Badlands: Difference between revisions

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Revision as of 02:31, 18 February 2024

  • The Badlands is a sector in Red Faction: Guerrilla. It is located between Dust and Oasis, being the third to be liberated in the story.

    Background

    The Badlands are a wasteland of harsh terrain and scrap. For whatever reason, the EDF set up their largest outpost here. Most people think they're looking for something out there... add the high concentration of Marauder activity and the sector is an extremely hostile area. „
    — Guerrilla Handbook

    The Badlands are home to the Marauders, descendants of Ultor Scientists from the first Red Faction who appear in large numbers at night. Ruins of Ultor buildings and mines can be found in the sector.

    The reason the EDF is so intent on controlling this area is because of the Nano Forge, a powerful piece of Ultor technology that has the ability to create a near infinite supply of nanites, thus tempting the EDF to weaponize it.

    Overview

    Main Missions

    • Emergency Response
    • Catch and Release
    • Air Traffic Control (Liberation)

    Targets

    Medium Importance

    • Badlands Security Station
    • Badlands Radio Tower
    • Flight Control Tower
    • EDF Guard Tower (3)
    • Badlands Barracks (3)
    • EDF Garage (4)

    High Importance

    • Harrington Memorial Bridge
    • EDF Badlands Outpost

    Notable Locations

    • Mohole
    • Irradiated Zone

    Ambient Vehicles

    Easter Eggs

    • An old man named Old Coot can be found sitting outside a building near the Mohole.
    • Capek's nanotech labs from Red Faction can be found in the Badlands as well as an APC hangar (with a broken down Red Faction-era APC in it) and communications facility. The Nano Forge is found in the communications facility.
    • A probe bearing a resemblance to the two probes NASA launched in 2004, Spirit and Opportunity, can be found in a gully in the Badlands.

    Related Pages