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[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]
[[Image:Weaponoftheweekbanner.jpg|425px|center|thumb|'''Weapon Of The Week''' logo]]


''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]
''Weapon Of The Week'' is a feature which was originally introduced in [[Red Faction (Game)|Red Faction]] ([[Weapon Of The Week]]) and has been brought back to life in [[Red Faction: Guerrilla]]
 
==May 7 2009==
[[Image:Maraudergutter.jpg|350px|right|thumb|Weapon of the Week]]
===[[Gutter]]===
Developed by the reclusive [[Marauders]], the name says it all. A brutal weapon, its design is reflective of its creators: violent and gruesome. The [[Marauders]] have developed a unique fighting style for using it, to compensate for the Gutter’s size and balance.
 
==Properties==
*'''Ammo/Clip Size:'''      N/A
*'''Primary Fire:'''        Undercut / Overhead Slash
*'''Alternate Fire:'''      Roundhouse Slash
*'''Pros:'''                Longer reach than Sledgehammer
*'''Cons:'''                Slower than the sledgehammer
*'''Faction:'''                [[Marauders]]


==April 30 2009==
==April 30 2009==
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]
[[Image:Maraudershotgun_0.jpg|350px|right|thumb|Weapon of the Week]]
===[[Shotgun (RFG)|Shotgun]]===
===[[Shotgun (RF:G)|Shotgun]]===
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters.  
Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation.  Although outdated, it still packs a significant punch at short-range.  The home-made bayonet also makes it a formidable threat in close quarters.  


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*'''Primary Fire:'''        Semiautomatic shotgun shell
*'''Primary Fire:'''        Semiautomatic shotgun shell
*'''Alternate Fire:'''      Sideways slash
*'''Alternate Fire:'''      Sideways slash
*'''Pros:'''                Instant kill at very close range and a fast reload
*'''Pros:'''                Instant kill at very close range
*'''Cons:'''                Will do little to no damage to targets after a certaint range point  
*'''Cons:'''                Will do little to no damage to targets after a certaint range point  
*'''Faction:'''                [[Marauders]]
*'''Faction:'''                [[Marauders]]
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==April 23 2009==
==April 23 2009==
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]
[[Image:Rfgrail.jpg|350px|right|thumb|Weapon of the Week]]
===[[Rail Driver (RFG)|Rail Driver]]===
===[[Rail Driver (RF:G)|Rail Driver]]===
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.
This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.


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*'''Alternate Fire:'''      Thermal scope
*'''Alternate Fire:'''      Thermal scope
*'''Pros:'''                Projectile passes through walls and players
*'''Pros:'''                Projectile passes through walls and players
*'''Cons:'''                Unknown
*'''Cons:'''                slow bullets, easy to dodge
*'''Faction:'''                [[Earth Defense Force]]
*'''Faction:'''                [[Earth Defense Force]]


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*'''Ammo/Clip Size:'''      5
*'''Ammo/Clip Size:'''      5
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam
*'''Primary Fire:'''        Semiautomatic desconstructing nanite beam
*'''Alternate Fire:'''      Unknown
*'''Alternate Fire:'''      Sideways bash
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets
*'''Pros:'''                Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets
*'''Cons:'''                Small clip size
*'''Cons:'''                Small clip size
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A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.
A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.


*Primary Attack: Fire reconstructive beam.
==Properties==
*Melee Attack: Upward bash.
*'''Ammo/Clip Size:'''      Infinite (with overheating to avoid constant firing)
*Pros: Can reconstruct any man-made structure.
*'''Primary Fire:'''        Reconstructing flame
*Cons: Short range, low attack power.
*'''Alternate Fire:'''      Uppercut
*Recommendation: During Damage Control, use this tool to built up the containment walls around each control point. Very useful for recreating walls that may have been blasted apart.
*'''Uses'''                Mutiplayer item ment for [[Damage Control]]


==March 26 2009==
==March 26 2009==
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When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.
When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.


