User talk:SimpleArrows: Difference between revisions

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{{ExploreRFG}}{{Infobox Game
<includeonly><infobox>
|title          = Red Faction: Guerrilla
    <group>
|image          = [[Image:Red_Faction_Guerrilla.jpg|250px]]
<title source="name"><default>{{PAGENAME}}</default><format>{{{name|{{PAGENAME}}}}}</format></title>
|release        = ''Original Release''<br />'''PlayStation 3''', '''Xbox 360'''<br />NA: June 2, 2009<br />AU: June 4, 2009<br />EU: June 5, 2009<br />'''Windows'''<br />NA: September 15, 2009<br />AU: September 17, 2009<br />EU: September 18, 2009<br /><br />''Re-Mars-tered''<br />'''PlayStation 4''', '''Xbox One''', '''Windows'''<br / >July 3, 2018<br />'''Switch'''<br / >July 2, 2019
<media source="image">
|platforms      = ''Original Release''<br />PlayStation 3<br />XBox 360<br />Windows<br /><br />''Re-Mars-tered''<br />PlayStation 4<br />XBox One<br />Windows<br />Nintendo Switch
    <caption source="imageinfo"><small>{{{imageinfo}}}</small></caption>
|developer      = [[Volition Inc.|Volition]]<br />[[KAIKO]] (Re-Mars-tered only)
    </media>
|publisher      = [[THQ]] (Original Release)<br />[[THQ Nordic]] (Re-Mars-tered)
</group>
}}Red Faction: Guerrilla is the third game in the Red Faction series developed by [[Volition Inc.]] and published by [[THQ]]. It was released on June 2, 2009 for PlayStation 3 and Xbox 360, and on September 15, 2009 for Microsoft Windows.


The Re-Mars-tered edition was released on July 3, 2018 for PlayStation 4, Xbox One, and Microsoft Windows, with a Nintendo Switch release the following year on July 2, 2019.
<group>
    <header><small>Information</small></header>
<data source="game"><label>'''Game'''</label></data>
<data source="faction"><label>'''Faction'''</label></data>
<data source="first"><label>'''First Seen'''</label></data>
</group>
    <panel>
    <section>
    <label>Weapon</label>
    <data source="ammo type"><label>'''Ammo Type'''</label></data>
    <data source="damage type"><label>'''Damage Type'''</label></data>
<data source="range"><label>'''Range'''</label></data>
<data source="price"><label>'''Price'''</label></data>
<data source="primary"><label>'''Primary Fire'''</label></data>
<data source="alt"><label>'''Alt. Fire'''</label></data>
    <data><label>'''Use'''</label><default>
{| style="font-size: 9px; text-align: center;"
!Player
!Singleplayer
!Multiplayer
|-
|{{#switch: {{{player|}}}
|Yes = {{Icon|Icon_Tick.png|13px}}
|No  = {{Icon|Icon_Cross.png|13px}}
|#default = {{Icon|Icon_Tick.png|13px}}
}}
|{{#switch: {{{sp|}}}
|Yes = {{Icon|Icon_Tick.png|13px}}
|No  = {{Icon|Icon_Cross.png|13px}}
|#default = {{Icon|Icon_Tick.png|13px}}
}}
|{{#switch: {{{mp|}}}
|Yes = {{Icon|Icon_Tick.png|13px}}
|No  = {{Icon|Icon_Cross.png|13px}}
|#default = {{Icon|Icon_Tick.png|13px}}
}}
|}</default></data>
    </section>
<section>
    <label>Statistics</label>
    <data source="damage"><label>'''Damage'''</label>
    <format>{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="damage alt"><label>'''Damage (Alt)'''</label>
    <format>{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="damage ai scale"><label>'''AI Dmg Scale'''</label></data>
    <data source="damage radius"><label>'''Damage Radius'''</label>
    <format>{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} <small>'''(Multi)'''</small>}}
    </format>
    </data>
    <data source="velocity"><label>'''Velocity'''</label>
    <format>{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="lifetime"><label>'''Lifetime'''</label>
    <format>{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="thrust lifetime"><label>'''Thrust Lifetime'''</label></data>
    <data source="fire wait"><label>'''Fire Wait'''</label></data>
    <data source="fire wait alt"><label>'''Fire Wait (Alt)'''</label></data>
    <data source="spread"><label>'''Spread'''</label>
    <format>{{{spread}}} {{#if: {{{spread multi|}}}| / {{{spread multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="spread alt"><label>'''Spread (Alt)'''</label>
    <format>{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="mag size"><label>'''Mag Size'''</label>
    <format>{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} <small>'''(Multi)'''</small>|}}</format>
    </data>
    <data source="max ammo"><label>'''Max Ammo'''</label>
    <format>{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="reload time"><label>'''Reload Time'''</label></data>
    </section>
    </panel>
</infobox></includeonly><noinclude>
{{User talk:SimpleArrows
|name          = UAR-42 Ultor Military Assault Rifle
|image          = [[Image:Ar.jpg|350px]]
|game          = {{Game|RF1}}
|faction        = {{Team|Ultor}}
|first          = [[Miner Registration]]
|damage type    = Armor Piercing Bullet
|ammo type      = 5.65mm Rounds
|range          = Medium
|primary        = Fire (three round burst)
|alt            = Fire (automatic)
|player        = Yes
|sp            = Yes
|mp            = Yes
|damage        = 60
|damage multi  = 40
|damage ai scale = 5.0
|damage alt    =
|damage alt multi =
|damage radius  =
|damage radius multi =
|velocity      = 275.0
|velocity multi =
|lifetime      = 20.0
|lifetime multi =
|thrust lifetime =
|fire wait      = 0.75
|fire wait alt  = 0.1
|spread        = 0.8
|spread multi  = .25
|spread alt    = 4.0
|spread alt multi = .75
|mag size      = 42
|mag size multi =
|max ammo      = 200
|max ammo multi = 210
|reload time    = 1.35
}}{{BubbleNav|RF1Weapons}}{{SameName|multi|[[Assault Rifle (RF2)]], [[Assault Rifle (RF:G)]], or [[Assault Rifle (RF:A)]]}}
The '''Assault Rifle''' is a weapon in [[Red Faction]].


