Submachine Gun
The Submachine Gun is a weapon in Red Faction.
Description
Although it's a slightly larger, heavier, and less accurate weapon than the Pistol, the SMG is capable of fully automatic fire with both standard 12mm bulets as well as 5.56mm high velocity armor piercing bullets. During the game you'll often find this particular weapon being wielded by Ultor's elite guard who seem content on showering you with lead at close quarters while relying on their body armor to keep them safe from your counter attacks. The SMG secures its place in the arsenal by being a solid close range weapon somewhere between the Shotgun and the Assault Rifle. There are better choices for general warfare, but it's probably the best fallback weapon in there.
Notes
It is an interesting choice by the designers to allow the weapon to chamber 5.56mm, yet give them a lower magazine capacity than the 12mm rounds. A 12mm round would be of .47 caliber and would make the magazine much longer in visible size than shown in game, and would be larger in diameter than any modern 5.56 x 45mm round. This may indicate that the 5.56mm rounds are of a higher case capacity than current ones, which the name "high velocity armor piercing round" would indicate. It seems to be visually based on the Heckler & Koch MP5K.
Trivia
- The Submachine Gun is known as the Machine Pistol within the game files, because of it's Machine Pistol special mode.
- It is possibly based off of an MP5 Kurz Submachine Gun.
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Close Combat: Control Baton - Flame Thrower - Riot Shield Semi-Auto: 12mm Pistol - Shotgun - Sniper Rifle - Precision Rifle Heavy: Rail Driver - Heavy Machine Gun - Assault Rifle - Submachine Gun Explosive: Remote Charge - Grenade - Rocket Launcher - Fusion Rocket Launcher |