Red Faction II Bonus Objectives: Difference between revisions

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===The Right Way In===
===The Right Way In===
*Destroy all enemy subs
*Destroy all enemy subs.
In essence this is fairly easy - instead of entering the docking bay when [[Tangier]] tells you the doors open, hang around and continue killing [[Submarine]]s, when the last one is destroyed the objective will be cleared, and that's the last bonus objective of the game.
In essence this is fairly easy - instead of entering the docking bay when [[Tangier]] tells you the doors open, hang around and continue killing [[Submarine]]s, when the last one is destroyed the objective will be cleared, and that's the last bonus objective of the game.

Revision as of 04:49, 5 February 2024

Description

This article contains information on how to complete Bonus Objectives throughout the single player campaign for Red Faction II

Bonus objectives form both extra content throughout the story missions, and also help add to the Heroic System for which the game determines the endings of the game.

Foreign Lands

Containment Facility

  • Reset the automated turret.

To reset the automated turret, you have to get behind the turret that's shooting at you as soon as you enter the Nano-Cell room, without destroying it, and hit the "use" key on the back of it - this will in turn retarget it to attack enemies instead of you.

Public Information Building

Lobby Level

  • Exit the booth via a Geo-Mod hole.

This is pretty straightforward, as you start the level with the Nano-GL, as soon as the cutscene ends, just shoot the wall with the weapon, and it will create a hole for you to exit from. Do not wait for Molov to open the door or else it will not count.

Admin Area

  • Disable the turret with an objective charge.

Ordinarily when you play this level you find a way to either destroy the automated turret or geo-mod the office booths to get around it. Do not destroy it from the front, instead, use the office booths and get behind it, you'll see an area to place Alias' demolition charges on the back of it, press the "use" key to place the charge, a countdown will happen and the turret will blow up. then make sure the bonus objective pops up before leaving the level.

Propaganda Studios

  • Disrupt Sopot's broadcast.

As soon as you enter the room where you get the cutscene that plays introducing Repta, the control room on your immediate right will have Sopot Elite Guards inside - shoot a grenade through the window, this should destroy it. (Note; if you do not do this Repta will eventually do it anyway and the objective will tick off regardless).

  • Destroy Sopot's media archives.

Once you exit the room you just previously destroyed, you'll be met with a room with many shelves and some enemies. To achieve this objective - either quickly use the Nano-GL or grenades to quickly destroy all the boxes on the shelves, which should tick off the objective.

  • Find the fastest way out.

In the final room of the floor in the level, you will see a catwalk above you (usually with enemies on top). An explosion happens above you which dislodges the walkway, then you must shoot it with grenades to make it completely fall. (Note; if you do not shoot it, it will collapse on its own, but will not tick off, you must be the one to destroy it fully.)

In The Rain

  • Disable the radar control console.

Whilst traversing the rooftop - about halfway around there's an option to go inside (acts like a shortcut to get further around the rooftops), whilst in there you'll come into a room with wires and a metal chain-link fence on the left, go into the room behind the fence, and blow up all the monitors back there to tick off this objective.

To The Rooftop

  • Find the bonus weapon!

To find the W.A.S.P - you have to Geo-Mod the wall to the left of the stairs in the final room of the level (where you battle the military gunship.) At the bottom of the stairs create a Geo hole, go through and there will be a ladder, on top of the ladder will be a platform with the weapon, and that will tick off this objective.

Shrike's Wild Ride

Search and Destroy

  • Decimate building security forces.

The objective is simple in theory - kill all the enemies in the level, however if your intent is to go for the best ending possible, be sure to watch out for civilians (mostly on the first circle around the building) - there is enemies that can be hard to spot and it will require a few attempts to understand where everyone is and how to get them - there's some geo-mod spots where you can rip the walls off with the rockets that some guards may be hiding behind (mostly the second and third sections rather than the first) - so make sure to check all over the building.

Aerial Encounters

  • Destroy gunship refuelling station.

This objective is pretty easy and forgiving - When you fly through the section where 2 dropships are parked - you'll see four fuel tanks (they are pretty large and white.) Simply blow them up as you are flying past, and if you do happen to miss some - Shrike flies back around here and hovers for a short period whilst you can kill enemies, so that's a good opportunity to get any you miss the first time around.

Brothers-In-Arms

  • Destroy military convoy.

To clear off this objective - after the ship flies away from the RF outpost, you'll notice some white trucks and Military Trucks on the highway, one of them is carrying a gunship - blow up every vehicle on the highway to get the objective cleared.

  • Aid RF troops in the streets.

This objectively is simply referring to destroying all of the ATVs in the level. Theres 2 at the start, and a few at the RF Outpost - and then theres 2 more just after you leave the highway heading back to the RF Outpost. Destorying all of the ATVs will tick off the objective.

  • Destroy Battle Armour.