== Gameplay ==
==Description==
Red Faction: Guerrilla is a 3rd person, open-world action shooter set on [[Mars]], set 50 years after the events of the original [[Red Faction (Game)|Red Faction]] (the year 2125). Players take the role of an insurgent fighter named [[Alec Mason]] with the newly re-established [[Red Faction (Group)|Red Faction]] movement as they battle for liberation from the oppressive [[Earth Defense Force]] ([[EDF]] - allies in the first [[Red Faction (Game)|Red Faction]]). Throughout their fight for freedom, players carve their own path, wreaking havoc across the vast, open-world environment of [[Mars]], from the desolate mining outpost of [[Parker(Settlement)|Parker]] to the gleaming EDF capital city of [[Eos (Sector)|Eos]] to the [[Earth]]-like region known as [[Oasis]]. 
The UAR-42 Assault Rifle is an Ultor commander's best friend past his pistol. It reaps the benefits of a full-size rifle (high muzzle velocity for high penetration, long barrel for high accuracy), but in a compact bullpup style design. Primary fire is a three-shot burst; the most one can fire at once without losing a lot of accuracy, but it should be known that even just one single hit from a 5.56mm armor-penetrating round will cause deep hurting on both armored and unarmored targets. The assault rifle is used most by baddies toward the beginning and middle portions of the game, but you'll find that it's a very effective weapon all the way to the end and may even end up being utilized almost exclusively in favor of other weapons, until you run out of ammo at least.
 
</noinclude>
Utilizing improvised weapons, explosives and re-purposed mining equipment and vehicles, Red Faction: Guerrilla allows players to tear through fully destructible environments in an unforgiving Martian landscape swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the cross-fire. Red Faction: Guerrilla also features a robust multiplayer component, including several modes focused on destruction-based gameplay.
 
===Multiplayer===
Red Faction: Guerrilla features online multiplayer. It utilizes a matchmaking system similar to that of the Halo series. The current game modes include [[Demolition]], [[Anarchy]], [[Siege]], [[Capture The Flag]], and [[Team Anarchy]]. Before Siege and Demolition can be played, the player must achieve a certain rank.
 
The PC version of Red Faction: Guerrilla will not feature dedicated servers, instead clients will have to host "listen" servers.
 
=== Wrecking Crew ===
''Main Article: [[Wrecking Crew]]''
 
Wrecking Crew is a hot-seat multiplayer game of destruction unique to Red Faction: Guerrilla. This mode is offered as essentially single player full screen gaming, with the option to specify players and accumulate scores while taking turns playing the game.
 
==Synopsis==
=== Setting ===
...
 
===Plot===
The game's story begins with the protagonist, [[Alec Mason]], landing on [[Mars]] in the year 2125 as a mining engineer. Alec meets with his brother, [[Dan Mason]], who is killed by the [[Earth Defense Force]] (EDF) soon after. [[Hugo Davies]], the commander of the [[Red Faction (Group)|Red Faction]], recruits Alec to fight alongside other guerrillas to assist in the goal of liberating all six [[Red Faction: Guerrilla Locations|sectors]] and overthrow the oppressive EDF.
 
