Usable Weapons Guide: Difference between revisions
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|[[Image:i_na.jpg|75px]] | |[[Image:i_na.jpg|75px]] | ||
|[[Image:Rfgsbomb.jpg|150px]] | |[[Image:Rfgsbomb.jpg|150px]] | ||
| | |Singularity Bomb | ||
|This | |This pulls in all the matter around it then explodes | ||
|Yes | |Yes | ||
|Yes | |Yes | ||
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|[[Image:Arcwelder.jpg|150px]] | |[[Image:Arcwelder.jpg|150px]] | ||
|Arc-Welder | |Arc-Welder | ||
|This electric weapon is attracted to metal targets | |This electric weapon is attracted to metal targets and can chain to multiple enemies | ||
|Yes | |Yes | ||
|Yes | |Yes | ||
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|[[Image:Reconstructor.jpg|150px]] | |[[Image:Reconstructor.jpg|150px]] | ||
|Reconstructor | |Reconstructor | ||
|This multiplayer-only weapon is used to reconstruct structures after they've been damaged in [[Damage Control]] | |This multiplayer-only weapon is used to reconstruct structures after they've been damaged in [[Damage Control]] and [[Siege]] gametypes | ||
|No | |No | ||
|Yes | |Yes | ||
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|[[Image:Ultornanorifle.jpg|150px]] | |[[Image:Ultornanorifle.jpg|150px]] | ||
|Nanorifle | |Nanorifle | ||
|This weapon shoots nanites | |This weapon shoots nanites which take apart solid matter molecule by molecule | ||
|Yes | |Yes | ||
|Yes | |Yes | ||
|} | |} |
Revision as of 03:06, 9 June 2009
NebulaMods presents a easy-to-understand guide of all the known usable weapons in Red Faction: Guerrilla.
Faction | Icon | Image | Name | Description | Singleplayer? | Multiplayer? |
Pistol | Standard issue EDF sidearm | Yes | Yes | |||
Assault Rifle | Standard issue EDF assault rifle | Yes | Yes | |||
Enforcer | An EDF assault rifle with guided bullets | Yes | Yes | |||
Singularity Bomb | This pulls in all the matter around it then explodes | Yes | Yes | |||
Peacekeeper | Standard issue EDF shotgun | Yes | Yes | |||
Sniper Rifle | Specialist issue firearm in the EDF's elite infantry divisions | Yes | Yes | |||
Gauss Rifle | Portable version of the EDF's lethal Gauss Turret | Yes | Yes | |||
Rail Driver | Specialist issue firearm in the EDF's elite infantry divisions | Yes | Yes | |||
Thermobaric Rocket Launcher | This superweapon launches a gigantic projectile which can be detonated in mid-air | Yes | Yes | |||
Sledgehammer | This mining tool has been enhanced with servo motors to deliver 9000+lb of pressure | Yes | Yes | |||
Arc-Welder | This electric weapon is attracted to metal targets and can chain to multiple enemies | Yes | Yes | |||
Grinder | This weapon shoots spinning metal blades | Yes | Yes | |||
Proximity Mine | Explosives which detonate when enemies come too close | Yes | Yes | |||
Reconstructor | This multiplayer-only weapon is used to reconstruct structures after they've been damaged in Damage Control and Siege gametypes | No | Yes | |||
Remote Mining Charge | Sticky bombs which detonate sequentially | Yes | Yes | |||
Rocket Launcher | Shoots rocket propelled grenades | Yes | Yes | |||
Shotgun | This salvaged Red Faction era weapon is used by the Marauders for currently unknown purposes | Yes | Yes | |||
Gutter | This melee weapon was developed by the Marauders for currently unknown purposes. | Yes | Yes | |||
Nanorifle | This weapon shoots nanites which take apart solid matter molecule by molecule | Yes | Yes |