Usable Weapons Guide: Difference between revisions
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|style="width: 50px;" | [[Image:Rfg_aim_03.jpg]] | |style="width: 50px;" | [[Image:Rfg_aim_03.jpg]] | ||
|[[Image:i_na.jpg|75px]] | |[[Image:i_na.jpg|75px]] | ||
|[[Image: | |[[Image:Rfgsbomb.jpg|150px]] | ||
|Singualrity Bomb | |Singualrity Bomb | ||
|This sucks in all the matter around it then explodes | |This sucks in all the matter around it then explodes | ||
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|style="width: 50px;" | [[Image:Rfg_aim_03.jpg]] | |style="width: 50px;" | [[Image:Rfg_aim_03.jpg]] | ||
|[[Image:i_na.jpg|75px]] | |[[Image:i_na.jpg|75px]] | ||
|[[Image: | |[[Image:Rfgpeacekeeper.jpg|75px]] | ||
|Peacekeeper | |Peacekeeper | ||
|Standard issue EDF shotgun | |Standard issue EDF shotgun | ||
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|style="width: 50px;" | [[Image:Rfg_aim_03.jpg]] | |style="width: 50px;" | [[Image:Rfg_aim_03.jpg]] | ||
|[[Image:i_na.jpg|75px]] | |[[Image:i_na.jpg|75px]] | ||
|[[Image: | |[[Image:Rfgsniper.jpg|75px]] | ||
|Sniper Rifle | |Sniper Rifle | ||
|Specialist issue firearm in the EDF's elite infantry divisions | |Specialist issue firearm in the EDF's elite infantry divisions | ||
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|style="width: 50px;" | [[Image:Rfg_aim_03.jpg]] | |style="width: 50px;" | [[Image:Rfg_aim_03.jpg]] | ||
|[[Image:i_na.jpg|75px]] | |[[Image:i_na.jpg|75px]] | ||
|[[Image: | |[[Image:Edfgauss.jpg|75px]] | ||
|Gauss Rifle | |Gauss Rifle | ||
|Portable version of the EDF's lethal Gauss Turret | |Portable version of the EDF's lethal Gauss Turret | ||
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|style="width: 50px;" | [[Image:Rfg_aim_09.jpg]] | |style="width: 50px;" | [[Image:Rfg_aim_09.jpg]] | ||
|[[Image:i_na.jpg|75px]] | |[[Image:i_na.jpg|75px]] | ||
|[[Image: | |[[Image:Arcwelder.jpg|75px]] | ||
|Arc-Welder | |Arc-Welder | ||
|This electric weapon is attracted to metal targets | |This electric weapon is attracted to metal targets | ||
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|style="width: 50px;" | [[Image:Rfg_aim_09.jpg]] | |style="width: 50px;" | [[Image:Rfg_aim_09.jpg]] | ||
|[[Image:i_reconstructor.jpg|75px]] | |[[Image:i_reconstructor.jpg|75px]] | ||
|[[Image: | |[[Image:Reconstructor.jpg|75px]] | ||
|Reconstructor | |Reconstructor | ||
|This multiplayer-only weapon is used to reconstruct structures after they've been damaged in [[Damage Control]] mode | |This multiplayer-only weapon is used to reconstruct structures after they've been damaged in [[Damage Control]] mode | ||
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|style="width: 50px;" | [[Image:UltorLogo.jpg|50px]] | |style="width: 50px;" | [[Image:UltorLogo.jpg|50px]] | ||
|[[Image:i_na.jpg|75px]] | |[[Image:i_na.jpg|75px]] | ||
|[[Image: | |[[Image:Ultornanorifle.jpg|150px]] | ||
|Nanorifle | |Nanorifle | ||
|This weapon shoots nanites | |This weapon shoots nanites |
Revision as of 22:58, 7 May 2009
NebulaMods presents a easy-to-understand guide of all the known weapons in Red Faction: Guerrilla.
Faction | Icon | Image | Name | Description | Singleplayer? | Multiplayer? |
File:Edfpistol.jpg | Pistol | Standard issue EDF sidearm | Yes | Yes | ||
File:Edfassaultrifle.jpg | Assault Rifle | Standard issue EDF assault rifle | Yes | Yes | ||
File:Wep edfenforcer.jpg | Enforcer | An EDF assault rifle with guided bullets | Yes | Yes | ||
Singualrity Bomb | This sucks in all the matter around it then explodes | Yes | Yes | |||
File:Edfgrenade.jpg | Grenade | Standard issue EDF antipersonnel device | Yes | Yes | ||
Peacekeeper | Standard issue EDF shotgun | Yes | Yes | |||
Sniper Rifle | Specialist issue firearm in the EDF's elite infantry divisions | Yes | Yes | |||
Gauss Rifle | Portable version of the EDF's lethal Gauss Turret | Yes | Yes | |||
Rail Driver | Specialist issue firearm in the EDF's elite infantry divisions | Yes | Yes | |||
File:Rfsledgehammer.jpg | Sledgehammer | This mining tool has been enhanced with servo motors to deliver 9000+lb of pressure | Yes | Yes | ||
Arc-Welder | This electric weapon is attracted to metal targets | Yes | Yes | |||
File:Rfgrinder.jpg | Grinder | This weapon shoots spinning metal blades | Yes | Yes | ||
File:Rfproximitymines.jpg | Proximity Mine | Explosives which detonate when enemies come too close | Yes | Yes | ||
Reconstructor | This multiplayer-only weapon is used to reconstruct structures after they've been damaged in Damage Control mode | No | Yes | |||
File:Rfremotecharges.jpg | Remote Mining Charge | Sticky bombs which detonate sequentially | Yes | Yes | ||
File:Rfrocketlauncher.jpg | Rocket Launcher | Shoots rocket propelled grenades | Yes | Yes | ||
File:Image:Maraudershotgun 0.jpg | Shotgun | This salvaged Red Faction era weapon is used by the Marauders for currently unknown purposes | Yes | Yes | ||
Gutter | This melee weapon was developed by the Marauders for currently unknown purposes. | Yes | Yes | |||
Nanorifle | This weapon shoots nanites | Yes | Yes |