Singularity Cannon: Difference between revisions
(Created page with "{{Infobox Weapon |name = Singularity Cannon |image = 350px |game = {{Game|RFA}} |type = Ranged |range = Long |primary = Launch Mini Black Hole |alt = Zoom |player = Yes |sp = Yes |mp = Yes }}{{BubbleNav|RFAWeapons}} The '''Singularity Cannon''' is a weapon in Red Faction: Armageddon. ==Description== The Marauders recieved a lot of U...") |
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The Singularity Cannon is a very unique weapon that must be deployed with extreme caution. One pull of the trigger fires a miniature singularity that opens a small black hole on any surface. As the black hole opens, it draws objects towards it, including structural material and anything else that isn't nailed or bolted down. However, the black hole's draw is relatively limited and usually won't pull in anything much larger than a [[Creeper]] or two. The singularity inflicts the most damage when it reaches critical mass and explodes. | The Singularity Cannon is a very unique weapon that must be deployed with extreme caution. One pull of the trigger fires a miniature singularity that opens a small black hole on any surface. As the black hole opens, it draws objects towards it, including structural material and anything else that isn't nailed or bolted down. However, the black hole's draw is relatively limited and usually won't pull in anything much larger than a [[Creeper]] or two. The singularity inflicts the most damage when it reaches critical mass and explodes. | ||
Rely on these explosions to do the bulk of the damage when firing the Singularity Cannon. Fire them at stationary aliens or [[Monolith]]s and [[Tentacle]]s, or open a black hole amonst large groups of Creepers and [[Ravager]]s. If the black hole isn't enough to suck them in, it at least holds them in place ensuring they can't escape the inevitable explosion. Just make sure you're far away from a black hole before it reaches critical mass. While the Singularity Cannon is moderate effective against aliens, it's devasating against structures. Make this weapon the backup to your [[Plasma Cannon]] when playing [[Ruin Mode]]. | Rely on these explosions to do the bulk of the damage when firing the Singularity Cannon. Fire them at stationary aliens or [[Monolith]]s and [[Tentacle]]s, or open a black hole amonst large groups of Creepers and [[Ravager]]s. If the black hole isn't enough to suck them in, it at least holds them in place ensuring they can't escape the inevitable explosion. Just make sure you're far away from a black hole before it reaches critical mass. While the Singularity Cannon is moderate effective against aliens, it's devasating against structures. Make this weapon the backup to your [[Plasma Cannon]] when playing [[Red Faction: Armageddon Ruin Mode|Ruin Mode]]. |
Latest revision as of 20:17, 26 February 2024
The Singularity Cannon is a weapon in Red Faction: Armageddon.
Description
The Marauders recieved a lot of Ultor tech from Alec Mason just after his destruction of the EDF in 2125. One valued piece of hardware, marrying the destruction of the Singularity Bomb with Ultor Fusion research, was the Singularity Cannon. The fusion core of the weapon would create a nanometre-sized singularity, which would then be fired out of the weapon's barrel. Even such a miniscule black hole would then obliterate any material that came in contact with it. The singularity would then explode when critical mass was reached, generally within several dozen metres of its weapon.
The Singularity Cannon is a very unique weapon that must be deployed with extreme caution. One pull of the trigger fires a miniature singularity that opens a small black hole on any surface. As the black hole opens, it draws objects towards it, including structural material and anything else that isn't nailed or bolted down. However, the black hole's draw is relatively limited and usually won't pull in anything much larger than a Creeper or two. The singularity inflicts the most damage when it reaches critical mass and explodes.
Rely on these explosions to do the bulk of the damage when firing the Singularity Cannon. Fire them at stationary aliens or Monoliths and Tentacles, or open a black hole amonst large groups of Creepers and Ravagers. If the black hole isn't enough to suck them in, it at least holds them in place ensuring they can't escape the inevitable explosion. Just make sure you're far away from a black hole before it reaches critical mass. While the Singularity Cannon is moderate effective against aliens, it's devasating against structures. Make this weapon the backup to your Plasma Cannon when playing Ruin Mode.