User talk:SimpleArrows: Difference between revisions

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<includeonly>
<includeonly><infobox>
{| style="margin-top: 10px; margin-left: 15px;"
    <group>
| <span style="line-height:0px; font-size: 20px; font-family: 'Times New Roman',serif; font-weight: bold;"></span> ''{{{1}}}'' <span style="line-height:0px; font-size: 20px; font-family: 'Times New Roman',serif; font-weight: bold;"></span>
<title source="name"><default>{{PAGENAME}}</default><format>{{{name|{{PAGENAME}}}}}</format></title>
{{#if: {{{2|}}} | {{!}}-
<media source="image">
{{!}} <small>&mdash; {{{2}}}</small> }}
    <caption source="imageinfo"><small>{{{imageinfo}}}</small></caption>
|}</includeonly><noinclude>{{Infobox Sector
    </media>
|sectorname      = Parker
</group>
|image           = [[Image:Ui handbook parker.png|250px]]
|safehousenum    = 1
|missionnum      = 3
}}{{BubbleNav|RFGLocations|no|no}}{{SameName|the sector|the character|[[Parker]]}}
Parker is a sector in [[Red Faction: Guerrilla]]. It is located between [[Free Fire Zone]] and [[Dust]], being the first to be liberated in the story.
 
==Background==
{{User_talk:SimpleArrows|People are trying to make a living, but the EDF doesn't make it easy in Parker. A person can mine for themselves without answering to the corporations, but they still gotta sell the ore at the EDF Processing Plant. It's just another way the drones oppress the people.|Guerrilla Handbook}}
==Overview==
===Main Missions===
* Welcome to Mars <small>(Tutorial)</small>
* Better Red Than Dead
* Ambush
* Start Your Engines <small>(Liberation)</small>