*Primary Attack: Fire shell (Hold for auto-fire).
==Properties==
*Melee Attack: Sideways bash.
*'''Ammo/Clip Size:'''      12
*Pros: High amount of close-range damage, automatic fire.
*'''Primary Fire:'''        Fully automatic shotgun shells
*Cons: Ineffective at long range.
*'''Alternate Fire:'''      Sideways bash
*Recommendation: Use this to take out a group of EDF soldiers at close range, specifically when trying to clear out a room.
*'''Pros:'''                High damage at close-range
*'''Cons:'''                Low damage at long-range
*'''Faction:'''                [[Earth Defense Force]]


==March 19 2009==
==March 19 2009==
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This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.
This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.


*Primary Attack: Fire projectile.
==Properties==
*Special Function: Sideways bash.
*'''Ammo/Clip Size:'''      Unknown
*Pros: Very effective at long range, automatic fire.
*'''Primary Fire:'''        Fully automatic synchronous linear electricly motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like
*Cons: Destruction ability is limited.
*'''Alternate Fire:'''      Sideways bash
*Recommendation: When an approaching group of enemies is barreling down on your position, pull out this rifle and take them out one by one utilizing the automatic fire.
*'''Pros:'''                Very effective at long range
*'''Cons:'''                Limited destructive capabilities
*'''Faction:'''                [[Earth Defense Force]]


==March 12 2009==
==March 12 2009==
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]
[[Image:Rfgsniper.jpg|350px|right|thumb|Weapon of the Week]]
===[[Sniper Rifle (RFG)|Sniper Rifle]]===
===[[Sniper Rifle (RF:G)|Sniper Rifle]]===
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.
If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.


*Primary Attack: Single shot.
==Properties==
*Special Function: Optical zoom.
*'''Ammo/Clip Size:'''      Unknown
*Pros: Long range, high physical damage.
*'''Primary Fire:'''        Semiautomatic high powered bullet
*Cons: Slow re-fire rate, small clip size.
*'''Alternate Fire:'''      Optical Zoom
*Recommendation: Find a nice hiding place on an elevated mound and observe the horizon for prey. Best used from long range to take out any patrolling guards before storming in to complete a mission.
*'''Pros:'''                Long range, high damage
*'''Cons:'''                Slow fire rate, small clip size
*'''Faction:'''                [[Earth Defense Force]]


==March 5 2009==
==March 5 2009==
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]
[[Image:Arcwelder.jpg|350px|right|thumb|Weapon of the Week]]
===[[Arc-Welder]]===
===[[Arc Welder]]===
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this.  
The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this.  


*Primary Attack: Fire continuous electric arc(s).
==Properties==
*Secondary Attack: Upward bash.
*'''Ammo/Clip Size:'''      200 and 300(if upgraded)
*Pros: Will attack a driver inside of a vehicle, making for easy extraction.
*'''Primary Fire:'''        Arcs on to skin and metal
*Cons: Short range, no destruction from arc(s).
*'''Alternate Fire:'''      Uppercut
*Recommendation: Use this to clear a room out quickly of enemies or attack any enemies in your path. Combine with a Jetpack in Multiplayer for a true show of fireworks in the sky and a deadly attack from above.
*'''Pros:'''                It can kill multiple enemies at any one time and can kill enemies who are inside their vehicles.
*'''Cons:'''                Short range and non-upgraded version can  accidentally kill civilians which will reduce moral in the sector.
*'''Faction:'''                [[Red Faction (Rebellion)]]


==February 26 2009==
==February 26 2009==
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This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.
This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.


