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''For the settlement in Red Faction: Guerrilla, see [[Parker (Settlement)]]''
{{Infobox Faction
|name          = Marauders
|image          = [[Image:Marauderlogo.jpg|200px]]
|games          = [[Red Faction: Guerrilla]]
|location      = [[The Badlands]],[[Mariner Valley]]
|leader        = [[Vasha]], [[Samanya]]
|notable members = [[Vasha]], [[Samanya]]
|weapons        = [[Shotgun(RFG)|Shotgun]], [[Gutter]], [[Spiker]],
[[Impaler]], [[Missile Pod]],
|vehicles      = [[Jetter]], [[Raider]], [[Chomper]], [[Stomper]], [[Punisher]]
|allies        = [[Ultor]], [[Red Faction (Rebellion)|Red Faction]] (late in game)
|enemies        = [[EDF]], [[Red Faction (Rebellion)|Red Faction ]](early in game)
|history        = Descendants of [[Ultor]] scientists and miners from the [[Red Faction (Game)|Red Faction]] era on [[Mars]]
}}
[[Image:MarauderShotgun.jpg|250px|right|thumb|A Marauder holding the [[Shotgun (RFG)|Shotgun]].]]
The '''Marauders''' are a mysterious people that appear in ''[[Red Faction: Guerrilla]]''. They inhabit the [[The Badlands|Badlands]] sector of [[Tharsis]], [[Mars]]. They are the descendants of [[Ultor]] scientists from [[Red Faction (Game)|the first game in the series]]. They are hostile toward all other groups, happily killing members of both the [[Earth Defense Force]] and the [[Red Faction (Rebellion)|Red Faction]].


[[Image:Parker.jpg|300px|right|thumb|]]
The Marauders appear to have been mutated by [[nanotechnology|nanite]] injections administered by [[Capek|Dr. Axel Capek]]. These injections seem to have turned them violent. They worship Capek as a god, having built many shrines dedicated to him and the Ultor Corporation.
Parker is the character you play as in [[Red Faction]]. Parker is a member of the [[Red Faction(Rebellion)|Red Faction]].


==Attributes==
== Behavior and culture ==
*Team:        [[Red Faction(Rebellion)|Red Faction]]
=== Aggression ===
*Role:        Miner
The Marauders simply refuse to interact with other human beings in a peaceful manner. There are only two Maruaders that speak clearly throughout the game. The rest never speak, only grunting and yelling at [[Alec Mason]] or each other. Though it wouldn't quite be true to say they are unintelligent, they are certainly not at the same IQ level as their ancestors from fifty years ago.
*Sex:          Male


==Biography==
Occasionally they can, with no prompting from the player, be found attacking EDF soldiers and property, sometimes inadvertently assisting the player. But it's best not to get in their way when they are carrying out these actions, or they will focus all their efforts into eliminating the player first.
I can't believe how stupid I was. Yeah, 'Come to Mars, Help Make a New World!' How could I have believed that crap? I remember laughing at that stuff with my friends. We'd drive up to Chicago and do the big city. We could always tell we were in the wrong parts of town when we started seeing prop-balloons floating over the streets, blaring out corporate BS. You'd hear incredible lies from the Army, [[Merc]] Corps, PDNC, [[Ultor]] -- all the big orgs that wanted to put warm bodies in bad places. You wondered who'd buy those lines and sign up. Now I know.
Jake, you could see doing it. He signed up for the Navy right out of high school. He had no choice, really. When you barely make it out of HS and there aren't any jobs, you take what they offer you. He's on a Navy cruiser out in the Belt somewhere, last I heard. It's like the Wild West all over again, he says. Prospectors, claim-jumpers, company goon squads, you name it. Life's cheap out there and it's a seller's market. He'll end up sucking vacuum before his tour's over.  


I always thought I was different, better than most. Mom and Dad -- Dr. and Dr. Parker, if you please -- had my life all scoped out. Private schools, tutors, prep school, Ivy League for undergrad, then grad school and on to a glittering career in academia. They had me running their little maze. Lots of twists and turns, but only one way it could possibly end up. Who'd have thought their lab rats would be the only ones to reach the cheese?
=== Technology ===
By nature, they are scavengers, salvaging what they can from the inhabitants of Mars that are foolish enough to stray into the Badlands. There are several audio diaries that indicate that the recording parties met their end at the hands of the Marauders. The Marauders' weaponry tends to be cobbled together from junk that they find around them, and occasionally from stolen EDF and Red Faction technology. Their vehicles are as wild and feral looking as their creators.


