though not literally implemented in the game as a gametype distinct from normal CTF, Rail-Only CTF has become a very popular "gametype" within the online community.
*'''Deathrun (RUN)''' - Though not literally implemented in the game as a gametype distinct from DM, deathrun/run maps have become an extremely popular "gametype" within the online community. "Run maps" are race or obstacle course maps where the goal is normally to have fun with friends and race to the end of the course.
==Pickups/Powerups==
{{Items in Red Faction}}
==Weapons==
{{RFWeapons}}
==Maps==
Red Faction (PC) multiplayer may be played on one of the 27 default maps, or any one of the several thousand custom maps that have made made throughout the years using the [[RED|Red Faction Level Editor]].


To find and install custom multiplayer maps, see the [[Installing_Custom_Levels_(RF1)|Guide on Installing Custom Levels]].
===Red Faction Tools===
*[[Official RF Toolkit]]
**[[Official RF Toolkit#CCrunch|CCrunch]]
**[[Official RF Toolkit#MakeVBM|MakeVBM]]
**[[Official RF Toolkit#FontTool2|FontTool2]]
**[[Official RF Toolkit#MVFReduce|MVFReduce]]
**[[Official RF Toolkit#3ds Max Plugins|3ds Max Plugins]]
*[[Descent Manager Toolkit]]
**[[Descent Manager Toolkit#VPP Builder|VPP Builder]]
**[[Descent Manager Toolkit#VPP Viewer|VPP Viewer]]
**[[Descent Manager Toolkit#VBM Viewer|VBM Viewer]]
**[[Descent Manager Toolkit#TBL Viewer|TBL Viewer]]
**[[Descent Manager Toolkit#RF Launch|RF Launch]]
*[[rafalh RF Tools]]
**[[rafalh RF Tools#V3D Tool|V3D Tool]]
**[[rafalh RF Tools#MakeVBM (Enhanced)|MakeVBM (Enhanced)]]
**[[rafalh RF Tools#VBM Exporter|VBM Exporter]]
**[[rafalh RF Tools#VF Exporter|VF Exporter]]
**[[rafalh RF Tools#VPP Exporter|VPP Exporter]]


In contrast to the PC version of the game, the PlayStation 2 version of Red Faction featured just 9 default maps, and no ability to install custom maps.
==Tutorials==
====Beginner====
*[[Hello Room]]
*[[Beginner Mapping (Daedalus)]]
*[[Lighting, Water, and Vertex Editing]]
*[[Basic Moving Doors]] (Video)
*[[Brush Mode Operators]] (Video)
*[[Basic Portals]]
====Brushwork, Environments, and Texturing====
*[[Outside Areas, Fog, Skyboxes]] (Video)
*[[Geometry Bending and Twisting]] (Video)
*[[Subtractive Geometry and Layering - Start/End of Time]] (Video)
*[[Importing Custom Textures]] (Video)
*[[Importing Heightmap Terrain]] (Video)
*[[Smoothing Groups|Lightmap Smoothing Groups]]
====AI and Entities====
*[[Basic AI Attack and Patrol]]
====Events and Scripting====
*[[Creating Security Monitors]]
*[[Realistic Explosions]]
*[[Modifying Gravity]] (Video)
*[[Toggling Emitters]]
*[[Cutscene Tutorial]]
*[[Using Variable Data via Goals]]


====Lighting====
*[[Fake Volumetric Lighting via Particle Emitters]]
====Sound====
====Multiplayer Specific====
*[[Basic Multiplayer Map]]
*[[Creating a Keyframe Trick]]
*[[Dynamic Multiplayer Spawn Points]]
*[[Custom Static Meshes in Multiplayer Maps]] (Video)
*[[RF CTF Level Design]] (Video)
*[[Changing Liquid Depth in Multiplayer]]
====Miscellaneous====
*[[Door Rooms]] (Video)
*[[Basic Decals]]
*[[Basic Liquids]]
*[[Basic Skyboxes]]
*[[Adding a Moon to a Skybox]]
*[[Distributing User Made Levels]]
*[[Resetting a Player Start]]
====Mod Development====
*[[Using Blender for Red Faction Static Meshes]] (Video)
*[[Using Blender for Red Faction Skeletal Meshes & Animations]] (Video)
*[[Static Meshes from 3ds Max]] (Video)
*[[First Person Weapon Models and Animations from 3ds Max]] (Video)
*[[Custom First Person Weapons]]
*[[Beginner's Guide to Table Editing]]
*[[Importing a Level from a Mod to the Base Game]] (Video)
====Workshop Sessions====
*[[RF Mod Development Workshop: Custom Characters]] (Video)
*[[RF Level Design Workshop: Part 1]] (Video)
*[[RF Level Design Workshop: Part 2]] (Video)


