User talk:SimpleArrows: Difference between revisions
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<section> | <section> | ||
<label>Statistics</label> | <label>Statistics</label> | ||
<data source="damage"><label>'''Damage'''</label><format>{{{damage}}}< | <data source="damage"><label>'''Damage'''</label><format>{{{damage}}} {{#if: {{{damage multi|}}}}| / {{{damage multi}}} <small>'''(Multi)'''</small>}} {{#if: {{{damage alt|}}}| / {{{damage alt}}} <small>'''(Alt)'''</small>}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} <small>'''(Multi)'''</small>}}</format></data> | ||
<data source="velocity"><label>'''Velocity'''</label></data> | <data source="velocity"><label>'''Velocity'''</label></data> | ||
<data source="lifetime"><label>'''Lifetime'''</label></data> | <data source="lifetime"><label>'''Lifetime'''</label></data> | ||
<data source="fire wait"><label>'''Fire wait'''</label><format>{{{fire wait}}}<br>{{{fire wait alt}}} <small>'''(Alt)'''</small></format></data> | <data source="fire wait"><label>'''Fire wait'''</label><format>{{{fire wait}}}<br>{{{fire wait alt}}} <small>'''(Alt)'''</small></format></data> | ||
<data source="spread"><label>'''Spread'''</label><format>{{{spread}}}<br>{{{spread alt}}} <small>'''(Alt)'''</small></format></data> | <data source="spread"><label>'''Spread'''</label><format>{{{spread}}} {{#if: {{{spread multi|}}}}| / {{{spread multi}}} <small>'''(Multi)'''</small>}}<br>{{{spread alt}}} <small>'''(Alt)'''</small> {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} <small>'''(Multi)'''</small>}}</format></data> | ||
<data source="mag size"><label>'''Mag Size'''</label></data> | <data source="mag size"><label>'''Mag Size'''</label></data> | ||
<data source="max ammo"><label>'''Max Ammo'''</label></data> | <data source="max ammo"><label>'''Max Ammo'''</label></data> | ||
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|damage = 60 | |damage = 60 | ||
|damage multi = 40 | |damage multi = 40 | ||
|damage radius = | |alt damage = | ||
|alt damage multi = | |||
|damage radius = | |||
|damage radius multi = | |||
|velocity = | |velocity = | ||
|velocity multi = | |||
|lifetime = | |lifetime = | ||
|lifetime multi = | |||
|fire wait = 0.75 | |fire wait = 0.75 | ||
|fire wait alt = 0.1 | |fire wait alt = 0.1 | ||
|spread = 0.8 | |spread = 0.8 | ||
|spread multi = .25 | |||
|spread alt = 4.0 | |spread alt = 4.0 | ||
|spread alt multi = .75 | |||
|mag size = 42 42 | |mag size = 42 42 | ||
|max ammo = 200 210 | |max ammo = 200 210 |
Revision as of 01:55, 7 March 2024
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What is Dash Faction?
Dash Faction is a free and open source Red Faction game patch designed to fix original game bugs, improve compatibility with modern hardware and software, extend functionality, enhance graphics quality, and improve engine performance. Dash Faction has been in development since 2016 and is the most fully featured Red Faction patch ever released.
Assault Rifle
For other similarly named articles, see Assault Rifle (RF2), Assault Rifle (RF:G), or Assault Rifle (RF:A).
The Assault Rifle is a weapon in Red Faction.
Description
The UAR-42 Assault Rifle is an Ultor commander's best friend past his pistol. It reaps the benefits of a full-size rifle (high muzzle velocity for high penetration, long barrel for high accuracy), but in a compact bullpup style design. Primary fire is a three-shot burst; the most one can fire at once without losing a lot of accuracy, but it should be known that even just one single hit from a 5.56mm armor-penetrating round will cause deep hurting on both armored and unarmored targets. The assault rifle is used most by baddies toward the beginning and middle portions of the game, but you'll find that it's a very effective weapon all the way to the end and may even end up being utilized almost exclusively in favor of other weapons, until you run out of ammo at least.