*Primary Attack: Sideways swing
==Properties==
*Secondary Attack: Overhead swing
*'''Ammo/Clip Size:'''      Infinite
*Pros: You have a sledgehammer, they have guns...
*'''Primary Fire:'''        Horizontal swing
*Cons: You have a sledgehammer, they have guns...
*'''Alternate Fire:'''      Verticle swing
*Recommendation: The EDF doesn’t react immediately when you have this weapon out, so it can be used for silent (albeit messy) kills. Need a backdoor for an escape? Make a new one...
*'''Pros:'''                One hit silent kill
*'''Cons:'''                very short range
*'''Faction:'''                [[Red Faction (Rebellion)]]


==February 19 2009==
==February 19 2009==
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]
[[Image:Proxmines.jpg|350px|right|thumb|Weapon of the Week]]
===[[Proximity Mines (RFG)|Proximity Mine]]===
===[[Proximity Mines (RF:G)|Proximity Mine]]===
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes.  
Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes.  


*Primary Attack: Place charge
==Properties==
*Secondary Attack: Mine swing
*'''Ammo/Clip Size:'''      Unknown
*Pros: Large blast radius
*'''Primary Fire:'''        Set mine onto ground beneath you
*Cons: Must be placed precisely and well hidden – if the enemy spots them, they can be blown up with a few bullets.
*'''Alternate Fire:'''      Unknown
*Recommendation: Set these around doorways of buildings, or openings in walls. Try placing a few around the control points in Damage Control as a nice surprise to the opposing team. Also, these are great for setting traps as you draw your enemies toward you during a firefight.
*'''Pros:'''                Proximity activated explostion
*'''Cons:'''                Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.
*'''Faction:'''                [[Red Faction (Rebellion)]]


==February 12 2009==
==February 12 2009==
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Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.
Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.


*Primary Attack: Throw charge
==Properties==
*Secondary Attack: Detonate charge
*'''Ammo/Clip Size:'''      2-12 Can be set at a time with upgrades
*Pros: Large amount of destruction for a handheld device.
*'''Primary Fire:'''        Throw (with a secoundary key to detonate)
*Cons: Charges must be attached to an object before they can be detonated.
*'''Alternate Fire:'''      Horrizontal Swing
*Recommendation: These allow a player to destroy single or multiple objects at the same time, as well as set some devious traps. Remember to try sticking a few of these to your friends in Multiplayer for a few laughs. If you happen to run out of charges, you will access a new melee attack in the form of a punch.
*'''Pros:'''                Strategicly placed explosives
*'''Cons:'''                When not upgraded, the ammo you can carry is very limited.
*'''Faction:'''                [[Red Faction (Rebellion)]]


==February 5 2009==
==February 5 2009==
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]
[[Image:Rfgpistol.jpg|350px|right|thumb|Weapon of the Week]]
===[[Pistol (RFG)|Pistol]]===
===[[Pistol (RF:G)|Pistol]]===
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.
Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.


*Primary Attack: Fire single round.
==Properties==
*Melee Attack: Pistol Whip.
*'''Ammo/Clip Size:'''      16
*Pros: Fast refire.
*'''Primary Fire:'''        Semi-automatic bullet
*Cons: One of the weakest weapons in terms of firepower.
*'''Alternate Fire:'''      Horizontal swing
*Recommendation: Kill enemies from close range, taking care to aim for the head. A few well placed shots can help you to grab a more powerful weapon. Combine with the Firepower backpack in Multiplayer for a very effective combination.
*'''Pros:'''                Accurate
*'''Cons:'''                Weak
*'''Faction:'''                [[Earth Defense Force]]


==January 29 2009==
==January 29 2009==
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The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.
The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.


*Primary Attack: Hold to rev up a razor disc.
==Properties==
*Melee Attack: Upward Bash.
*'''Ammo/Clip Size:'''      6
*Pros: One-shot kills to the head, great at short to medium range.
*'''Primary Fire:'''        Abrasive bandsaw disk
*Cons: Slow fire rate, due to the required time to rev the blades up to speed.
*'''Alternate Fire:'''      Uppercut
*Recommendation: An enemy is charging towards you with an Assault Rifle or similar weapon, and you need to take them down quickly. Pull out the Grinder, aim for the head, and hope the time you have to get off one precise shot is enough. The Grinder is equally effective at knocking jet-packing enemies out of the air.
*'''Pros:'''                High damage
*'''Cons:'''                Difficult to use weapon
*'''Faction:'''                [[Red Faction (Rebellion)]]


==January 22 2009==
==January 22 2009==
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The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease.  
The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease.  


