Marauders: Difference between revisions
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==Description== | ==Description== | ||
These barbaric anarchists are known as friends to no one; they're just as hostile to [[Earth Defense Force|EDF]] troops as they are to the [[Red Faction(Rebellion)|Red Faction]] freedom fighters. Wielding big, tridentlike melee weapons, these guys don't opt for using cover and tactics; they're all about offense, aggressively rushing you and attacking until you manage to bring them down. | These barbaric anarchists are known as friends to no one; they're just as hostile to [[Earth Defense Force|EDF]] troops as they are to the [[Red Faction(Rebellion)|Red Faction]] freedom fighters. Wielding big, tridentlike melee weapons, these guys don't opt for using cover and tactics; they're all about offense, aggressively rushing you and attacking until you manage to bring them down. in demos if you listen to human colonist they say marauders use human skin as armor but this is just gossip. | ||
<spoiler>It is theorized that these creatures are related in some way to [[Capek]]'s [[Mutants]] from the original [[Red Faction]]. Other theories include that they are related to survivors from the [[Ultor]] mines, or survivors from a lost colony known as [[Revelation III]], based on [[radio tags]] collected around the [[Mohole]] in [[the Badlands]], not far from where the Marauders are usually found. The player can also discover a "radio tag" found on an old corpse that implies the Marauders are the descendants of former [[Ultor]] Corporation scientists.</spoiler> | <spoiler>It is theorized that these creatures are related in some way to [[Capek]]'s [[Mutants]] from the original [[Red Faction]]. Other theories include that they are related to survivors from the [[Ultor]] mines, or survivors from a lost colony known as [[Revelation III]], based on [[radio tags]] collected around the [[Mohole]] in [[the Badlands]], not far from where the Marauders are usually found. The player can also discover a "radio tag" found on an old corpse that implies the Marauders are the descendants of former [[Ultor]] Corporation scientists.</spoiler> |
Revision as of 23:17, 17 June 2009
Marauders are mysterious creatures in Red Faction: Guerrilla that in some way relate to the original Red Faction and live in The Badlands, a hostile environment. Marauders are the original inhabitants of Mars.
Description
These barbaric anarchists are known as friends to no one; they're just as hostile to EDF troops as they are to the Red Faction freedom fighters. Wielding big, tridentlike melee weapons, these guys don't opt for using cover and tactics; they're all about offense, aggressively rushing you and attacking until you manage to bring them down. in demos if you listen to human colonist they say marauders use human skin as armor but this is just gossip.
Plot Role
It's unclear how this third faction fits into the overall plot of Red Faction: Guerrilla at this point, though we do know that at some point, Alec Mason will find himself temporarily allied with the group to achieve an objective.
Design
The Marauders have been described as having a design that echoes the Sand People from Star Wars and Mad Max 2.