Badlands
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The Badlands is a sector in Red Faction: Guerrilla. It is located between Dust and Oasis, being the third to be liberated in the story.
Background
“ The Badlands are a wasteland of harsh terrain and scrap. For whatever reason, the EDF set up their largest outpost here. Most people think they're looking for something out there... add the high concentration of Marauder activity and the sector is an extremely hostile area. „ |
— Guerrilla Handbook |
The Badlands are home to the Marauders, descendants of Ultor Scientists from the first Red Faction who appear in large numbers at night. Ruins of Ultor buildings and mines can be found in the sector.
The reason the EDF is so intent on controlling this area is because of the Nano Forge, a powerful piece of Ultor technology that has the ability to create a near infinite supply of nanites, thus tempting the EDF to weaponize it.
Missions
Emergency Response |
Catch And Release |
Air Traffic Control |
Overview
Targets
Harrington Memorial Bridge 80 |
EDF Badlands Outpost 80 |
Badlands Radio Tower 10 |
Badlands Security Station 12 |
Flight Control Tower 15 |
Badlands Barracks #1 15 |
Badlands Barracks #2 15 |
Badlands Barracks #3 15 |
EDF Garage #1 12 |
EDF Garage #2 12 |
EDF Garage #3 12 |
EDF Garage #4 12 |
West Guard Tower 10 |
Southwest Guard Tower 10 |
Southeast Guard Tower 10 |
Activities
Heavy Metal #1 10 75 |
Heavy Metal #2 10 75 |
Transporter #1 50 |
Transporter #2 100 |
Transporter #3 75 |
Transporter #4 75 |
Demolitions Master #1 50 |
Demolitions Master #2 50 |
Demolitions Master #3 100 |
Demolitions Master #4 75 |
Demolitions Master #5 50 |
Collateral Damage 40 10 |
Interception |
Convoy: Destroy |
Points of Interest
Safehouse |
Safehouse (Marauder) |
Mohole |
Irradiated Zone |
Ambient Vehicles
Light Pickup |
Supply Truck |
Rover |
Mining ATV |