Charge Launcher
The Charge Launcher is a weapon in Red Faction: Armageddon.
Description
These detonative charges have been used in mining since the 20th century but found new life as weapons during the various insurrections of Mars. Parker was a fan of remote mining charges, using them to blast holes through walls to different sections of tunnels, and Alec Mason wasn't adverse to the mining charge's destructive power when he needed to bring an EDF-controlled building down. With a blast power equivalent to a large stick of dynamite, a half-dozen charges could blast open a chapel-sizes mine of rocks or obliterate an EDF outpost. Despite this, the EDF never tried to control the usage of remote mining charges. without them, single miners would have beeb unable to excavate large swaths of Mars, rendering the planet's mineral resource useless.
Need to spread destruction over a wide area? Then look no further than the Charge Launcher. The Weapon functions like a grenade launcher, firing remote mining charges that must be detonated manually - preferably from a safe distance. When you aim the weapon, a white trajectory line appears on the HUD, showing approximately where the charge will land. Raise your aim to increase the range of the weapon. Once fired, the charges fly through the air and stick to anything they come into contact with, including enemies. You can fire as many as four charges before you detonate them - the charges detonate in the order in which they are fired. The Charge Launcher is effective against all enemies, including heavy hitters like Berserkers, Monoliths and Behemoths. They're also great for staging ambushes - line a narrow chokepoint with charges, then detonate them as enemies approach.