User talk:SimpleArrows: Difference between revisions

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<includeonly><div class="mainpage-box" style="width: 94.5%; padding-top: 5px; padding-bottom: 5px; margin-bottom: 8px;">
<includeonly><infobox>
{| style="width:100%; font-size: 11px;"
    <group>
|rowspan="2" style="text-align: center; width:80px; vertical-align: top;"|{{Tile|{{{image|Icon_Event_E.png}}}|||60|60}}
<title source="name"><default>{{PAGENAME}}</default><format>{{{name|{{PAGENAME}}}}}</format></title>
|style="vertical-align: top;"|<div style="border-bottom: 1px dotted grey; font-weight: bold; font-size: 13px; margin-bottom: 5px;">{{{eventname}}}</div>{{{description}}}
<media source="image">
<div class="mw-collapsible mw-collapsed" data-expandtext="Expand" data-collapsetext="Collapse" style="vertical-align: top;">
    <caption source="imageinfo"><small>{{{imageinfo}}}</small></caption>
{{#if: {{{on|}}}|<div style="margin-top: 5px; border-bottom: 1px dotted grey; width: 100%; font-weight: bold; font-size: 13px; margin-bottom: 5px;">On Response</div>{{{on}}} }}
    </media>
{{#if: {{{off|}}}|<div style="margin-top: 5px; border-bottom: 1px dotted grey; width: 100%; font-weight: bold; font-size: 13px; margin-bottom: 5px;">Off Response</div>{{{on}}} }}
</group>
{{#if: {{{params|}}}|<div style="margin-top: 5px; border-bottom: 1px dotted grey; width: 100%; font-size: 13px; font-weight: bold; margin-bottom: 5px;">Parameters</div>{{{params}}} }}
 