I just couldn't take it anymore. Never being able to separate what I really wanted from what they'd trained me to want. Not knowing where I began and they ended. No achievement was praiseworthy. When the acceptance letter from Harvard came, they took it like no big deal, just an expected turn in the maze. I went nuts. I ripped up the letter and stormed out of the house, hardly able to see straight. I wanted to do something that wasn't another item to mark off on their progress chart. Signing up for [[Ultor]]'s mining operations on Mars sure fit that bill. I drove downtown, saw one of their recruiting offices, and it just clicked.  
=== Intellect ===
The Marauders are generally perceived as mysterious, brutal savages. It is entirely possible, however, that they simply hide their intelligence from the outsiders they so strongly loathe. At least one Marauder has been shown to be highly intelligent. The Marauders' technology is also an indicator of their intelligence; while it is largely formed from stolen or scavenged parts, the tech can at times be quite advanced.


It was like my brain was running on autopilot. I walked into the office and it all went so smooth and fast. The whole place was designed to ooze inside your head and let you know Mama [[Ultor]] was gonna take good care of you. Thick, neutral carpeting, bland, gently curving walls, soft lighting, a friendly helper to lead you through the whole process. If Hell opened a tourism office downtown, they'd do it just like that. Maybe they already have.  
=== Appearance ===
All the Marauders wear masks or helmets. This is possibly due to being driven out of Capek's labs and living on the surface of Mars before it was properly terraformed; the masks and helmets could be the remains of improvised gas masks and pressure suits. They also serve to enhance the Marauders' intimidating appearance. However, under the masks they look like ordinary humans. In addition to intimidation, the armor may also serve as radiation suits, which would explain as to how the Marauders are able to cross the [[Irradiated Zone]] without death.


I was still in a daze when they took me to the shuttle and strapped me into a shallow indentation in the floor. There were dozens of other new recruits in the passenger compartment, all cocooned into dents of their own. After the shuttle took off for Mars, I finally snapped out of it. When freefall hit, I unbuckled and dodged floating globules of vomit (people, I realized, don't properly chew their food) and made it to the door relatively unscathed. I opened it, but before I could step out of the room, the toughest-looking guy I'd ever seen filled the doorway and told me to get back in or he'd rip me a new one. I stepped back inside and he slammed and locked the door.  
== Story ==
In addition to attacking Alec Mason, at some point during the story the Red Faction will ally itself with the [[Marauders]] to achieve an objective.


Landing was another bad omen. Strapped into our dents, watching the puke blobs float around, wondering how many of them were going to land on you, hoping they hit the people to either side of you instead. The sounds and smells of planetfall were beyond description. It was a good introduction to life in the mines.  
Prior to the events of ''Red Faction: Guerrilla'', a Marauder named [[Samanya]] rescued [[Dan Mason]] and [[Hugo Davies]] from an EDF prison camp in [[Mariner Valley]]. She later defected to the newly-revived Red Faction. In ''Red Faction: Guerrilla'', the Marauders were hostile toward the Red Faction. However, their leader, [[Vasha]], was forced to establish a truce with the miners to destroy [[the Hydra]]. During the attack on the ship, Vasha was killed, and the terms of the peace agreement -- the giving of the [[Nano Forge]] to the Marauders -- were not honored; this may have led to a renewed enmity between the Marauders and the miners.


We were herded out of the ship and into the new arrival processing area. I've got to hand it to [[Ultor]] -- they let you know your place in the food chain right away. We were shoved into a tile-floored chamber, told to strip and then fire-hosed from sprayers in the walls and ceiling. People were flopping all over the floor. Once we were thoroughly soaked, stunned, and disinfected, they issued us uniforms. Mine didn't fit right; no one's did. Someone tried to return his and get a different size. He was beaten by security guards and dragged away to the infirmary. The rest of us just huddled a little smaller and went where they told us to.  
The group's role in ''[[Red Faction: Armageddon]]'' is not yet known.


The barracks are a nightmare. Narrow bunks are stacked in dank rooms, trash litters the floor, graffiti covers the walls -- every horror story I'd ever heard of worker barracks has come to life. Turns out everyone shares a bunk with another miner. He sleeps while you work and you sleep while he works. The other eight hours, I guess the bed lice get a rest. It's pretty gross, but you get used to it. I don't even want to think about the trough urinals and communal showers.
==Trivia==
 
*The Marauders bear more than a passing resemblance to the Tusken Raiders from Star Wars, both in appearance and concept. Like the Tuskens, the Marauders are mysterious, violent scavengers making their own living in the sandy wilderness. And if you look at the helmets of some Marauders, you will find the eyeholes on some helmets are remarkably like the goggles worn by the Sand People.
Drugs spread like mold in the barracks. It's hard not to give up in this place. Tossing in the towel and paying for a few hours of oblivion really appeals to some. Giving up's not for me, but lots of the people who arrived with me are already half brain-dead. [[Ultor]]'s gotta know about it, maybe they even get a cut. Zombied-out workers don't complain as much, so I can see [[Ultor]] having a hand in it.
*They come in two variants: Ravager, and Raider. Raiders wear what looks like a canister or jug of some sort with a cut-open circle with glass attached. They are more durable and mainly stick with their faction's main weapons.
 
