User contributions for Goober
30 October 2020
- 15:5715:57, 30 October 2020 diff hist +425 RED Functionality Overview No edit summary
- 15:5515:55, 30 October 2020 diff hist −365 RED Functionality Overview →What is a group?
- 15:5515:55, 30 October 2020 diff hist +1,864 RED Functionality Overview No edit summary
- 15:5115:51, 30 October 2020 diff hist +4 RED Groups No edit summary
- 15:5115:51, 30 October 2020 diff hist −113 RED Groups No edit summary
- 15:4315:43, 30 October 2020 diff hist +14 RED Functionality Overview →Types
- 15:4315:43, 30 October 2020 diff hist +25 RED Functionality Overview →Operators
- 15:4315:43, 30 October 2020 diff hist 0 RED Functionality Overview →Operators
- 15:4215:42, 30 October 2020 diff hist +1,263 RED Functionality Overview →Group Mode
- 15:3715:37, 30 October 2020 diff hist +9,171 RED Groups No edit summary
- 15:2815:28, 30 October 2020 diff hist +24 N Movers Goober moved page Movers to RED Groups current
- 15:2815:28, 30 October 2020 diff hist 0 m RED Groups Goober moved page Movers to RED Groups
- 15:2715:27, 30 October 2020 diff hist +207 RED Functionality Overview No edit summary
- 15:2515:25, 30 October 2020 diff hist +5,254 RED Functionality Overview No edit summary
- 15:0615:06, 30 October 2020 diff hist +100 RED Functionality Overview No edit summary
- 15:0515:05, 30 October 2020 diff hist +39 RED Functionality Overview No edit summary
- 15:0415:04, 30 October 2020 diff hist −8 RED Functionality Overview No edit summary
- 15:0215:02, 30 October 2020 diff hist +2,093 RED Functionality Overview No edit summary
- 14:5514:55, 30 October 2020 diff hist +4,154 RED Functionality Overview No edit summary
- 14:4614:46, 30 October 2020 diff hist +7,919 RED Functionality Overview No edit summary
- 14:2914:29, 30 October 2020 diff hist +217 RED No edit summary
- 14:2714:27, 30 October 2020 diff hist −4,997 RED No edit summary
- 14:2714:27, 30 October 2020 diff hist +5,286 N RED Functionality Overview Created page with "Most RED functionality is broken up into 6 modes - Brush Mode, Face Mode, Vertex Mode, Texture Mode, Object Mode, and Group Mode. ==Brush Mode== BSP Brushes make up the b..."
- 14:0714:07, 30 October 2020 diff hist +3,552 RED →Functionality
- 13:2613:26, 30 October 2020 diff hist +112 Entities No edit summary
- 13:2613:26, 30 October 2020 diff hist +6,063 N Entities Created page with "Entities include all characters, vehicles, turrets, and cameras in the game. Available entity properties are listed below. *Class Name: What entity class this entity is (from..."
- 13:2113:21, 30 October 2020 diff hist +1,524 N Distributing User Made Levels Created page with "RED saves levels in .RFL format. This format can be opened & saved by RED at any time. The game cannot load RFL files directly, however. You must first export your level as..."
- 13:1913:19, 30 October 2020 diff hist +1,340 N Basic Multiplayer Map Created page with "In order to create a multiplayer map, there are a few things you need to do first: * If you are creating a deathmatch/team deathmatch level, the level's file name must start..."
- 13:1713:17, 30 October 2020 diff hist +4,836 N Navpoints Created page with "Navpoints are placed like other object. Then, you must connect your nav points together. The key to connect two nav points is the "J" key. In order to see the new connectio..."
- 13:1613:16, 30 October 2020 diff hist +2 RED →Functionality
- 13:1613:16, 30 October 2020 diff hist +35 RED →Functionality
- 13:1513:15, 30 October 2020 diff hist +1,518 N RED Groups Created page with "Movers are any object, brush, or combination thereof that are setup to move around the level in-game. Things such as doors, lifts, or a tram would be considered a mover. Mover..."
- 13:1513:15, 30 October 2020 diff hist +31 RED →Functionality
- 13:1413:14, 30 October 2020 diff hist +1,038 N Basic Skyboxes Created page with "To create a simple sky box, follow these steps: # create a large square air brush (about 20 meters high with a width and depth of 120 meters). Make sure it is far of to the s..."
- 13:1413:14, 30 October 2020 diff hist −4 Basic Liquids No edit summary
- 13:1413:14, 30 October 2020 diff hist +1,088 N Basic Liquids Created page with "To create a simple pool of water, follow these steps: # create an average room-size air brush (about 4 meters high with a width and depth of 12 meters). # Make a second sma..."
- 13:1313:13, 30 October 2020 diff hist +86 Room Effect No edit summary
- 13:1213:12, 30 October 2020 diff hist +3,039 N Room Effect Created page with "When you create a room effect, the type is set to "None". RED has 3 usable types available for Room Effects, and each has a unique purpose. ==Sky Room== Sky boxes are a w..."
- 13:0913:09, 30 October 2020 diff hist +62 N Effects Created page with "==Types of Effects in RED== * Room Effect * EAX Effect"
- 13:0613:06, 30 October 2020 diff hist +8,227 N Hello Room Created page with "This tutorial will teach you how to make your first room, complete with player start, textures, and a light. This tutorial just covers the very basics and does not get in dept..."
- 13:0413:04, 30 October 2020 diff hist +1,515 N Triggers Created page with "Shape: The shape of the trigger in 3D space (Sphere or Box). Below this option you may specify the size you want as either a radius (Sphere) or as Width, Depth, Height (Box)...."
- 13:0313:03, 30 October 2020 diff hist −13 Creating Security Monitors No edit summary
- 13:0213:02, 30 October 2020 diff hist +1,818 N Creating Security Monitors Created page with " ===How to create a security camera=== 1. Move the camera to the location and orientation that you want the security camera to appear 2. Enter object mode if you aren't alrea..."
- 13:0213:02, 30 October 2020 diff hist +25 Beginner Mapping (Daedalus) No edit summary
- 13:0013:00, 30 October 2020 diff hist +14,233 RED Events No edit summary
- 12:5712:57, 30 October 2020 diff hist +1,976 N RED Events Created page with "The event/scripting system for Red is very powerful, yet easy to use. The basic philosophy behind it is that you LINK a TRIGGER to an EVENT(s). This system is very versatile a..."
29 October 2020
- 21:5521:55, 29 October 2020 diff hist +8 RED Hotkey Reference →Object Mode Hotkeys
- 21:5521:55, 29 October 2020 diff hist +113 RED Hotkey Reference →Object Mode Hotkeys
28 October 2020
- 13:2913:29, 28 October 2020 diff hist +2 RED Mapping Limits Redirected page to RF1 Engine and Level Editor Limits current
- 13:2913:29, 28 October 2020 diff hist +48 N RF1 Engine & Level Editor Limits Goober moved page RF1 Engine & Level Editor Limits to RF1 Engine and Level Editor Limits current