Badlands: Difference between revisions
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{{TileRFG|Badlands_Demolitions Master_5.jpg|Demolitions Master #5|demMaster|||50}} | {{TileRFG|Badlands_Demolitions Master_5.jpg|Demolitions Master #5|demMaster|||50}} | ||
{{TileRFG|Badlands_Collateral Damage.jpg|Collateral Damage|colDamage|40|10}} | {{TileRFG|Badlands_Collateral Damage.jpg|Collateral Damage|colDamage|40|10}} | ||
===Points of Interest=== | ===Points of Interest=== | ||
{{Tile|Badlands_Northeastern Safehouse.jpg|Guerrilla Safehouse||120|80}} | |||
{{Tile|Badlands_Marauder Safehouse.jpg|Marauder Safehouse||120|80}} | |||
{{Tile|Badlands_Mohole.jpg|Mohole||120|80}} | |||
{{Tile|Badlands_Irradiated Zone.jpg|Irradiated Zone||120|80}} | |||
===Ambient Vehicles=== | ===Ambient Vehicles=== | ||
{{Tile|Min_LightPickup.png|Light Pickup||120|80}} | |||
Min_LightPickup.png|Light Pickup | {{Tile|Min_SupplyTruck.png|Supply Truck||120|80}} | ||
Min_SupplyTruck.png|Supply Truck | {{Tile|Min_Rover.png|Rover||120|80}} | ||
Min_Rover.png|Rover | {{Tile|Min_ATV.png|Mining ATV||120|80}} | ||
Min_ATV.png|Mining ATV | |||
</center> | </center> | ||
== Gallery == | |||
=== Loading Screens === | |||
{{Tile|Ui_loading_badlands_0.jpeg|||180}} | |||
{{Tile|Ui_loading_badlands_1.jpeg|||180}} | |||
{{Tile|Ui_loading_badlands_2.jpeg|||180}} | |||
{{Tile|Ui_loading_badlands_3.jpeg|||180}} | |||
[[Category:Red Faction: Guerrilla]] | [[Category:Red Faction: Guerrilla]] |
Revision as of 06:16, 23 February 2024
EXPLORE
EXPLORE
EXPLORE
EXPLORE
EXPLORE
EXPLORE
EXPLORE
EXPLORE
The Badlands is a sector in Red Faction: Guerrilla. It is located between Dust and Oasis, being the third to be liberated in the story.
Background
“ The Badlands are a wasteland of harsh terrain and scrap. For whatever reason, the EDF set up their largest outpost here. Most people think they're looking for something out there... add the high concentration of Marauder activity and the sector is an extremely hostile area. „ |
— Guerrilla Handbook |
The Badlands are home to the Marauders, descendants of Ultor Scientists from the first Red Faction who appear in large numbers at night. Ruins of Ultor buildings and mines can be found in the sector.
The reason the EDF is so intent on controlling this area is because of the Nano Forge, a powerful piece of Ultor technology that has the ability to create a near infinite supply of nanites, thus tempting the EDF to weaponize it.
Missions
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Emergency Response |
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Catch And Release |
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Air Traffic Control |
Overview
Targets
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Activities
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Points of Interest
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Guerrilla Safehouse |
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Marauder Safehouse |
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Mohole |
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Irradiated Zone |
Ambient Vehicles
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Light Pickup |
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Supply Truck |
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Rover |
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Mining ATV |
Gallery
Loading Screens
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