Marauders: Difference between revisions
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|location = [[The Badlands]] | |location = [[The Badlands]] | ||
|weapons = [[Shotgun(RFG)|Shotgun]], [[Gutter]] | |weapons = [[Shotgun(RFG)|Shotgun]], [[Gutter]] | ||
|vehicles = | |vehicles = [[Jetter]] | ||
|history = Descendants of [[Ultor]] scientists and miners from the [[Red Faction]] era on [[Mars]] | |history = Descendants of [[Ultor]] scientists and miners from the [[Red Faction]] era on [[Mars]] | ||
}} | }} |
Revision as of 17:38, 8 July 2009
Marauders are mysterious creatures in Red Faction: Guerrilla that live in The Badlands.
Description
These barbaric anarchists are known as friends to no one; they're just as hostile to EDF troops as they are to the Red Faction freedom fighters. Wielding Gutters and Shotguns, these guys don't opt for using cover and tactics; they're all about offense, aggressively rushing you and attacking until you manage to bring them down.
The Marauders are the descendants of Ultor scientists and miners from the Red Faction-era. Mutations from nanotech injections administered by Dr. Axel Capek caused them to become very violent.
The Marauders worship Capek as a god and have built many shrines dedicated to him and the Ultor corperation.
Plot Role
In addition to attacking Alec Mason, at points throughout the story the Red Faction will find itself allied with the Marauders to achieve an objective.