When you fly back to the RF Outpost - there will be a Battle Armour sitting in the street, destroy it up to tick off the objective.

  • Defend RF Outpost.

This one can be a bit tricky - as sometimes through no fault of your own something can land a shot and kill RF members - but essentially, to tick off this objective, all of the RF members must be alive after the second visit to the RF outpost, so that includes the Battle Armour and the many units that come out of the side streets - it is very easily to fail this one but a few practices should help with consistency.

  • Defend RF from the Processed.

This one is pretty simple - once you leave the RF Outpost for the second time, you'll fly along the streets and combat the Processed - just kill as many as you can and normally it will check off pretty quickly.

Tank On The Town

Tank Gunner

  • Find the shortcut.

Right after where the tank gets stuck in between 2 buildings and you have to shoot enemies on both front and back sides of the tank, there is a car park style building directly in front of you. Simply blow 2 or 3 Geo Holes into the building and Shrike say something about going that way, then the objective will tick off (Note; if you are too slow shrike will simply continue down the designated path so you have to be a little quick with it.)

  • Destroy all ATVs.

Throughout the level ATVs will show up - blow them all up to tick off the objective.

  • Shoot down a gunship

About three quarters of the way through the level, you'll encounter the Processed and then you will come up to a wall which Shrike drives through, on the right of you will be a gunship, quickly destroy it to tick off the objective (Note; if you happen to miss this one there is a second one that will fly over you as you exit this area, however hitting it is EXTREMELY difficult and should only be attempted if you miss the first one.)

  • Topple the trailers

Immediately to the right of the gunship you shoot down for the previous objective - you will see some trailers. Hit one of them with a rocket to tick off the objective. (Note; if Shrike drives to far away it will be impossible to shoot them to get the objective so make sure to do it quickly.)

Traffic Congestion

  • Destroy all five-tonne trucks.

At the start of the level - you'll be driving down a straight street where Military Trucks pull up to from side streets, there will be 3 of them. Blow them all up and the objective will tick off.

  • Save Red Faction members from the Processed.

This one can be a tiny bit difficult, like the mission from shrike's wild ride - they can be killed if you aren't careful. After rounding the corners after the straight street from the previous objective, you will be faced with a tank, and members of the Processed and two RF units combating them. Take out the tank and prevent the Processed from killing the RF members, and the objective will tick off before the level ends.

  • Disable the Overpass.

This one can be a bit tricky because its at the same part as the last objective - to achieve it, there is an overpass behind the tank, and it will take a couple of rockets to blow it up, but once its blown up it will tick off the objective, just make sure if you are going for a full objective playthrough to keep the RF members alive at the same time. Also to note, it can be difficult to hit it before your own tank starts moving due to distance - so use velocity based aiming or wait till you are about to go around the corner and the RF are safe and fire some quick rockets at it.

  • Destroy all enemy gunships.

There's a bit of difficulty to this but overall its straightforward - the first gunship appears when you get to the overpass, as you are turning onto it it flies in from the left, the second one will appear in front of you as you are leaving that section and about to head around the corner. The last 2 - and more importantly the more difficult part - fly together above you - Shrike will say INCOMING (as long as you have hud messages on) before this happens so you know they are incoming, they both fly over head, so a well timed rocket to hit one of them should destroy both of them at the same time. if you miss you can try to time a shot to hit them as they fly off back around the overpass corner, but it has to precise.

Road To The Citadel

  • Assist RF forces.

This one is pretty easy - its just kill the Battle Armour that shows up at the start of the level before it kills the RF members, which overall isn't to hard because they run away behind your tank anyway. The objective will tick off after you head around the corner afterwards.

  • Destroy the Water Tower.

This can be a bit tricky because you have to look up to the top right corner of the screen, but effectively, once you round the corner after killing the Battle Armour - you will see Processed shooting another Battle Armour - Up and to the right you'll see a Water Tower, shoot it once with a rocket to destroy it and the objective will tick off. I would prioritise hitting this then the Battle Armour due to the precision of the shot needed.

  • Destroy both checkpoint security stations.

As you approach the Gate entrance to the big ramp that leads up to the citadel, directly in front of you will be a checkpoint station with 2 guards inside it, blow it up, then as you get closer to the gate, on the right hand side of it, the other one will appear, blow that up and if both have been hit it should tick off the objective.

  • Disrupt Power to the Citadel.

This is pretty easy - on route to the Citadel up the big ramp (Where you encounter a Battle Armour) there will by pylons with electrical lines connecting them - just blow one of them up with a rocket to get this objective.

  • Destroy all electrical towers.

This one can be a little deceiving - so firstly there are 4 towers to destroy, the previous objective will count towards one of the towers, then you must destroy the other 2 as you traverse up the ramping road. After you go through the tunnel, (Once you kill the Dropship) there will be another tower to the right of you, destroy that one and it will count the objective off.

