Rocket Launcher: Difference between revisions

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{{Infobox Weapon
{{Infobox Weapon
|name           = URL-6T Ultor Tactical Rocket Launcher
|name               = URL-6T Ultor Tactical Rocket Launcher
|image         = [[Image:Rocket.jpg|350px]]
|image               = Rocket.jpg
|game           = {{Game|RF1}}
|game               = {{Game|RF1}}
|faction       = {{Team|Ultor}}
|faction             = {{Team|Ultor}}
|first         = [[Live Mines]]
|first               = [[Live Mines]]
|type           = Explosive
|damage type         = Explosive
|ammo          = 15cm rockets
|ammo type           = 15cm Rocket
|range         = Short to Medium
|range               = Short to Medium
|clip          = 6
|primary            = Fire
|primary        = Fire a rocket
|alt                = Fire (homing rocket, hold to target)
|alt            = Hold while aiming at a target to lock on, release to fire a homing rocket
|player              = Yes
|damage         = 600
|sp                  = Yes
|velocity       = 21 m/s
|mp                  = Yes
|player        = Yes
|damage              = 400
|sp            = Yes
|damage multi        = 275
|mp            = Yes (no alt homing mode)
|damage ai scale    = 0.1
|damage ai scale multi = 0.4
|velocity           = 20.0
|lifetime            = 15.0
|thrust lifetime    = 3.0
|fire wait          = 1.25
|mag size            = 6
|max ammo            = 18
|reload time        = 1.7
}}{{BubbleNav|RF1Weapons}}
}}{{BubbleNav|RF1Weapons}}
The '''URL-6T Ultor Tactical Rocket Launcher''' is a player weapon in [[Red Faction]].
The '''URL-6T Ultor Tactical Rocket Launcher''' is a weapon in [[Red Faction]].


==Description==
==Description==

Latest revision as of 10:27, 8 March 2024

  • The URL-6T Ultor Tactical Rocket Launcher is a weapon in Red Faction.

    Description

    Big Earl, as the URL-6T is known, is a fearsome weapon, especially if you need a door. It fires 15cm long rockets, six to a clip, in either homing mode (which requires a 2.75s lock-on time) or in dumb-fire mode, which has a 2s cycle time. Both modes utilize the built-in, always-on IR sensor which grants those lucky enough to control Big Earl the ability to see life forms through walls and such. It's not recommended for use as a close-quarters weapon; blast shockwaves are indiscriminate in whom they may hit. You'll find this weapon is not used very often by opposition that you may encounter throughout the game and is rarely something to fear when you're on the wrong end of the stick (side that goes boom) of the badboy.