Red Faction Modding: Difference between revisions
Line 67: | Line 67: | ||
*[[Subtractive Geometry and Layering - Start/End of Time]] (Video) | *[[Subtractive Geometry and Layering - Start/End of Time]] (Video) | ||
*[[Importing Custom Textures]] (Video) | *[[Importing Custom Textures]] (Video) | ||
*[[Importing Heightmap Terrain]] (Video) | |||
====AI and Entities==== | ====AI and Entities==== | ||
*[[Basic AI Attack and Patrol]] | *[[Basic AI Attack and Patrol]] |
Revision as of 03:47, 8 November 2020
This will serve as a landing page for all resources related to Red Faction (1) editing.
External Links
Community
- Red Faction Community Discord - #map-mod-development channel for community development discussion
Downloads
- FactionFiles.com - Custom maps, mods, tools, developer resources
- RedFactionView.net - Custom maps, mods, tools, developer resources
Documentation
RED Level Editor
Red Faction's level editor is RED.
Red Faction File Formats
Red Faction Tools
Tutorials
Beginner
- Hello Room
- Beginner Mapping (Daedalus)
- Lighting, Water, and Vertex Editing
- Basic Moving Doors (Video)
- Brush Mode Operators (Video)
Brushwork, Environments, and Texturing
- Outside Areas, Fog, Skyboxes (Video)
- Geometry Bending and Twisting (Video)
- Subtractive Geometry and Layering - Start/End of Time (Video)
- Importing Custom Textures (Video)
- Importing Heightmap Terrain (Video)
AI and Entities
Events and Scripting
Lighting
Sound
Multiplayer Specific
- Basic Multiplayer Map
- Dynamic Multiplayer Spawn Points
- Custom Static Meshes in Multiplayer Maps (Video)