Red Faction Modding: Difference between revisions
Line 28: | Line 28: | ||
*[[RF1 Engine and Level Editor Limits]] | *[[RF1 Engine and Level Editor Limits]] | ||
*[[RF1 Materials]] | *[[RF1 Materials]] | ||
*[[RED Portals|RF1 Portal Rendering Concepts]] | |||
===Red Faction File Formats=== | ===Red Faction File Formats=== |
Revision as of 19:38, 15 November 2020
This will serve as a landing page for all resources related to Red Faction (1) editing.
External Links
Community
- Red Faction Community Discord - #map-mod-development channel for community development discussion
Downloads
- FactionFiles.com - Custom maps, mods, tools, developer resources
- RedFactionView.net - Custom maps, mods, tools, developer resources
Documentation
RED Level Editor
Red Faction's level editor is RED.
Red Faction File Formats
Red Faction Tools
Tutorials
Beginner
- Hello Room
- Beginner Mapping (Daedalus)
- Lighting, Water, and Vertex Editing
- Basic Moving Doors (Video)
- Brush Mode Operators (Video)
- Basic Portals
Brushwork, Environments, and Texturing
- Outside Areas, Fog, Skyboxes (Video)
- Geometry Bending and Twisting (Video)
- Subtractive Geometry and Layering - Start/End of Time (Video)
- Importing Custom Textures (Video)
- Importing Heightmap Terrain (Video)
AI and Entities
Events and Scripting
Lighting
Sound
Multiplayer Specific
- Basic Multiplayer Map
- Dynamic Multiplayer Spawn Points
- Custom Static Meshes in Multiplayer Maps (Video)