Usable Weapons Guide: Difference between revisions
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|[[ | |[[Impaler]] | ||
|This melee weapon was developed by the [[Marauders]] for currently unknown purposes. | |This melee weapon was developed by the [[Marauders]] for currently unknown purposes. | ||
|Yes | |Yes |
Revision as of 20:04, 10 September 2009
All the usable weapons in Red Faction: Guerrilla.
Faction | Icon | Image | Name | Description | Singleplayer? | Multiplayer? |
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Pistol | Standard issue EDF sidearm | Yes | Yes |
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Assault Rifle | Standard issue EDF assault rifle | Yes | Yes |
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Enforcer | An EDF assault rifle with guided bullets | Yes | Yes |
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Singularity Bomb | This pulls in all the matter around it then explodes | Yes | Yes |
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Peacekeeper | Standard issue EDF shotgun | Yes | Yes |
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Sniper Rifle | Specialist issue firearm in the EDF's elite infantry divisions | Yes | Yes |
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Gauss Rifle | Portable version of the EDF's lethal Gauss Turret | Yes | Yes |
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Rail Driver | Specialist issue firearm in the EDF's elite infantry divisions | Yes | Yes |
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Thermobaric Rocket Launcher | This superweapon launches a gigantic projectile which can be detonated in mid-air | Yes | Yes |
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Sledgehammer | This mining tool has been enhanced with servo motors to deliver 9000+lb of pressure | Yes | Yes |
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Arc-Welder | This electric weapon is attracted to metal targets and can chain to multiple enemies | Yes | Yes |
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Grinder | This weapon shoots spinning metal blades | Yes | Yes |
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Proximity Mines | Explosives which detonate when enemies come too close | Yes | Yes |
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Reconstructor | This multiplayer-only weapon is used to reconstruct structures after they've been damaged in Damage Control and Siege gametypes | No | Yes |
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Remote Mining Charge | Sticky bombs which detonate sequentially | Yes | Yes |
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Rocket Launcher | Shoots rocket propelled grenades | Yes | Yes |
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Shotgun | This salvaged Red Faction-era weapon is used by the Marauders | Yes | Yes |
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Gutter | This melee weapon was developed by the Marauders for currently unknown purposes. | Yes | No |
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Impaler | This melee weapon was developed by the Marauders for currently unknown purposes. | Yes | No | |
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Spiker | This ranged weapon is a portable version of the Marauders Harpoon Turrent. | Yes | No | |
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Missle Pod | This weapon was developed by the Marauders which fires dumb rockets at a high rate of fire. | Yes | No | |
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Spike mines | This weapon is the Marauders equivalent to miner remote charges but use a spike to burry into the ground. | Yes | No | |
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Nanorifle | This weapon shoots nanites which take apart solid matter molecule by molecule | Yes | Yes |
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Ripper Pickaxe | This weapon was used by the Utlor miners and is now a leathal tool of death. | Yes | No |