<group>
    <header><small>Information</small></header>
<data source="game"><label>'''Game'''</label></data>
<data source="faction"><label>'''Faction'''</label></data>
<data source="first"><label>'''First Seen'''</label></data>
</group>
    <panel>
    <section>
    <label>Weapon</label>
    <data source="ammo type"><label>'''Ammo Type'''</label></data>
    <data source="damage type"><label>'''Damage Type'''</label></data>
<data source="range"><label>'''Range'''</label></data>
<data source="price"><label>'''Price'''</label></data>
<data source="primary"><label>'''Primary Fire'''</label></data>
<data source="alt"><label>'''Alt. Fire'''</label></data>
    <data><label>'''Use'''</label><default>
{| style="font-size: 9px; text-align: center;"
!Player
!Singleplayer
!Multiplayer
|-
|{{#switch: {{{player|}}}
|Yes = {{Icon|Icon_Tick.png|13px}}
|No  = {{Icon|Icon_Cross.png|13px}}
|#default = {{Icon|Icon_Tick.png|13px}}
}}
|{{#switch: {{{sp|}}}
|Yes = {{Icon|Icon_Tick.png|13px}}
|No  = {{Icon|Icon_Cross.png|13px}}
|#default = {{Icon|Icon_Tick.png|13px}}
}}
|{{#switch: {{{mp|}}}
|Yes = {{Icon|Icon_Tick.png|13px}}
|No  = {{Icon|Icon_Cross.png|13px}}
|#default = {{Icon|Icon_Tick.png|13px}}
}}
|}</default></data>
    </section>
<section>
    <label>Statistics</label>
    <data source="damage"><label>'''Damage'''</label>
    <format>{{{damage}}} {{#if: {{{damage multi|}}}| / {{{damage multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="damage alt"><label>'''Damage (Alt)'''</label>
    <format>{{{damage alt}}} {{#if: {{{damage alt multi|}}}| / {{{damage alt multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="damage ai scale"><label>'''AI Dmg Scale'''</label></data>
    <data source="damage radius"><label>'''Damage Radius'''</label>
    <format>{{{damage radius}}} {{#if: {{{damage radius multi|}}}| / {{{damage radius multi}}} <small>'''(Multi)'''</small>}}
    </format>
    </data>
    <data source="velocity"><label>'''Velocity'''</label>
    <format>{{{velocity}}} {{#if: {{{velocity multi|}}}| / {{{velocity multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="lifetime"><label>'''Lifetime'''</label>
    <format>{{{lifetime}}} {{#if: {{{lifetime multi|}}}| / {{{lifetime multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="thrust lifetime"><label>'''Thrust Lifetime'''</label></data>
    <data source="fire wait"><label>'''Fire Wait'''</label></data>
    <data source="fire wait alt"><label>'''Fire Wait (Alt)'''</label></data>
    <data source="spread"><label>'''Spread'''</label>
    <format>{{{spread}}} {{#if: {{{spread multi|}}}| / {{{spread multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="spread alt"><label>'''Spread (Alt)'''</label>
    <format>{{{spread alt}}} {{#if: {{{spread alt multi|}}}}| / {{{spread alt multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="mag size"><label>'''Mag Size'''</label>
    <format>{{{mag size}}} {{#if: {{{mag size multi|}}}| / {{{mag size multi}}} <small>'''(Multi)'''</small>|}}</format>
    </data>
    <data source="max ammo"><label>'''Max Ammo'''</label>
    <format>{{{max ammo}}} {{#if: {{{max ammo multi|}}}| / {{{max ammo multi}}} <small>'''(Multi)'''</small>}}</format>
    </data>
    <data source="reload time"><label>'''Reload Time'''</label></data>
    </section>
    </panel>
</infobox></includeonly><noinclude>
{{User talk:SimpleArrows
|name          = UAR-42 Ultor Military Assault Rifle
|image          = [[Image:Ar.jpg|350px]]
|game          = {{Game|RF1}}
|faction        = {{Team|Ultor}}
|first          = [[Miner Registration]]
|damage type    = Armor Piercing Bullet
|ammo type      = 5.65mm Rounds
|range          = Medium
|primary        = Fire (three round burst)
|alt            = Fire (automatic)
|player        = Yes
|sp            = Yes
|mp            = Yes
|damage        = 60
|damage multi  = 40
|damage ai scale = 5.0
|damage alt    =
|damage alt multi =
|damage radius  =
|damage radius multi =
|velocity      = 275.0
|velocity multi =
|lifetime      = 20.0
|lifetime multi =
|thrust lifetime =
|fire wait      = 0.75
|fire wait alt  = 0.1
|spread        = 0.8
|spread multi  = .25
|spread alt    = 4.0
|spread alt multi = .75
|mag size      = 42
|mag size multi =
|max ammo      = 200
|max ammo multi = 210
|reload time    = 1.35
}}{{BubbleNav|RF1Weapons}}{{SameName|multi|[[Assault Rifle (RF2)]], [[Assault Rifle (RF:G)]], or [[Assault Rifle (RF:A)]]}}
The '''Assault Rifle''' is a weapon in [[Red Faction]].


==Description==
The UAR-42 Assault Rifle is an Ultor commander's best friend past his pistol. It reaps the benefits of a full-size rifle (high muzzle velocity for high penetration, long barrel for high accuracy), but in a compact bullpup style design. Primary fire is a three-shot burst; the most one can fire at once without losing a lot of accuracy, but it should be known that even just one single hit from a 5.56mm armor-penetrating round will cause deep hurting on both armored and unarmored targets. The assault rifle is used most by baddies toward the beginning and middle portions of the game, but you'll find that it's a very effective weapon all the way to the end and may even end up being utilized almost exclusively in favor of other weapons, until you run out of ammo at least.
</noinclude>
</noinclude>

Latest revision as of 01:31, 8 March 2024

  • Banner InfoIcon.png For other similarly named articles, see Assault Rifle (RF2), Assault Rifle (RF:G), or Assault Rifle (RF:A).

    The Assault Rifle is a weapon in Red Faction.

    Description

    The UAR-42 Assault Rifle is an Ultor commander's best friend past his pistol. It reaps the benefits of a full-size rifle (high muzzle velocity for high penetration, long barrel for high accuracy), but in a compact bullpup style design. Primary fire is a three-shot burst; the most one can fire at once without losing a lot of accuracy, but it should be known that even just one single hit from a 5.56mm armor-penetrating round will cause deep hurting on both armored and unarmored targets. The assault rifle is used most by baddies toward the beginning and middle portions of the game, but you'll find that it's a very effective weapon all the way to the end and may even end up being utilized almost exclusively in favor of other weapons, until you run out of ammo at least.