The default Red Faction multiplayer maps are:
====End User Guides====
===[[Capture The Flag]]===
*[[Installing Conversion Mods (RF1)]]
*[[Blasted Canyon]] ''by Mark Lewis'' (PC Only)
*[[Installing Clientside Mods (RF1)]]
*[[Warlords#Red Faction 1|Warlords]] ''by Nathan Camarillo'' (PC Only)
*[[Installing Custom Levels (RF1)]]
*[[Score]] ''by Brad Johnson'' (PC Only)
*[[Nemesis]] ''by Racer X'' (PC Only)
*[[Checkmate]] ''by Mark Lewis'' (PC Only)
*[[The Art of War]] ''by Brad Johnson'' (PC Only)
*[[En Masse]] ''by Racer X'' (PC Only)


''Note: The [[Capture The Flag]] gamemode is only available in the PC version.''


===[[Deathmatch]]===
[[Category: Red Faction]]
*[[The Lobby]] ''by Nathan Camarillo''
[[Category: RF1 Editing]]
*[[Installation XJ15]] ''by Mark Lewis''
*[[Waste Treatment Plant]] ''by Mark Lewis''
*[[Badlands (Map)|Badlands]] ''by Mark Lewis''
**PS2 version is called The Badlands
*[[Hangar 18]] ''by Mark Lewis''
*[[High and Dry]] ''by Mark Lewis''
**PS2 version is called Waterlogged
*[[Mine Warfare]] ''by Mark Lewis''
*[[Relentless]] ''by Mark Lewis'' (PC Only)
*[[Office Space]] ''by Brad Johnson'' (PC Only)
*[[Any Way]] ''by Mark Lewis'' (PC Only)
*[[Watch Your Step]] ''by Matt Boynton'' (PC Only)
*[[Killbox]] ''by Brad Johnson'' (PC Only)
*[[Mazeway]] ''by Racer X'' (PC Only)
*[[Coffee Break]] ''by Mark Lewis'' (PC Only)
*[[One to the Dome]] ''by Matt Boynton'' (PC Only)
*[[S.R.O.]] ''by Mark Lewis'' (PC Only)
*[[Grey Matter]] ''by Matt Boynton'' (PC Only)
*[[Zig]] ''by Racer X'' (PC Only)
*[[High Rise]] ''by Mark Lewis'' (PC Only)
*[[Hermis]] ''by Matt Boynton'' (PC Only)
*[[Blasted Canyon]] ''by Mark Lewis'' (PS2 Only)
*[[Warlords#Red Faction 1|Warlords]] ''by Mark Lewis'' (PS2 Only)
 
==Characters==
 
==Voting==
*When in a [[RF Clients#Dash Faction|Dash Faction]] dedicated server server, the following commands can be entered via chat, allowing players to vote to perform actions like changing the map or kicking a player.
*If you host a dedicated server, see [[Dash Faction Enhanced Dedicated Server Config#Voting|Dash Faction Enhanced Dedicated Server Config]] for specifics on how to configure voting options available to your players.
*Only one question can be active at any given time. Unless customized by the server host, each vote will last for 60 seconds.
 
<nowiki>
vote y </nowiki>
*If a vote is on-going, enter this command to vote for it.
<nowiki>
vote n </nowiki>
*If a vote is on-going, enter this command to vote against it.
<nowiki>
vote rest </nowiki>
*Start a vote to restart the current map.
<nowiki>
vote next </nowiki>
*Start a vote to change to the next map in the server's rotation.
<nowiki>
vote prev </nowiki>
*Start a vote to change to the previous map in the server's rotation.
<nowiki>
vote ext </nowiki>
*Start a vote to extend the current map by 5 minutes.
<nowiki>
vote kick <player name> </nowiki>
*Start a vote to kick the named player.
<nowiki>
vote map <map name> </nowiki>
*Start a vote to change immediately to the named map. (maps must be named by their [[.rfl]] filename)
 
==Useful Settings==

Revision as of 20:18, 26 January 2022

This will serve as a landing page for all resources related to Red Faction (1) editing.

External Links

Community

Downloads

Documentation

RED Level Editor

Red Faction's level editor is RED.

Misc. Reference

Red Faction Files & Filetypes

Red Faction Tools

Tutorials

Beginner

Brushwork, Environments, and Texturing

AI and Entities

Events and Scripting

Lighting

Sound

Multiplayer Specific

Miscellaneous

Mod Development

Workshop Sessions

End User Guides