*Primary Attack: Fire rocket
==Properties==
*Special Attack: Detonate in mid-air
*'''Ammo/Clip Size:'''      1
*Pros: Huge amount of destruction
*'''Primary Fire:'''        Thermobaric rocket
*Cons: Very slow reloads
*'''Alternate Fire:'''      Uppercut
*Recommendation: Aim this at anything and wave goodbye, but make sure not to stand too close. This weapon can also change the tide of a Multiplayer match in a few seconds.
*'''Pros:'''                Huge radius of damage allowing for easy building destruction and easier multi target killing
*'''Cons:'''                If not careful the user can easily be caught in the radius of the explosion
*'''Faction:'''                [[Red Faction (Rebellion)]]


==November 26 2008==
==November 26 2008==
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]
[[Image:Rfgrocketlauncher.jpg|350px|right|thumb|Weapon of the Week]]
===[[Rocket Launcher(RFG)|Rocket Launcher]]===
===[[Rocket Launcher(RF:G)|Rocket Launcher]]===
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.
The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.


*Primary Attack: Fire Rocket
==Properties==
*Melee Attack: Upward Bash
*'''Ammo/Clip Size:'''      3
*Pros: Large amount of destruction for a quick reloading weapon
*'''Primary Fire:'''        Rocket
*Cons: Slow moving projectile
*'''Alternate Fire:'''      Uppercut
*Recommendation: Get a few enemies to run into a building and then blow it to smithereens. Extremely effective against small to medium sized structures and vehicles.
*'''Pros:'''                Rocket with good damage and reload time
*'''Cons:'''                Slow moving protectile allows for harding aiming and easier dodging
*'''Faction:'''                [[Red Faction (Rebellion)]]


==November 20 2008==
==November 20 2008==
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The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.
The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.


*Primary Attack: Automatic Fire
==Properties==
*Melee Attack: Sideways Bash
*'''Ammo/Clip Size:'''      Unknown
*Pros: Heat-seeking projectile that maneuvers in air towards a target.
*'''Primary Fire:'''        Fully automatic enemy personnel seeking bullets
*Cons: Damage dealt is less than the standard Assault Rifle.
*'''Alternate Fire:'''      Sideways bash
*Recommendation: Got a few pesky enemies trying to run away from you? Fire a few bullets in their general direction and let the bullets get tired instead of you.
*'''Pros:'''                Bullets follow will follow a target allowing for better ammo conservation and accuracy
*'''Cons:'''                lower damage then assault rifle
*'''Faction:'''                [[Earth Defense Force]]


==November 13 2008==
==November 13 2008==
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]
[[Image:Rfgassaultrifle.jpg|350px|right|thumb|Weapon of the Week]]
===[[Assault Rifle(RFG)|Assault Rifle]]===
===[[Assault Rifle(RF:G)|Assault Rifle]]===
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.
The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.


*Primary Attack: Automatic Fire
==Properties==
*Melee Attack: Sideways Bash
*'''Ammo/Clip Size:'''      40
*Pros: Large clip size, fast reloads
*'''Primary Fire:'''        Automatic Fire
*Cons: Low level vehicle damage
*'''Alternate Fire:'''      Sideways Bash (Melee)
*Recommendation: Use this as your standard kill-all weaponry. Aim for the torso and head for maximum damage.
*'''Pros:'''                Large clip size, fast reloads
*'''Cons:'''                Low level vehicle and wall damage
*'''Faction:'''                [[Earth Defense Force]]