</div>
<group>
|}</div></includeonly><noinclude>
    <header><small>Information</small></header>
<div class="column">
<data source="game"><label>'''Game'''</label></data>
{{User talk:SimpleArrows
<data source="faction"><label>'''Faction'''</label></data>
|eventname      = Follow_Waypoints
<data source="first"><label>'''First Seen'''</label></data>
|category      = AI_Actions
</group>
|description    = This event will force all linked objects to follow a specified waypoint list, with a specific following method.
    <panel>
|on            = Begin following the waypoints.  An AI will use the closest waypoint as the location to begin the path following.
    <section>
|off            = Stop following the current waypoint path.
    <label>Weapon</label>
|params        = '''Waypoint List:''' Name of the waypoint list that the AI should follow. <hr> '''Always Face Player:''' If true, the AI will always face the player while following their waypoints <hr> '''Follow Method:''' This determines how the AI will behave when the last waypoint node is reached.  The choices are: <br />
    <data source="ammo type"><label>'''Ammo Type'''</label></data>
'''1.''' One way: follow the waypoints to the last node and stop. <br />  
    <data source="damage type"><label>'''Damage Type'''</label></data>
'''2.''' Loop: follow the waypoints to the last node, then return to the start and repeat <br />  
<data source="range"><label>'''Range'''</label></data>
'''3.''' Ping Pong: follow the waypoints to the last node, then follow the nodes back to the start (repeat). <hr> '''Run:''' If ticked, the linked objects will attempt to run rather than walk while following the waypoint list. <hr> '''Always Face Player:''' If ticked, the linked objects will always look at the player while following the waypoint list.
<data source="price"><label>'''Price'''</label></data>
<data source="primary"><label>'''Primary Fire'''</label></data>
<data source="alt"><label>'''Alt. Fire'''</label></data>
    <data><label>'''Use'''</label><default>
{| style="font-size: 9px; text-align: center;"
!Player
!Singleplayer
!Multiplayer
|-
|{{#switch: {{{player|}}}
|Yes = {{Icon|Icon_Tick.png|13px}}
|No  = {{Icon|Icon_Cross.png|13px}}
|#default = {{Icon|Icon_Tick.png|13px}}
}}
|{{#switch: {{{sp|}}}
|Yes = {{Icon|Icon_Tick.png|13px}}
|No  = {{Icon|Icon_Cross.png|13px}}
|#default = {{Icon|Icon_Tick.png|13px}}
}}
}}
</div><div style="clear:both;"></div>
|{{#switch: {{{mp|}}}
{|float="left"
|Yes = {{Icon|Icon_Tick.png|13px}}
|<pre>
|No  = {{Icon|Icon_Cross.png|13px}}
{{{{User_talk:SimpleArrows
|#default = {{Icon|Icon_Tick.png|13px}}
|name          =
|image          =  
|location      =
|text          =
}}
}}
</pre>
|}</default></data>
|}
    </section>
<section>
    <label>Statistics</label>
    <data source="damage"><label>'''Damage'''</label>
    <format>{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="damage alt"><label>'''Damage (Alt)'''</label>
    <format>{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="damage ai scale"><label>'''AI Dmg Scale'''</label></data>
    <data source="damage radius"><label>'''Damage Radius'''</label>
    <format>{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} <small>'''(Multi)'''</small>}}
    </format>
    </data>
    <data source="velocity"><label>'''Velocity'''</label>
    <format>{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="lifetime"><label>'''Lifetime'''</label>
    <format>{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="thrust lifetime"><label>'''Thrust Lifetime'''</label></data>
    <data source="fire wait"><label>'''Fire Wait'''</label></data>
    <data source="fire wait alt"><label>'''Fire Wait (Alt)'''</label></data>
    <data source="spread"><label>'''Spread'''</label>
    <format>{{{spread}}} {{#if: {{{spread multi|}}}| / {{{spread multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="spread alt"><label>'''Spread (Alt)'''</label>
    <format>{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="mag size"><label>'''Mag Size'''</label>
    <format>{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} <small>'''(Multi)'''</small>|}}</format>
    </data>
    <data source="max ammo"><label>'''Max Ammo'''</label>
    <format>{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="reload time"><label>'''Reload Time'''</label></data>
    </section>
    </panel>
</infobox></includeonly><noinclude>
{{User talk:SimpleArrows
|name          = UAR-42 Ultor Military Assault Rifle
|image          = [[Image:Ar.jpg|350px]]
|game          = {{Game|RF1}}
|faction        = {{Team|Ultor}}
|first          = [[Miner Registration]]
|damage type    = Armor Piercing Bullet
|ammo type      = 5.65mm Rounds
|range          = Medium
|primary        = Fire (three round burst)
|alt            = Fire (automatic)
|player        = Yes
|sp            = Yes
|mp            = Yes
|damage        = 60
|damage multi  = 40
|damage ai scale = 5.0
|damage alt    =
|damage alt multi =
|damage radius  =
|damage radius multi =
|velocity      = 275.0
|velocity multi =
|lifetime      = 20.0
|lifetime multi =
|thrust lifetime =
|fire wait      = 0.75
|fire wait alt  = 0.1
|spread        = 0.8
|spread multi  = .25
|spread alt    = 4.0
|spread alt multi = .75
|mag size      = 42
|mag size multi =
|max ammo      = 200
|max ammo multi = 210
|reload time    = 1.35
}}{{BubbleNav|RF1Weapons}}{{SameName|multi|[[Assault Rifle (RF2)]], [[Assault Rifle (RF:G)]], or [[Assault Rifle (RF:A)]]}}
The '''Assault Rifle''' is a weapon in [[Red Faction]].


[[Category:Infobox Templates|{{PAGENAME}}]]
==Description==
The UAR-42 Assault Rifle is an Ultor commander's best friend past his pistol. It reaps the benefits of a full-size rifle (high muzzle velocity for high penetration, long barrel for high accuracy), but in a compact bullpup style design. Primary fire is a three-shot burst; the most one can fire at once without losing a lot of accuracy, but it should be known that even just one single hit from a 5.56mm armor-penetrating round will cause deep hurting on both armored and unarmored targets. The assault rifle is used most by baddies toward the beginning and middle portions of the game, but you'll find that it's a very effective weapon all the way to the end and may even end up being utilized almost exclusively in favor of other weapons, until you run out of ammo at least.
</noinclude>
</noinclude>

Latest revision as of 01:31, 8 March 2024

  • Banner InfoIcon.png For other similarly named articles, see Assault Rifle (RF2), Assault Rifle (RF:G), or Assault Rifle (RF:A).

    The Assault Rifle is a weapon in Red Faction.

    Description

    The UAR-42 Assault Rifle is an Ultor commander's best friend past his pistol. It reaps the benefits of a full-size rifle (high muzzle velocity for high penetration, long barrel for high accuracy), but in a compact bullpup style design. Primary fire is a three-shot burst; the most one can fire at once without losing a lot of accuracy, but it should be known that even just one single hit from a 5.56mm armor-penetrating round will cause deep hurting on both armored and unarmored targets. The assault rifle is used most by baddies toward the beginning and middle portions of the game, but you'll find that it's a very effective weapon all the way to the end and may even end up being utilized almost exclusively in favor of other weapons, until you run out of ammo at least.