Following Alec's recruitment, the EDF are driven out of the [[Parker (Sector)|Parker]] sector through the faction's efforts to minimize their control and surveillance abilities. The Red Faction soon made their move into the [[Dust]] sector, the EDF's main source of income on Mars. Alec is introduced to the [[Marauders]] and discovers the [[Nano Forge]], a device sought after by the commander of the [[The Hydra|Hydra]], [[Admiral Kobel]], and the commander of the EDF, [[General Roth]]. In response to this discovery, the EDF were forced to withdraw from Dust and launch an artillery attack to cover their tracks, which Alec circumvents by saving essential personnel and resources.
 
[[Samanya]], an engineer and major aid in the production of the Red Faction's equipment and weaponry, creates a weapon known as the [[Nano Rifle]] from the newly discovered Nano Forge, which poses a threat to the EDF.
 
After Dust's liberation, the Red Faction then advanced into [[The Badlands]], the home of the Marauders and the largest outpost of the EDF. Alec, alongside [[Jon Kepler]] and [[Carmen Avila]], kidnaps and interrogates [[Colonel Broga]], the commander of EDF artillery base in the [[Free Fire Zone]]. This interrogation results in the death of Broga, and reveals gaps in the artillery's coverage that allow for the Red Faction to cross the Free Fire Zone. Before the liberation of The Badlands, Alec destroys a squadron of EDF gunships in an airfield, clearing the airspace over the Free Fire Zone. Soon after, the Red Faction proceeded into and liberated [[Oasis]], which was similarly attacked by EDF to cover their withdrawal from the sector.
 
Alec, using the information gathered from the interrogation, traverses the Free Fire Zone and destroys the power to the EDF's artillery guns, allowing the Red Faction to access the [[Eos (Sector)|Eos]] sector. With a plan to liberate Eos by commencing an assault on the EDF Central Command, the EDF unexpectedly raided the north safehouse in The Badlands, resulting in the plan's abortion and the regrouping of all Red Faction units. The attack led to the death of Hugo, Carmen and Kepler, which left Alec, Samanya and few other allies as the only survivors.
 
With the Hydra nearing Mars and its plan to elimate all Red Faction insurgents, Alec and Samanya seek the help of the Marauders and their leader [[Vasha]], Samanya's sister.  
 
==Platforms==
Red Faction: Guerrilla has been released for the Playstation 3 and Xbox 360. The PC version was released on September 15, 2009 (North America) and September 18, 2009 (International). Cross-platform multiplayer will not be available. The PC version of Red Faction: Guerrilla is available for purchase through Valve's '''Steam''' content distribution system[http://store.steampowered.com/app/20500/], as well as via retail. On 9 July 2009, [[THQ Inc.]] announced that the "Raptr" client will be bundled with Red Faction: Guerrilla along with Games for Windows Live and Steam (if you buy the game via Steam). [http://www.1up.com/do/newsStory?cId=3175254]
 
==Collector's Items==
As preorder bonuses, the following items were given away at different stores around the world:
*[[AmRuKuo]] 700M [[Heavy Walker]] figurine
*Official Handbook
*Official Comic Book
*RF:G Official Keychain
*RF:G Official T-Shirt
 
==Prequels==
[[Red Faction]] and [[Red Faction II]] are the two previous games in this series.
 
==Sequels==
Formally announced on GameTrailers TV on June 4, 2010, [[Red Faction: Armageddon]] stars [[Alec Mason]] and [[Samanya]]'s grandson, [[Darius Mason]], and takes place 50 years after the events of Guerilla. A cataclysmic event of Mars' surface has forced those above to begin life anew in the mines below. A swarm of surface-dwelling creatures have invaded the underground mine network and threaten the lives of those who live there.
 
{{Red Faction Games}}

Latest revision as of 01:31, 8 March 2024

  • Banner InfoIcon.png For other similarly named articles, see Assault Rifle (RF2), Assault Rifle (RF:G), or Assault Rifle (RF:A).

    The Assault Rifle is a weapon in Red Faction.

    Description

    The UAR-42 Assault Rifle is an Ultor commander's best friend past his pistol. It reaps the benefits of a full-size rifle (high muzzle velocity for high penetration, long barrel for high accuracy), but in a compact bullpup style design. Primary fire is a three-shot burst; the most one can fire at once without losing a lot of accuracy, but it should be known that even just one single hit from a 5.56mm armor-penetrating round will cause deep hurting on both armored and unarmored targets. The assault rifle is used most by baddies toward the beginning and middle portions of the game, but you'll find that it's a very effective weapon all the way to the end and may even end up being utilized almost exclusively in favor of other weapons, until you run out of ammo at least.