==Related Pages==
==Related Pages==
*[[Weapon Of The Week]]
*[[Weapon Of The Week]]
[[Category:Red Faction: Guerrilla]]
[[Category:Red Faction: Guerrilla]]

Latest revision as of 14:22, 6 February 2024

Weapon Of The Week logo

Weapon Of The Week is a feature which was originally introduced in Red Faction (Weapon Of The Week) and has been brought back to life in Red Faction: Guerrilla

May 7 2009

Weapon of the Week

Gutter

Developed by the reclusive Marauders, the name says it all. A brutal weapon, its design is reflective of its creators: violent and gruesome. The Marauders have developed a unique fighting style for using it, to compensate for the Gutter’s size and balance.

Properties

  • Ammo/Clip Size: N/A
  • Primary Fire: Undercut / Overhead Slash
  • Alternate Fire: Roundhouse Slash
  • Pros: Longer reach than Sledgehammer
  • Cons: Slower than the sledgehammer
  • Faction: Marauders

April 30 2009

Weapon of the Week

Shotgun

Utilized by the reclusive Marauders, the shotgun is based upon an old design, the likes of which have not been seen since the end of Ultor's occupation. Although outdated, it still packs a significant punch at short-range. The home-made bayonet also makes it a formidable threat in close quarters.

Properties

  • Ammo/Clip Size: 8
  • Primary Fire: Semiautomatic shotgun shell
  • Alternate Fire: Sideways slash
  • Pros: Instant kill at very close range
  • Cons: Will do little to no damage to targets after a certaint range point
  • Faction: Marauders

April 23 2009

Weapon of the Week

Rail Driver

This weapon is what the EDF uses to fight dirty. With X-Ray sights you can see targets through obstacles, and the power of the gun itself allows you to shoot straight through to those targets. There’s no such thing as “cover” with this.

Properties

  • Ammo/Clip Size: Unknown
  • Primary Fire: Unknown
  • Alternate Fire: Thermal scope
  • Pros: Projectile passes through walls and players
  • Cons: slow bullets, easy to dodge
  • Faction: Earth Defense Force

April 16 2009

Weapon of the Week

Nano Rifle

The nanites created by the Nano Forge will deconstruct solid matter, like a wall, in seconds. The technology is highly advanced and the EDF wants it, so keep it safe.

Properties

  • Ammo/Clip Size: 5
  • Primary Fire: Semiautomatic desconstructing nanite beam
  • Alternate Fire: Sideways bash
  • Pros: Each shot contains nanites that eat away at matter in a about a 5 feet radi of the epicenter of the hit, deteriorating walls and instintly killing human targets
  • Cons: Small clip size
  • Faction: Ultor

April 9 2009

Weapon of the Week

Singularity Bomb

This is the most frightening thing you’ll ever see. The Singularity Bomb creates a small gravity well that sucks up anything around it—including buildings. After a few seconds, it explodes and sends all that debris flying. If you use one, set it down and run like hell!

Properties

  • Ammo/Clip Size: Unknown
  • Primary Fire: Place bomb
  • Alternate Fire: Two-handed bash
  • Pros: Heavy destruction ability to structures
  • Cons: Slow placement
  • Faction: Earth Defense Force

April 3 2009

Weapon of the Week

Reconstructor

A weapon used specifically in multiplayer, the Reconstructor is a very powerful addition to your arsenal. Simply aim this weapon at any damaged structure, and the Reconstructor sets to work on rearranging the matter back to the original shape. Any structure in multiplayer that is destroyed can be rebuilt, but be aware of enemies sneaking up on you. The Reconstructor can be used as an offensive weapon in a pinch, but it’s best to use it with a buddy covering your back.

Properties

  • Ammo/Clip Size: Infinite (with overheating to avoid constant firing)
  • Primary Fire: Reconstructing flame
  • Alternate Fire: Uppercut
  • Uses Mutiplayer item ment for Damage Control

March 26 2009

Weapon of the Week

Peacekeeper

When the EDF wants to keep you at bay, they’ll break out this state-of-the-art automatic shotgun. Used primarily for crowd control by Elite EDF troops, the Peacekeeper is devastating at close range. Never, ever charge headfirst against a drone wielding this weapon.