  • Destroy all Battle Armour.

This one again is straight forward - the first one counts for the first objective on this levels list, so as long as you destroy that one, that counts as one, then kill the one by the water tower, that's two, and the third and final one is on the ramping road where the electrical towers are. Killing all 3 will tick off this objective.

  • Destroy all gunships

This one isn't to bad, immediately after starting the level, you will take a sharp left onto a road where the RF members blow up a tank, as you are turning a corner, a gunship will be flying overhead, make sure to destroy it before it turns the corner or you will fail this objective. The other 2 show up after the third battle armour, one in front of you at the tunnel entrance, and one flies into the tunnel entrance behind you. Destroying all 3 will tick off this objective.

  • Destroy the dropship.

As you are exiting the tunnel, a Dropship will fly in from the left to trop off enemy troops. Blow it up and this objective will tick off.

Sopot's Citadel

Break In

  • Minimise civilian casualties.

This CAN be difficult because you have to be really fast, but in short, after you run underneath the tower where the sniper military unit is, and you go around to the left and inside a building (this is the very end of the level) there will be a door to the left of you as you enter the building, run in here, and run straight to the enemy unit and shoot him as quick as possible. There will be civilians running around all over the room, make sure none of them die or the objective will fail. It is advisable to use a projectile based weapon only, like the Semi-Automatic Pistol - not weapons like the Nano-GL.

Main Gate

  • Locate the anti-armour weaponry.

This one required the night vision toggle as you can't see where to go without it. Essentially you want to drop underneath the road into the tunnels, with night vision on- on the floor you'll see red and white boards covering a further drop down. Break them and drop down and follow the path round, eventually you'll come to a ladder, climb up, kill the 3 guards and in that time you'll get the objective. There's also a W.A.S.P and some shock grenades for your effort.

  • Collapse the light post on the Battle Armour.

This is very hard to explain and quite annoying to pull off. Your best bet to do this is by doing the previous objective, and exiting the door and hiding behind the crate directly in front of you as you exit. You can move the Battle Armour towards you and manipulate its direction a little bit be peaking out of the left side (nearer to the lamp post) when he is almost between you and the lamp post - use a grenade weapon (Nano-GL) to blow up the bottom of the lamp post, it should fall and crush the Armour

Both of these objectives are tricky to understand - https://www.youtube.com/watch?v=tiEfBlTvlfQ here's a video which should help showcase how these objectives can be ticked off.

Ammo Dump

  • Drop the suspended platform on enemy troops.

This one can be difficult, as you NEED to hit something with the platform. When you enter the ammo dump building - you should see a hanging platform with some crates on top of it, make sure someone is underneath it, and then blow it up by hitting the connector above (if you use an explosive to low to the ground you will kill the enemy before it drops) - as soon as an enemy is hit by the platform the objective will tick off.

Hot Pursuit

  • Disrupt the Citadel's communications capability.

After exiting the Battle Armour and going through the building, you come out into a courtyard where there is an ATV on your left, and on the left of you beside the ATV, is a door, go in here, and then go to the right and up a lift. Then go round to the right to the middle of the room, there's a door here that an enemy comes out of, go inside and hit the "use" key to put one of Alias' demolition charges on the object, There will be some delay but feel free to walk away and carry on with the level, the objective will tick off when the timer ends.

Hanging In The Hood'

Mean Streets

  • Help RF take intersection.

This one can be a tiny bit difficult but just keep firing and it should be all good. Halfway through the level hop on the turret that's facing the street (you'll see some RF fighters out in front of you) as soon as you hop on it, enemies will spawn off in the distance and to the right of you. Keep firing the turret until the enemies stop spawning. As long as the two RF fighters are alive at the end - the objective will tick off.

  • Protect RF fighters in the streets.

After you leave the area with the turret and go around into the next street, there will be some more RF fighters combatting urban troops. Kill all of the enemy troops, including the ones that spawn inside the building towards the exit. There will be some on the left of the street (by the dumpster) so make sure to get them as well. - as long as you keep the RF fighters alive, the objective will tick off as you head towards the end of the level.

High Rise Hell

  • Help RF forces survive the ambush.

As soon as you start the level you'll be following two faction fighters out onto the street, with a third RF member already there. there will be two enemies behind the burning vehicle on the left. Kill them first, then up in the building to your right there will be 2 guards in the window - as long as you kill all four enemies and all RF members are alive at the end, the objective will tick off.

  • Kill four snipers

As soon as you leave the ambush area and into the next area, you'll pick up a sniper rifle. In this area are four snipers. 3 of them are in front of you in various locations (two are in the same building section, and one is on the far right on the second floor) and one is above you as you go out into the street. Kill them all to tick off the objective.

  • Kill eight snipers.

