Usable Weapons Guide: Difference between revisions
(Didn) |
No edit summary |
||
Line 110: | Line 110: | ||
|[[Image:i_prox.jpg|75px]] | |[[Image:i_prox.jpg|75px]] | ||
|[[Image:Proxmines.jpg|150px]] | |[[Image:Proxmines.jpg|150px]] | ||
|[[Proximity | |[[Proximity Mines (RFG)|Proximity Mines]] | ||
|Explosives which detonate when enemies come too close | |Explosives which detonate when enemies come too close | ||
|Yes | |Yes | ||
Line 159: | Line 159: | ||
|[[Image:i_na.jpg|75px]] | |[[Image:i_na.jpg|75px]] | ||
|[[Image:Ultornanorifle.jpg|150px]] | |[[Image:Ultornanorifle.jpg|150px]] | ||
|[[Nanorifle]] | |[[Nanorifle (RFG)|Nanorifle]] | ||
|This weapon shoots nanites which take apart solid matter molecule by molecule | |This weapon shoots nanites which take apart solid matter molecule by molecule | ||
|Yes | |Yes | ||
|Yes | |Yes | ||
|} | |} |
Revision as of 15:10, 14 July 2009
All the usable weapons in Red Faction: Guerrilla.
Faction | Icon | Image | Name | Description | Singleplayer? | Multiplayer? |
Pistol | Standard issue EDF sidearm | Yes | Yes | |||
Assault Rifle | Standard issue EDF assault rifle | Yes | Yes | |||
Enforcer | An EDF assault rifle with guided bullets | Yes | Yes | |||
Singularity Bomb | This pulls in all the matter around it then explodes | Yes | Yes | |||
Peacekeeper | Standard issue EDF shotgun | Yes | Yes | |||
Sniper Rifle | Specialist issue firearm in the EDF's elite infantry divisions | Yes | Yes | |||
Gauss Rifle | Portable version of the EDF's lethal Gauss Turret | Yes | Yes | |||
Rail Driver | Specialist issue firearm in the EDF's elite infantry divisions | Yes | Yes | |||
Thermobaric Rocket Launcher | This superweapon launches a gigantic projectile which can be detonated in mid-air | Yes | Yes | |||
Sledgehammer | This mining tool has been enhanced with servo motors to deliver 9000+lb of pressure | Yes | Yes | |||
Arc-Welder | This electric weapon is attracted to metal targets and can chain to multiple enemies | Yes | Yes | |||
Grinder | This weapon shoots spinning metal blades | Yes | Yes | |||
Proximity Mines | Explosives which detonate when enemies come too close | Yes | Yes | |||
Reconstructor | This multiplayer-only weapon is used to reconstruct structures after they've been damaged in Damage Control and Siege gametypes | No | Yes | |||
Remote Mining Charge | Sticky bombs which detonate sequentially | Yes | Yes | |||
Rocket Launcher | Shoots rocket propelled grenades | Yes | Yes | |||
Shotgun | This salvaged Red Faction era weapon is used by the Marauders for currently unknown purposes | Yes | Yes | |||
Gutter | This melee weapon was developed by the Marauders for currently unknown purposes. | Yes | No | |||
Nanorifle | This weapon shoots nanites which take apart solid matter molecule by molecule | Yes | Yes |