*They will wield only Gauss Rifles later in the game when they become allies.
The only good thing about the work is that it gets you out of the barracks. Those envirosuits are hot as hell to spend eight-hour shifts in, though. To make it extra nice, three workers share each suit, one per shift. The suit's sweaty, hot, and smelly when you climb into it, and it's worse when you climb out. They spray them down between shifts, but it doesn't do much good. Once you're down in the mines, it's pure grunt work. Smashing rock out of walls, trying to follow a vein of [[noachite]] when your faceplate's all fogged up from the humidity inside your suit, stupid bots ramming into you when they grab chunks of ore -- I'm surprised more miners don't go berserk during their shifts.
*Storyline-wise, they are regularly first encountered in the Ultor Echo mission.
 
I don't know why [[Ultor]] has human miners doing this. It's gotta be cheaper to have bots do it, and they certainly have enough bots. I've asked around, but no one knows. Most don't seem to want to think about it, maybe figuring they'd be out of jobs if [[Ultor]] decided to use bots. Or maybe they're just too zoned-out or discouraged to care. There's something soul-draining about doing a job that doesn't seem important. There's a cancer here, eating away at us, hollowing us out from the inside.
 
Seems like everything that can go wrong around here does. Everyone's at the breaking point. Fights are erupting all the time. A guy got knifed yesterday in my barracks. The argument started over nothing, escalated into shouting and pushing, a blade came out, and then the guy bled to death right on the floor. The guards didn't even investigate. It seems to be happening a lot lately.
 
We're scared and angry. It's not just the fights or the work or the living conditions. Something else is happening to us, beating us down. Miners are getting sick. Not flu-sick but something worse. Every day, dozens of miners collapse, in the mines and in the barracks, without warning. One minute they're fine, the next they're on the ground, writhing in pain or sometimes unconscious even before they hit the floor. And there's something wrong with their faces too. They seem puffy or stretched. Some say that they've seen sick miners whose faces are bulging or pulsating. People call it the [[Plague]]. Everyone's on the verge of panic.
 
[[Ultor]] denies there's any problem. First they said that it was just a stress response on the part of weaker individuals. When everyone got done laughing and then screaming about that one, they came up with a new rationale. They now claim that it's a Martian virus, infecting miners by some unknown means. That scared people; did [[Ultor]] think we'd be reassured to hear that there's something in the air that's killing us? There were riots in a few of the barracks after hearing that. [[Ultor]] claims they're doing everything they can to combat the virus. Their doctors and technicians are all over the barracks and even in some of the mines, giving everyone shots and pills. They say that their efforts are all that's keeping the virus from killing a lot more.  
 
Lately, there've been pamphlets slapped up on the barracks and cafeteria walls. They're calling for miners to go on strike against [[Ultor]], to refuse to work. Some of the flyers even urge us to attack the guards, to get back at them for all the years of mistreatment. No one knows who writes them. The pamphlets are signed '[[Eos]].' Some say it's the name of a group; some say it's the name of a woman who's trying to stir up the miners.
 
The security guards tear down the pamphlets as soon as they see them, but the damage has already been done. Dozens of people read them. In a few hours, hundreds of miners are talking about the latest pamphlet. People are grumbling, glaring at guards, and openly muttering about a strike or worse. It gets uglier every day.
 
I don't know what to think or do. I just want to get out of here alive, somehow. Harvard sounds better all the time.
 
==Legacy==
In [[Red Faction: Guerrilla]], the region called [[Tharsis]] is separated into 6 distinct sections, one of which is named [[Parker(Settlement)|Parker]], after the main character in the original Red Faction.
 
<spoiler>Also in [[Red Faction: Guerrilla]], an aged Parker (approximately 70) may be found sitting on a chair outside a building near the Mohole, in the Badlands sector of Tharsis. He wears mining clothes and a hat with a light on it, and has a large, bushy black beard, but it can be seen from closer inspection of the man's face that it is indeed Parker. Upon waiting around, he says a number of lines, further implying that he is Parker:
* "You ever tried to disable a laser defense system.... from space? Nahh, didn't think so!"
* "You think you're oppressed? Them EDF ain't nothing next to Ultor. They had us jammed eight to a room, time-sharing bunks... bet you never worked a ten-hour shift in your life!"
He also refers to "That bitch Colonel Masako" and "a crazy bastard like Capek".
 
