Cultists: Difference between revisions
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{{Infobox Faction | {{Infobox Faction | ||
|image = [[Image: | |image = [[Image:Halecultists.jpg|250px]] | ||
|games = {{Game|RFA}}<br />{{Game|FR}} | |games = {{Game|RFA}}<br />{{Game|FR}} | ||
|leaders = [[Adam Hale]] | |leaders = [[Adam Hale]] | ||
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The '''Cultists''' are a devout and fanatical group of settlers on [[Mars]] under the direction of [[Adam Hale]]. | The '''Cultists''' are a devout and fanatical group of settlers on [[Mars]] under the direction of [[Adam Hale]]. | ||
==History== | ==History== | ||
[[Adam Hale]]'s father was an [[EDF]] captain killed by [[Alec Mason]] during the Revolution of 2125. Hale was raised by EDF survivors abandoned on [[Mars]]. in 2150, Hale's [[White Faction]] launched a new war against the [[Colonists]]. [[Red Faction (Group)|Red Faction]] forces led by Alec Mason and his son [[Jake Mason|Jake]] defeated Hale. Hale vanished after the [[Battle of Bakhuysen Trench]]. Years later, he returned as the messiah to a band of violent [[Marauder]] separatists. Hale's Cultists claim he joins the mystical Martian past to a glorious future. Others see a madman who would destroy the planet to rule it all. | [[Adam Hale]]'s father was an [[EDF]] captain killed by [[Alec Mason]] during the Revolution of 2125. Hale was raised by EDF survivors abandoned on [[Mars]]. in 2150, Hale's [[White Faction]] launched a new war against the [[Colonists]]. [[Red Faction (Group)|Red Faction]] forces led by Alec Mason and his son [[Jake Mason|Jake]] defeated Hale. Hale vanished after the [[Battle of Bakhuysen Trench]]. Years later, he returned as the messiah to a band of violent [[Marauder]] separatists. Hale's Cultists claim he joins the mystical Martian past to a glorious future. Others see a madman who would destroy the planet to rule it all. | ||
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Revision as of 03:06, 6 February 2024
Teams across the Red Faction Series
The Cultists are a devout and fanatical group of settlers on Mars under the direction of Adam Hale.
History
Adam Hale's father was an EDF captain killed by Alec Mason during the Revolution of 2125. Hale was raised by EDF survivors abandoned on Mars. in 2150, Hale's White Faction launched a new war against the Colonists. Red Faction forces led by Alec Mason and his son Jake defeated Hale. Hale vanished after the Battle of Bakhuysen Trench. Years later, he returned as the messiah to a band of violent Marauder separatists. Hale's Cultists claim he joins the mystical Martian past to a glorious future. Others see a madman who would destroy the planet to rule it all.
Cultist Separatists
Don't dismiss these fanatical Marauder separatists as insane lunatics. Cultists are very capable fighters, usually armed with Assault Rifles. Although dedicated to their cause, don't expect them to charge at you in a suicidal rage. Instead, cultists prefer to attack from range, often using cover, and even retreating when facing heavy fire. In any case, always attack cultists aggressively to whittle away at their numbers - they always attack or defend in tightly organised squads. Weapons like the Assault Rifle, Nano Rifle, and the Rail Driver are all very effective against them. To score quick kills, always aim for the head. If you encounter cultists in close quarters, melee strikes or weapons like the Maul or Shotgun are even more effective.
Cultist Officers
Cultists officers are deployed with some squads, usually at critical defensive locations. Unlike their subordinates, officers never back down from a fight. Even when facing certain death, officers hold their ground, and may even go on the counter attack. Armed with a mix of Rocket Launchers and Grenade Launchers, officers can also dish out some serious damage, so be ready to dive out of the way of their incoming projectiles. Although they carry around significantly more firepower than their men, officers aren't tougher to kill. Even so, consider using heavy weapons to take them down fast. Weapons like the Plasma Cannon and the Rocket Launcher are very effective, killing officers with a single hit. It may seem like overkill, but one shot from these weapons is a small price to pay to halt an officer's constant bombardment.