Properties

  • Ammo/Clip Size: 12
  • Primary Fire: Fully automatic shotgun shells
  • Alternate Fire: Sideways bash
  • Pros: High damage at close-range
  • Cons: Low damage at long-range
  • Faction: Earth Defense Force

March 19 2009

Weapon of the Week

Gauss Rifle

This is a portable version of the EDF’s lethal Gauss Turret. It fires magnetic projectiles at high speeds using a network of electromagnetic coils. Suffice to say, there’s a lot of heady science involved. The part you need to be worried about is that it fires quickly and efficiently. This baby has enough power to blow a hole through a wall, so keep your head down.

Properties

  • Ammo/Clip Size: Unknown
  • Primary Fire: Fully automatic synchronous linear electricly motorized projectiles accelerated by way of electromagnetic coils....basicly it shoots all scifi and lazery like
  • Alternate Fire: Sideways bash
  • Pros: Very effective at long range
  • Cons: Limited destructive capabilities
  • Faction: Earth Defense Force

March 12 2009

Weapon of the Week

Sniper Rifle

If you need to kill someone at long range, the EDF’s Sniper Rifle will get the job done. With increased zoom on the sights, you can stay farther back while still shooting accurately. The drones deploy a deadly cadre of snipers, so be careful.

Properties

  • Ammo/Clip Size: Unknown
  • Primary Fire: Semiautomatic high powered bullet
  • Alternate Fire: Optical Zoom
  • Pros: Long range, high damage
  • Cons: Slow fire rate, small clip size
  • Faction: Earth Defense Force

March 5 2009

Weapon of the Week

Arc Welder

The Arc Welder is useful in taking out enemies at short range. It lets out an electrical burst that can jump to multiple targets, stunning them and eventually killing them. It’ll also electrocute anyone inside a vehicle, which makes attacks on convoys a lot easier. You’ll have to be close to use this.

Properties

  • Ammo/Clip Size: 200 and 300(if upgraded)
  • Primary Fire: Arcs on to skin and metal
  • Alternate Fire: Uppercut
  • Pros: It can kill multiple enemies at any one time and can kill enemies who are inside their vehicles.
  • Cons: Short range and non-upgraded version can accidentally kill civilians which will reduce moral in the sector.
  • Faction: Red Faction (Rebellion)

February 26 2009

Weapon of the Week

Sledgehammer

This is your best friend. The sledgehammer is a versatile, non-threatening weapon that can smash through just about anything - and no ammo needed. Its silent, powerful attack makes it ideal for thinning EDF ranks without raising the alarm.

Properties

  • Ammo/Clip Size: Infinite
  • Primary Fire: Horizontal swing
  • Alternate Fire: Verticle swing
  • Pros: One hit silent kill
  • Cons: very short range
  • Faction: Red Faction (Rebellion)

February 19 2009

Weapon of the Week

Proximity Mine

Sticking a Remote Charge on enemies or vehicles can be difficult, so the guerrillas have rigged up some Proximity Mines for you. These are more sensitive, so they’ll have to be placed directly on the ground. Be careful where you place them, the proximity sensor has a hard time judging friends and foes.

Properties

  • Ammo/Clip Size: Unknown
  • Primary Fire: Set mine onto ground beneath you
  • Alternate Fire: Unknown
  • Pros: Proximity activated explostion
  • Cons: Unupgraded versions can kill civilians and unhidden placement can be detected and disarmed by AI.
  • Faction: Red Faction (Rebellion)

February 12 2009

Weapon of the Week

Remote Mining Charge

Remote Charges will stick to any surface and are great for setting traps. You can set multiple charges and they’ll explode in the order placed once you hit the detonator. Don’t forget where each one was placed, because standing near one when it goes off will end your fun real quick! Try attaching these to multiple stress points for larger amounts of destruction.