This contradicts what Commander Hugo Davies tells you in the "Ultor Echo" mission, "Parker's dead."</spoiler>


==Related Pages==
==Related Pages==
*[[Alias]]
*[[Red Faction (Rebellion)|The Red Faction]]
*[[Alec Mason]]
*[[Red Faction(Rebellion)|Red Faction]]
*[[Capek]]
*[[Masako]]
*[[Hendrix]]
*[[Gryphon]]
*[[Ultor]]
*[[Ultor]]
*[[.rfl]]
*[[Earth Defense Force]]
[[Category:Red Faction]]
 
[[Category:Red Faction: Guerrilla]]

Revision as of 17:34, 22 June 2021


A Marauder holding the Shotgun.

The Marauders are a mysterious people that appear in Red Faction: Guerrilla. They inhabit the Badlands sector of Tharsis, Mars. They are the descendants of Ultor scientists from the first game in the series. They are hostile toward all other groups, happily killing members of both the Earth Defense Force and the Red Faction.

The Marauders appear to have been mutated by nanite injections administered by Dr. Axel Capek. These injections seem to have turned them violent. They worship Capek as a god, having built many shrines dedicated to him and the Ultor Corporation.

Behavior and culture

Aggression

The Marauders simply refuse to interact with other human beings in a peaceful manner. There are only two Maruaders that speak clearly throughout the game. The rest never speak, only grunting and yelling at Alec Mason or each other. Though it wouldn't quite be true to say they are unintelligent, they are certainly not at the same IQ level as their ancestors from fifty years ago.

Occasionally they can, with no prompting from the player, be found attacking EDF soldiers and property, sometimes inadvertently assisting the player. But it's best not to get in their way when they are carrying out these actions, or they will focus all their efforts into eliminating the player first.

Technology

By nature, they are scavengers, salvaging what they can from the inhabitants of Mars that are foolish enough to stray into the Badlands. There are several audio diaries that indicate that the recording parties met their end at the hands of the Marauders. The Marauders' weaponry tends to be cobbled together from junk that they find around them, and occasionally from stolen EDF and Red Faction technology. Their vehicles are as wild and feral looking as their creators.

Intellect

The Marauders are generally perceived as mysterious, brutal savages. It is entirely possible, however, that they simply hide their intelligence from the outsiders they so strongly loathe. At least one Marauder has been shown to be highly intelligent. The Marauders' technology is also an indicator of their intelligence; while it is largely formed from stolen or scavenged parts, the tech can at times be quite advanced.

Appearance

All the Marauders wear masks or helmets. This is possibly due to being driven out of Capek's labs and living on the surface of Mars before it was properly terraformed; the masks and helmets could be the remains of improvised gas masks and pressure suits. They also serve to enhance the Marauders' intimidating appearance. However, under the masks they look like ordinary humans. In addition to intimidation, the armor may also serve as radiation suits, which would explain as to how the Marauders are able to cross the Irradiated Zone without death.

Story

In addition to attacking Alec Mason, at some point during the story the Red Faction will ally itself with the Marauders to achieve an objective.

Prior to the events of Red Faction: Guerrilla, a Marauder named Samanya rescued Dan Mason and Hugo Davies from an EDF prison camp in Mariner Valley. She later defected to the newly-revived Red Faction. In Red Faction: Guerrilla, the Marauders were hostile toward the Red Faction. However, their leader, Vasha, was forced to establish a truce with the miners to destroy the Hydra. During the attack on the ship, Vasha was killed, and the terms of the peace agreement -- the giving of the Nano Forge to the Marauders -- were not honored; this may have led to a renewed enmity between the Marauders and the miners.

The group's role in Red Faction: Armageddon is not yet known.

Trivia

  • The Marauders bear more than a passing resemblance to the Tusken Raiders from Star Wars, both in appearance and concept. Like the Tuskens, the Marauders are mysterious, violent scavengers making their own living in the sandy wilderness. And if you look at the helmets of some Marauders, you will find the eyeholes on some helmets are remarkably like the goggles worn by the Sand People.
  • They come in two variants: Ravager, and Raider. Raiders wear what looks like a canister or jug of some sort with a cut-open circle with glass attached. They are more durable and mainly stick with their faction's main weapons.
  • They will wield only Gauss Rifles later in the game when they become allies.
  • Storyline-wise, they are regularly first encountered in the Ultor Echo mission.

Related Pages