Once you go up to the second floor, assuming you killed the four previous snipers, you'll see an RF member try to jump the gap and get sniped down, as four more snipers have appeared. Two of them will be straight across the street (in the direction where the third sniper was from before,) one will be up to the right on the side of the buildings, and the last one will be across the gap as you go around the corner. Assuming you killed the first four and then this four the objective will tick off.

Death From Above

  • Protect RF Fighters in the street.

This is rather difficult but once you get an understanding for where the enemies spawn it gets easier. After the cutscene, kill the first 2 enemies on the floor with you and then you want to stay on this floor by the edge of the building to keep an eye on the whole level. there's two soldiers on the floor above and below (sometimes SOME of them don't appear, possibly a positioning thing) and across the street, one soldier spawns by the satellite dish, and off to the left on a rooftop one will appear. After a short while the RF fighters will attempt to run through the street. The rooftop guy may respawn here so keep an eye on the left side of the level. In all the tests, three out of four soldiers made it and the objective ticked off, so just get as many through as possible and you should be good.

Dancing With The Dead

Cemetery

  • Kill the Processed.

This is a really annoying objective to achieve. On the one hand only 2-4 Processed spawn at a time, and on the other if you go to far into the level they stop spawning altogether - my advice is to sit in the room you start in and use the Sniper Rifle on them as they spawn in, it may seem slow but it is a tedious process if you don't do it this way - if you go out into the level you risk the enemies in the tower you see Quill in pelting you with rockets. You will also run out of ammo very fast if you don't use the sniper rifle. To make it even more difficult, the difficulty settings change how many you will have to kill before it checks off - 50 in easy, 75 in medium and 100 in hard.

  • Take a (much needed) bath.

This objective is quite a silly inclusion, however, you have to jump in the fountain in the middle of the level and stay in it for a couple of minutes before it ticks it off as complete.

  • Find Durgan's Earring.

There's a couple of ways to approach this, the earring is in one of the crypts on the urban soldier side of the level. When you first enter the level, you'll see a couple of crypts to the right of you behind the fence, the earring is in the far one, which will be the closest when you go around to the other side. You can blow up any side of the crypt to gain access - you should see a shiny object inside, walk over it to pick it up and the objective will tick off.

Catacombs

  • Disturb no burial urns.

As soon as the level starts swap to the rail driver, kill everyone with it through the walls if you are able to, the urns can be destroyed by guards so kill the ones closest to you first (to avoid them opening the door and firing at you) - once all the guards are dead and nothing in the room was damaged you should get the objective ticked off.

  • Clear the catacombs of the Processed.

This objective can be a little awkward as sometimes the Processed can spawn behind you after you think you've cleared a floor. Essentially - after you defeat the automated turret, you want to go down into the right, this area of the level has a couple of floors and looping tunnel corridors. Just go around them a couple of times and keep killing the Processed. Eventually - if you come out the bottom and find yourself fighting soldiers again and the objective hasn't ticked off, go back up and find some more, they can path to you as well so just keep an eye out and check behind you sometimes.

A River Runs To It

On The Docks

  • Crush the enemy.

To the left of the level you will see a crane suspending a crate, snipe the strap holding the crate up and it will fall and crumble part of the building it hits, this will tick off the objective.

Inside the Submarine

  • Destroy garbage scow

This objective is fairly straightforward, halfway into the level Tangier will announce that the scow is dropping garbage and you should "teach them a lesson" - so just shoot torpedoes at the ship above you and the objective will tick off once its destroyed.

Dive! Dive! Dive!

  • Geo-Mod the bridge to destroy the sub.

This objective is pretty simple - the Submarine spawns under the bridge and doesn't move from the area, so be careful with your rockets to make sure to destroy the bridge without risking damaging the sub - as long as the bridge is destroyed BEFORE the submarine dies, the objective will count. (Note; This objective is only available on medium and hard difficulty)

  • Destroy the ammo crates.

This one is fairly straightforward as well. When Tangier is telling you to dive for cover due to the charges - inside the sunken ship, you'll find all of the Ammo Crates you need to destroy within, so just make sure to get them all and the objective should tick off.

  • Destroy the fuel drums.

Exactly the same as the last one, they are also in the sunken ship, just be a bit more mindful as they can be a bit hard to spot in the murky colouration of the level, but its the same as the ammo crates, destroy them all and it will tick off.

  • Geo-Mod past the homing mines.

When you enter the minefield section of the level, you'll see a big rock formation in the middle of the area, with a boulder shaped rock down at the bottom - you can fly down to here and blow up the rock with rockets, then swim on through to the other side, blowing up the exit rock as well, and the achievement will tick off.

The Right Way In

  • Destroy all enemy subs.

In essence this is fairly easy - instead of entering the docking bay when Tangier tells you the doors open, hang around and continue killing Submarines, when the last one is destroyed the objective will be cleared, and that's the last bonus objective of the game.