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{{Infobox Sector | |||
|sectorname = Badlands | |||
|image = [[Image:Ui_handbook_badlands.png|250px]] | |||
|control = 250 | |||
|map = Map Badlands.png | |||
}}{{BubbleNav|RFGLocations|no|no}} | |||
The '''Badlands''' is a sector in [[Red Faction: Guerrilla]]. It is located between [[Dust]] and [[Oasis]], being the third to be liberated in the story. | |||
The Badlands is | ==Background== | ||
{{Quote|The Badlands are a wasteland of harsh terrain and scrap. For whatever reason, the EDF set up their largest outpost here. Most people think they're looking for something out there... add the high concentration of Marauder activity and the sector is an extremely hostile area.|Guerrilla Handbook}} | |||
The Badlands are home to the [[Marauders]], descendants of [[Ultor]] Scientists from the first [[Red Faction (Game)|Red Faction]] who appear in large numbers at night. Ruins of Ultor buildings and mines can be found in the sector. | |||
The reason the EDF is so intent on controlling this area is because of the [[Nano Forge]], a powerful piece of Ultor technology that has the ability to create a near infinite supply of nanites, thus tempting the EDF to weaponize it. | |||
== Missions == | |||
{{Tile|Emergency Response.png|Emergency Response|Emergency Response|180|100}} | |||
{{Tile|Catch And Release.png|Catch And Release|Catch And Release|180|100}} | |||
{{Tile|Air Traffic Control.png|Air Traffic Control|Air Traffic Control|180|100}} | |||
==Overview== | |||
===Targets=== | |||
{{TileRFG|Badlands_Harrington Memorial Bridge.jpg|Harrington Memorial Bridge|highTarget|80}} | |||
{{TileRFG|Badlands_EDF Badlands Outpost.jpg|EDF Badlands Outpost|highTarget|80}} | |||
{{TileRFG|Badlands_Badlands Radio Tower.jpg|Badlands Radio Tower|medTarget|10}} | |||
{{TileRFG|Badlands_Badlands Security Station.jpg|Badlands Security Station|medTarget|12}} | |||
{{TileRFG|Badlands_Flight Control Tower.jpg|Flight Control Tower|medTarget|15}} | |||
{{TileRFG|Badlands_Badlands Barracks_1.jpg|Badlands Barracks #1|medTarget|15}} | |||
{{TileRFG|Badlands_Badlands Barracks_2.jpg|Badlands Barracks #2|medTarget|15}} | |||
{{TileRFG|Badlands_Badlands Barracks_3.jpg|Badlands Barracks #3|medTarget|15}} | |||
{{TileRFG|Badlands_EDF Garage_1.jpg|EDF Garage #1|medTarget|12}} | |||
{{TileRFG|Badlands_EDF Garage_2.jpg|EDF Garage #2|medTarget|12}} | |||
{{TileRFG|Badlands_EDF Garage_3.jpg|EDF Garage #3|medTarget|12}} | |||
{{TileRFG|Badlands_EDF Garage_4.jpg|EDF Garage #4|medTarget|12}} | |||
{{TileRFG|Badlands_West Guard Tower.jpg|West Guard Tower|medTarget|10}} | |||
{{TileRFG|Badlands_Southwest Guard Tower.jpg|Southwest Guard Tower|medTarget|10}} | |||
{{TileRFG|Badlands_Southeast Guard Tower.jpg|Southeast Guard Tower|medTarget|10}} | |||
=== Activities === | |||
{{TileRFG|Badlands_Heavy Metal_1.jpg|Heavy Metal #1|heavyMetal|10||75}} | |||
{{TileRFG|Badlands_Heavy Metal_2.jpg|Heavy Metal #2|heavyMetal|10||75}} | |||
{{TileRFG|Badlands_Transporter_1.jpg|Transporter #1|transporter|||50}} | |||
{{TileRFG|Badlands_Transporter_2.jpg|Transporter #2|transporter|||100}} | |||
{{TileRFG|Badlands_EDF Garage_4.jpg|Transporter #3|transporter|||75}} | |||
{{TileRFG|Badlands_Transporter_4.jpg|Transporter #4|transporter|||75}} | |||
{{TileRFG|Badlands_Demolitions Master_1.jpg|Demolitions Master #1|demMaster|||50}} | |||