Properties

  • Ammo/Clip Size: 2-12 Can be set at a time with upgrades
  • Primary Fire: Throw (with a secoundary key to detonate)
  • Alternate Fire: Horrizontal Swing
  • Pros: Strategicly placed explosives
  • Cons: When not upgraded, the ammo you can carry is very limited.
  • Faction: Red Faction (Rebellion)

February 5 2009

Weapon of the Week

Pistol

Pistols are the basic EDF sidearm. They’re small and accurate, though only against a single target. Pistols don’t have the stopping power of some of the heavier EDF weapons, but they’ll still do the job. Look for this weapon in multiplayer as a quick secondary attack weapon.

Properties

  • Ammo/Clip Size: 16
  • Primary Fire: Semi-automatic bullet
  • Alternate Fire: Horizontal swing
  • Pros: Accurate
  • Cons: Weak
  • Faction: Earth Defense Force

January 29 2009

Weapon of the Week

Grinder

The Grinder fires razor discs at high velocity. Another weapon created by the Red Faction from salvaged parts, the motor needs to charge briefly before it’ll shoot, so take that into account. The disks are deadly against EDF soldiers or individual combatants in multiplayer, but won’t cause much damage to structures, vehicles, or objects.

Properties

  • Ammo/Clip Size: 6
  • Primary Fire: Abrasive bandsaw disk
  • Alternate Fire: Uppercut
  • Pros: High damage
  • Cons: Difficult to use weapon
  • Faction: Red Faction (Rebellion)

January 22 2009

Weapon of the Week

Thermobaric Rocket Launcher

The original launcher design has been vastly improved with the Thermobaric Rocket Launcher. The range is decreased, but you can detonate the rockets in mid-air and the explosion is huge. It should help bring down large targets with ease.

Properties

  • Ammo/Clip Size: 1
  • Primary Fire: Thermobaric rocket
  • Alternate Fire: Uppercut
  • Pros: Huge radius of damage allowing for easy building destruction and easier multi target killing
  • Cons: If not careful the user can easily be caught in the radius of the explosion
  • Faction: Red Faction (Rebellion)

November 26 2008

Weapon of the Week

Rocket Launcher

The Red Faction have modified this equipment to launch rocket-propelled grenades. It’ll be useful against vehicles, tanks, aircraft, and the occasional building. Just make sure there’s plenty of distance between you and your target when you pull the trigger.

Properties

  • Ammo/Clip Size: 3
  • Primary Fire: Rocket
  • Alternate Fire: Uppercut
  • Pros: Rocket with good damage and reload time
  • Cons: Slow moving protectile allows for harding aiming and easier dodging
  • Faction: Red Faction (Rebellion)

November 20 2008

Weapon of the Week

Enforcer

The Enforcer uses heat-seeking ammo for superior accuracy. Shoot in the general direction of an enemy and the bullets will find them. The trade-off is in decreased damage, since some of the power behind the bullet is lost while it adjusts course.

Properties

  • Ammo/Clip Size: Unknown
  • Primary Fire: Fully automatic enemy personnel seeking bullets
  • Alternate Fire: Sideways bash
  • Pros: Bullets follow will follow a target allowing for better ammo conservation and accuracy
  • Cons: lower damage then assault rifle
  • Faction: Earth Defense Force

November 13 2008

Weapon of the Week

Assault Rifle

The Assault Rifle is designed to offer all the benefits of a full-length rifle in a compact design. It is capable of firing fully automatic fire and able to take down opponents quickly and effectively. This is the standard weapon issued to EDF soldiers.

Properties

  • Ammo/Clip Size: 40
  • Primary Fire: Automatic Fire
  • Alternate Fire: Sideways Bash (Melee)
  • Pros: Large clip size, fast reloads
  • Cons: Low level vehicle and wall damage
  • Faction: Earth Defense Force

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