Red Faction Modding: Difference between revisions
Line 109: | Line 109: | ||
*[[Importing a Level from a Mod to the Base Game]] (Video) | *[[Importing a Level from a Mod to the Base Game]] (Video) | ||
====Workshop Sessions==== | ====Workshop Sessions==== | ||
*[[RF Mod Development Workshop: Custom Characters]] | *[[RF Mod Development Workshop: Custom Characters]] (Video) | ||
*[[RF Level Design Workshop: Part 1]] | *[[RF Level Design Workshop: Part 1]] (Video) | ||
*[[RF Level Design Workshop: Part 2]] | *[[RF Level Design Workshop: Part 2]] (Video) | ||
====End User Guides==== | ====End User Guides==== | ||
*[[Installing Conversion Mods (RF1)]] | *[[Installing Conversion Mods (RF1)]] |
Revision as of 13:08, 13 January 2022
This will serve as a landing page for all resources related to Red Faction (1) editing.
External Links
Community
- Faction Files Community Discord - Active Red Faction series community with #map-mod-development channel for community development discussion
Downloads
- FactionFiles.com - Custom maps, mods, tools, developer resources
- RedFactionView.net - Custom maps, mods, tools, developer resources
Documentation
RED Level Editor
Red Faction's level editor is RED.
Misc. Reference
Red Faction Files & Filetypes
Red Faction Tools
Tutorials
Beginner
- Hello Room
- Beginner Mapping (Daedalus)
- Lighting, Water, and Vertex Editing
- Basic Moving Doors (Video)
- Brush Mode Operators (Video)
- Basic Portals
Brushwork, Environments, and Texturing
- Outside Areas, Fog, Skyboxes (Video)
- Geometry Bending and Twisting (Video)
- Subtractive Geometry and Layering - Start/End of Time (Video)
- Importing Custom Textures (Video)
- Importing Heightmap Terrain (Video)
- Lightmap Smoothing Groups
AI and Entities
Events and Scripting
- Creating Security Monitors
- Realistic Explosions
- Modifying Gravity (Video)
- Toggling Emitters
- Cutscene Tutorial
Lighting
Sound
Multiplayer Specific
- Basic Multiplayer Map
- Creating a Keyframe Trick
- Dynamic Multiplayer Spawn Points
- Custom Static Meshes in Multiplayer Maps (Video)
- RF CTF Level Design (Video)
- Changing Liquid Depth in Multiplayer
Miscellaneous
- Door Rooms (Video)
- Basic Decals
- Basic Liquids
- Basic Skyboxes
- Adding a Moon to a Skybox
- Distributing User Made Levels
- Resetting a Player Start
Mod Development
- Using Blender for Red Faction Static Meshes (Video)
- Using Blender for Red Faction Skeletal Meshes & Animations (Video)
- Static Meshes from 3ds Max (Video)
- First Person Weapon Models and Animations from 3ds Max (Video)
- Custom First Person Weapons
- Beginner's Guide to Table Editing
- Importing a Level from a Mod to the Base Game (Video)
Workshop Sessions
- RF Mod Development Workshop: Custom Characters (Video)
- RF Level Design Workshop: Part 1 (Video)
- RF Level Design Workshop: Part 2 (Video)