User talk:SimpleArrows: Difference between revisions

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     <section>
     <section>
     <label>Weapon</label>
     <label>Weapon</label>
<data source="type"><label>'''Type'''</label></data>
    <data source="ammo type"><label>'''Ammo Type'''</label></data>
    <data source="damage type"><label>'''Damage Type'''</label></data>
<data source="range"><label>'''Range'''</label></data>
<data source="range"><label>'''Range'''</label></data>
<data source="price"><label>'''Price'''</label></data>
<data source="price"><label>'''Price'''</label></data>
<data source="primary"><label>'''Primary Fire'''</label></data>
<data source="primary"><label>'''Primary Fire'''</label></data>
<data source="alt"><label>'''Alt. Fire'''</label></data>
<data source="alt"><label>'''Alt. Fire'''</label></data>
<data source="player"><label>'''Player Use'''</label></data>
    <data><label>'''Use'''</label><default>
<data source="sp"><label>'''Singleplayer'''</label></data>
{| style="font-size: 9px; text-align: center;"
<data source="mp"><label>'''Multiplayer'''</label></data>
!Player
!Singleplayer
!Multiplayer
|-
|{{#switch: {{{player|}}}
|Yes = {{Icon|Icon_Tick.png|13px}}
|No  = {{Icon|Icon_Cross.png|13px}}
|#default = {{Icon|Icon_Tick.png|13px}}
}}
|{{#switch: {{{sp|}}}
|Yes = {{Icon|Icon_Tick.png|13px}}
|No  = {{Icon|Icon_Cross.png|13px}}
|#default = {{Icon|Icon_Tick.png|13px}}
}}
|{{#switch: {{{mp|}}}
|Yes = {{Icon|Icon_Tick.png|13px}}
|No  = {{Icon|Icon_Cross.png|13px}}
|#default = {{Icon|Icon_Tick.png|13px}}
}}
|}</default></data>
     </section>
     </section>
<section>
<section>
     <label>Statistics</label>
     <label>Statistics</label>
     <data source="damage"><label>'''Damage'''</label><format>{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} <small>'''(Multi)'''</small>}}</format></data>
     <data source="damage"><label>'''Damage'''</label>
     <data source="velocity"><label>'''Velocity'''</label></data>
    <format>{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} <small>'''(Multi)'''</small>}}</format>
     <data source="lifetime"><label>'''Lifetime'''</label></data>
    </data>
    <data source="damage alt"><label>'''Damage (Alt)'''</label>
    <format>{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="damage ai scale"><label>'''AI Dmg Scale'''</label></data>
    <data source="damage radius"><label>'''Damage Radius'''</label>
    <format>{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} <small>'''(Multi)'''</small>}}
    </format>
    </data>
     <data source="velocity"><label>'''Velocity'''</label>
    <format>{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="lifetime"><label>'''Lifetime'''</label>
    <format>{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
     <data source="thrust lifetime"><label>'''Thrust Lifetime'''</label></data>
     <data source="fire wait"><label>'''Fire Wait'''</label></data>
     <data source="fire wait"><label>'''Fire Wait'''</label></data>
     <data source="fire wait alt"><label>'''Fire Wait (Alt)'''</label></data>
     <data source="fire wait alt"><label>'''Fire Wait (Alt)'''</label></data>
     <data source="spread"><label>'''Spread'''</label><format>{{{spread}}} {{#if: {{{spread multi|}}}| / {{{spread multi}}} <small>'''(Multi)'''</small>}}</format></data>
     <data source="spread"><label>'''Spread'''</label>
     <data source="spread alt"><label>'''Spread (Alt)'''</label><format>{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} <small>'''(Multi)'''</small>}}</format></data>
    <format>{{{spread}}} {{#if: {{{spread multi|}}}| / {{{spread multi}}} <small>'''(Multi)'''</small>}}</format>
     <data source="mag size"><label>'''Mag Size'''</label><format>{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} <small>'''(Multi)'''</small>|}}</format></data>
    </data>
     <data source="max ammo"><label>'''Max Ammo'''</label><format>{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} <small>'''(Multi)'''</small>}}</format></data>
     <data source="spread alt"><label>'''Spread (Alt)'''</label>
    <format>{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
     <data source="mag size"><label>'''Mag Size'''</label>
    <format>{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} <small>'''(Multi)'''</small>|}}</format>
    </data>
     <data source="max ammo"><label>'''Max Ammo'''</label>
    <format>{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="reload time"><label>'''Reload Time'''</label></data>
     </section>
     </section>
     </panel>
     </panel>
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|faction        = {{Team|Ultor}}
|faction        = {{Team|Ultor}}
|first          = [[Miner Registration]]
|first          = [[Miner Registration]]
|type           = Medium
|damage type   = Armor Piercing Bullet
|ammo           = 5.56mm Rounds
|ammo type      = 5.65mm Rounds
|range          = Medium
|range          = Medium
|primary        = Fire (three round burst)
|primary        = Fire (three round burst)
Line 55: Line 99:
|damage        = 60
|damage        = 60
|damage multi  = 40
|damage multi  = 40
|damage ai scale =  
|damage ai scale = 5.0
|damage alt    =
|damage alt    =
|damage alt multi =
|damage alt multi =
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|lifetime      = 20.0
|lifetime      = 20.0
|lifetime multi =  
|lifetime multi =  
|thrust lifetime =
|fire wait      = 0.75
|fire wait      = 0.75
|fire wait alt  = 0.1
|fire wait alt  = 0.1
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|max ammo      = 200
|max ammo      = 200
|max ammo multi = 210
|max ammo multi = 210
|reload time    = 1.35
}}{{BubbleNav|RF1Weapons}}{{SameName|multi|[[Assault Rifle (RF2)]], [[Assault Rifle (RF:G)]], or [[Assault Rifle (RF:A)]]}}
}}{{BubbleNav|RF1Weapons}}{{SameName|multi|[[Assault Rifle (RF2)]], [[Assault Rifle (RF:G)]], or [[Assault Rifle (RF:A)]]}}
The '''Assault Rifle''' is a weapon in [[Red Faction]].
The '''Assault Rifle''' is a weapon in [[Red Faction]].

Latest revision as of 01:31, 8 March 2024

  • Banner InfoIcon.png For other similarly named articles, see Assault Rifle (RF2), Assault Rifle (RF:G), or Assault Rifle (RF:A).

    The Assault Rifle is a weapon in Red Faction.

    Description

    The UAR-42 Assault Rifle is an Ultor commander's best friend past his pistol. It reaps the benefits of a full-size rifle (high muzzle velocity for high penetration, long barrel for high accuracy), but in a compact bullpup style design. Primary fire is a three-shot burst; the most one can fire at once without losing a lot of accuracy, but it should be known that even just one single hit from a 5.56mm armor-penetrating round will cause deep hurting on both armored and unarmored targets. The assault rifle is used most by baddies toward the beginning and middle portions of the game, but you'll find that it's a very effective weapon all the way to the end and may even end up being utilized almost exclusively in favor of other weapons, until you run out of ammo at least.