{{TileRFG|Badlands_Demolitions Master_2.jpg|Demolitions Master #2|demMaster|||50}} | |||
{{TileRFG|Badlands_Demolitions Master_3.jpg|Demolitions Master #3|demMaster|||100}} | |||
{{TileRFG|Badlands_Demolitions Master_4.jpg|Demolitions Master #4|demMaster|||75}} | |||
{{TileRFG|Badlands_Demolitions Master_5.jpg|Demolitions Master #5|demMaster|||50}} | |||
{{TileRFG|Badlands_Collateral Damage.jpg|Collateral Damage|colDamage|40|10}} | |||
{{TileRFG|Badlands_RF_Safehouse_Entrance.jpg|Interception|interception}} | |||
{{TileRFG|Badlands_Outpost_Station.jpg|Convoy: Destroy|convoy}} | |||
===Points of Interest=== | |||
{{Tile|Badlands_Northeastern Safehouse.jpg|Safehouse||120|80}} | |||
{{Tile|Badlands_Marauder Safehouse.jpg|Safehouse (Marauder)||120|80}} | |||
{{Tile|Badlands_Mohole.jpg|Mohole||120|80}} | |||
{{Tile|Badlands_Irradiated Zone.jpg|Irradiated Zone||120|80}} | |||
===Ambient Vehicles=== | |||
{{Tile|Min_LightPickup.png|Light Pickup||120|80}} | |||
{{Tile|Min_SupplyTruck.png|Supply Truck||120|80}} | |||
{{Tile|Min_Rover.png|Rover||120|80}} | |||
{{Tile|Min_ATV.png|Mining ATV||120|80}} | |||
== Gallery == | |||
=== Loading Screens === | |||
{{Tile|Ui_loading_badlands_0.jpeg|||180}} | |||
{{Tile|Ui_loading_badlands_1.jpeg|||180}} | |||
{{Tile|Ui_loading_badlands_2.jpeg|||180}} | |||
{{Tile|Ui_loading_badlands_3.jpeg|||180}} | |||
[[Category:Red Faction: Guerrilla]] | [[Category:Red Faction: Guerrilla]] |
Latest revision as of 15:02, 25 February 2024
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The Badlands is a sector in Red Faction: Guerrilla. It is located between Dust and Oasis, being the third to be liberated in the story.
Background
“ The Badlands are a wasteland of harsh terrain and scrap. For whatever reason, the EDF set up their largest outpost here. Most people think they're looking for something out there... add the high concentration of Marauder activity and the sector is an extremely hostile area. „ |
— Guerrilla Handbook |
The Badlands are home to the Marauders, descendants of Ultor Scientists from the first Red Faction who appear in large numbers at night. Ruins of Ultor buildings and mines can be found in the sector.
The reason the EDF is so intent on controlling this area is because of the Nano Forge, a powerful piece of Ultor technology that has the ability to create a near infinite supply of nanites, thus tempting the EDF to weaponize it.
Missions
Emergency Response |
Catch And Release |
Air Traffic Control |
Overview
Targets
Harrington Memorial Bridge 80 |
EDF Badlands Outpost 80 |
Badlands Radio Tower 10 |
Badlands Security Station 12 |
Flight Control Tower 15 |
Badlands Barracks #1 15 |
Badlands Barracks #2 15 |
Badlands Barracks #3 15 |
EDF Garage #1 12 |
EDF Garage #2 12 |
EDF Garage #3 12 |
EDF Garage #4 12 |
West Guard Tower 10 |
Southwest Guard Tower 10 |
Southeast Guard Tower 10 |
Activities
Heavy Metal #1 10 75 |
Heavy Metal #2 10 75 |
Transporter #1 50 |
Transporter #2 100 |
Transporter #3 75 |
Transporter #4 75 |
Demolitions Master #1 50 |
Demolitions Master #2 50 |
Demolitions Master #3 100 |
Demolitions Master #4 75 |
Demolitions Master #5 50 |
Collateral Damage 40 10 |
Interception |
Convoy: Destroy |
Points of Interest
Safehouse |
Safehouse (Marauder) |
Mohole |
Irradiated Zone |
Ambient Vehicles
Light Pickup |
Supply Truck |
Rover |
Mining ATV |