Usable Weapons Guide: Difference between revisions

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|[[Implaer]]
|[[Impaler]]
|This melee weapon was developed by the [[Marauders]] for currently unknown purposes.
|This melee weapon was developed by the [[Marauders]] for currently unknown purposes.
|Yes
|Yes

Revision as of 20:04, 10 September 2009

All the usable weapons in Red Faction: Guerrilla.

Faction Icon Image Name Description Singleplayer? Multiplayer?
Rfg aim 03.jpg I pistol.jpg Rfgpistol.jpg Pistol Standard issue EDF sidearm Yes Yes
Rfg aim 03.jpg I assaultrifle.jpg Rfgassaultrifle.jpg Assault Rifle Standard issue EDF assault rifle Yes Yes
Rfg aim 03.jpg I enforcer.jpg Edfenforcer.jpg Enforcer An EDF assault rifle with guided bullets Yes Yes
Rfg aim 03.jpg I na.jpg Rfgsbomb.jpg Singularity Bomb This pulls in all the matter around it then explodes Yes Yes
Rfg aim 03.jpg I na.jpg Rfgpeacekeeper.jpg Peacekeeper Standard issue EDF shotgun Yes Yes
Rfg aim 03.jpg I na.jpg Rfgsniper.jpg Sniper Rifle Specialist issue firearm in the EDF's elite infantry divisions Yes Yes
Rfg aim 03.jpg I na.jpg Edfgauss.jpg Gauss Rifle Portable version of the EDF's lethal Gauss Turret Yes Yes
Rfg aim 03.jpg I na.jpg Rfgrail.jpg Rail Driver Specialist issue firearm in the EDF's elite infantry divisions Yes Yes
Rfg aim 09.jpg I na.jpg Thermobaric lg.jpg Thermobaric Rocket Launcher This superweapon launches a gigantic projectile which can be detonated in mid-air Yes Yes
Rfg aim 09.jpg I sledge.jpg Sledge.jpg Sledgehammer This mining tool has been enhanced with servo motors to deliver 9000+lb of pressure Yes Yes
Rfg aim 09.jpg I na.jpg Arcwelder.jpg Arc-Welder This electric weapon is attracted to metal targets and can chain to multiple enemies Yes Yes
Rfg aim 09.jpg I grinder.jpg Grinder.jpg Grinder This weapon shoots spinning metal blades Yes Yes
Rfg aim 09.jpg I prox.jpg Proxmines.jpg Proximity Mines Explosives which detonate when enemies come too close Yes Yes
Rfg aim 09.jpg I reconstructor.jpg Reconstructor.jpg Reconstructor This multiplayer-only weapon is used to reconstruct structures after they've been damaged in Damage Control and Siege gametypes No Yes
Rfg aim 09.jpg I remote.jpg Remoteminingcharges.jpg Remote Mining Charge Sticky bombs which detonate sequentially Yes Yes
Rfg aim 09.jpg I rocket.jpg Rfgrocketlauncher.jpg Rocket Launcher Shoots rocket propelled grenades Yes Yes
Rfg marauder.jpg I shotgun.jpg Maraudershotgun 0.jpg Shotgun This salvaged Red Faction-era weapon is used by the Marauders Yes Yes
Rfg marauder.jpg I na.jpg Maraudergutter.jpg Gutter This melee weapon was developed by the Marauders for currently unknown purposes. Yes No
Rfg marauder.jpg I na.jpg Impaler This melee weapon was developed by the Marauders for currently unknown purposes. Yes No
Rfg marauder.jpg I na.jpg Spiker This ranged weapon is a portable version of the Marauders Harpoon Turrent. Yes No
Rfg marauder.jpg I na.jpg Missle Pod This weapon was developed by the Marauders which fires dumb rockets at a high rate of fire. Yes No
Rfg marauder.jpg I na.jpg Spike mines This weapon is the Marauders equivalent to miner remote charges but use a spike to burry into the ground. Yes No
UltorLogo.jpg I na.jpg Ultornanorifle.jpg Nanorifle This weapon shoots nanites which take apart solid matter molecule by molecule Yes Yes
UltorLogo.jpg I na.jpg Ripper Pickaxe This weapon was used by the Utlor miners and is now a leathal tool of death. Yes No