Red Faction II Bonus Objectives
Description
This article contains information on how to complete Bonus Objectives throughout the single player campaign for Red Faction II
Bonus objectives form both extra content throughout the story missions, and also help add to the Heroic System for which the game determines the endings of the game.
Foreign Lands
Containment Facility
- Reset the automated turret.
To reset the automated turret, you have to get behind the turret that's shooting at you as soon as you enter the Nano-Cell room, without destroying it, and hit the "use" key on the back of it - this will in turn retarget it to attack enemies instead of you.
Public Information Building
Lobby Level
- Exit the booth via a Geo-Mod hole.
This is pretty straightforward, as you start the level with the Nano-GL, as soon as the cutscene ends, just shoot the wall with the weapon, and it will create a hole for you to exit from. Do not wait for Molov to open the door or else it will not count.
Admin Area
- Disable the turret with an objective charge.
Ordinarily when you play this level you find a way to either destroy the automated turret or geo-mod the office booths to get around it. Do not destroy it from the front, instead, use the office booths and get behind it, you'll see an area to place Alias' demolition charges on the back of it, press the "use" key to place the charge, a countdown will happen and the turret will blow up. then make sure the bonus objective pops up before leaving the level.
Propaganda Studios
- Disrupt Sopot's broadcast.
As soon as you enter the room where you get the cutscene that plays introducing Repta, the control room on your immediate right will have Sopot Elite Guards inside - shoot a grenade through the window, this should destroy it. (Note; if you do not do this Repta will eventually do it anyway and the objective will tick off regardless).
- Destroy Sopot's media archives.
Once you exit the room you just previously destroyed, you'll be met with a room with many shelves and some enemies. To achieve this objective - either quickly use the Nano-GL or grenades to quickly destroy all the boxes on the shelves, which should tick off the objective.
- Find the fastest way out.
In the final room of the floor in the level, you will see a catwalk above you (usually with enemies on top). An explosion happens above you which dislodges the walkway, then you must shoot it with grenades to make it completely fall. (Note; if you do not shoot it, it will collapse on its own, but will not tick off, you must be the one to destroy it fully.)
In The Rain
- Disable the radar control console.
Whilst traversing the rooftop - about halfway around there's an option to go inside (acts like a shortcut to get further around the rooftops), whilst in there you'll come into a room with wires and a metal chain-link fence on the left, go into the room behind the fence, and blow up all the monitors back there to tick off this objective.
To The Rooftop
- Find the bonus weapon!
To find the W.A.S.P - you have to Geo-Mod the wall to the left of the stairs in the final room of the level (where you battle the military gunship.) At the bottom of the stairs create a Geo hole, go through and there will be a ladder, on top of the ladder will be a platform with the weapon, and that will tick off this objective.
Shrike's Wild Ride
Search and Destroy
- Decimate building security forces.
The objective is simple in theory - kill all the enemies in the level, however if your intent is to go for the best ending possible, be sure to watch out for civilians (mostly on the first circle around the building) - there is enemies that can be hard to spot and it will require a few attempts to understand where everyone is and how to get them - there's some geo-mod spots where you can rip the walls off with the rockets that some guards may be hiding behind (mostly the second and third sections rather than the first) - so make sure to check all over the building.
Aerial Encounters
- Destroy gunship refuelling station.
This objective is pretty easy and forgiving - When you fly through the section where 2 dropships are parked - you'll see four fuel tanks (they are pretty large and white.) Simply blow them up as you are flying past, and if you do happen to miss some - Shrike flies back around here and hovers for a short period whilst you can kill enemies, so that's a good opportunity to get any you miss the first time around.
Brothers-In-Arms
- Destroy military convoy.
To clear off this objective - after the ship flies away from the RF outpost, you'll notice some white trucks and Military Trucks on the highway, one of them is carrying a gunship - blow up every vehicle on the highway to get the objective cleared.
- Aid RF troops in the streets.
This objectively is simply referring to destroying all of the ATVs in the level. Theres 2 at the start, and a few at the RF Outpost - and then theres 2 more just after you leave the highway heading back to the RF Outpost. Destorying all of the ATVs will tick off the objective.
- Destroy Battle Armour.
When you fly back to the RF Outpost - there will be a Battle Armour sitting in the street, destroy it up to tick off the objective.
- Defend RF Outpost.
This one can be a bit tricky - as sometimes through no fault of your own something can land a shot and kill RF members - but essentially, to tick off this objective, all of the RF members must be alive after the second visit to the RF outpost, so that includes the Battle Armour and the many units that come out of the side streets - it is very easily to fail this one but a few practices should help with consistency.
- Defend RF from the Processed.
This one is pretty simple - once you leave the RF Outpost for the second time, you'll fly along the streets and combat the Processed - just kill as many as you can and normally it will check off pretty quickly.
Tank On The Town
Tank Gunner
- Find the shortcut.
Right after where the tank gets stuck in between 2 buildings and you have to shoot enemies on both front and back sides of the tank, there is a car park style building directly in front of you. Simply blow 2 or 3 Geo Holes into the building and Shrike say something about going that way, then the objective will tick off (Note; if you are too slow shrike will simply continue down the designated path so you have to be a little quick with it.)
- Destroy all ATVs.
Throughout the level ATVs will show up - blow them all up to tick off the objective.
- Shoot down a gunship
About three quarters of the way through the level, you'll encounter the Processed and then you will come up to a wall which Shrike drives through, on the right of you will be a gunship, quickly destroy it to tick off the objective (Note; if you happen to miss this one there is a second one that will fly over you as you exit this area, however hitting it is EXTREMELY difficult and should only be attempted if you miss the first one.)
- Topple the trailers
Immediately to the right of the gunship you shoot down for the previous objective - you will see some trailers. Hit one of them with a rocket to tick off the objective. (Note; if Shrike drives to far away it will be impossible to shoot them to get the objective so make sure to do it quickly.)
Traffic Congestion
- Destroy all five-tonne trucks
At the start of the level - you'll be driving down a straight street where Military Trucks pull up to from side streets, there will be 3 of them. Blow them all up and the objective will tick off.
- Save Red Faction members from the Processed
This one can be a tiny bit difficult, like the mission from shrike's wild ride - they can be killed if you aren't careful. After rounding the corners after the straight street from the previous objective, you will be faced with a tank, and members of the Processed and two RF units combating them. Take out the tank and prevent the Processed from killing the RF members, and the objective will tick off before the level ends.
- Disable the Overpass
This one can be a bit tricky because its at the same part as the last objective - to achieve it, there is an overpass behind the tank, and it will take a couple of rockets to blow it up, but once its blown up it will tick off the objective, just make sure if you are going for a full objective playthrough to keep the RF members alive at the same time. Also to note, it can be difficult to hit it before your own tank starts moving due to distance - so use velocity based aiming or wait till you are about to go around the corner and the RF are safe and fire some quick rockets at it.