Usable Weapons Guide: Difference between revisions
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|[[Subdivider (RFG)|Subdivider]] | |[[Subdivider (RFG)|Subdivider]] | ||
|A machine pistol carried by all EDF grunts in the Demons of the Badlands expansion pack | |A machine pistol carried by all EDF grunts in the [[Demons of the Badlands]] expansion pack | ||
|Yes | |Yes | ||
|No | |No | ||
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|[[Impaler]] | |[[Impaler]] | ||
|This melee weapon was developed by the [[Marauders]] for currently unknown purposes. | |This melee weapon was developed by the [[Marauders]] for currently unknown purposes. Only on the [[Demons of the Badlands]] expansion pack. | ||
|Yes | |Yes | ||
|No | |No | ||
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|[[Spiker]] | |[[Spiker]] | ||
|This ranged weapon is a portable version of the [[Marauders]] Harpoon Turrent. | |This ranged weapon is a portable version of the [[Marauders]] Harpoon Turrent. Only on the [[Demons of the Badlands]] expansion pack. | ||
|Yes | |Yes | ||
|No | |No |
Revision as of 17:54, 16 September 2009
All the usable weapons in Red Faction: Guerrilla.
Faction | Icon | Image | Name | Description | Singleplayer? | Multiplayer? |
Pistol | Standard issue EDF sidearm | Yes | Yes | |||
Assault Rifle | Standard issue EDF assault rifle | Yes | Yes | |||
Enforcer | An EDF assault rifle with rocket propelled guided bullets | Yes | Yes | |||
Singularity Bomb | This pulls in all the matter around it then explodes | Yes | Yes | |||
Peacekeeper | Standard issue automatic EDF shotgun | Yes | Yes | |||
Sniper Rifle | Specialist issue firearm in the EDF's elite infantry divisions great for log range assassainations | Yes | Yes | |||
Gauss Rifle | Portable version of the EDF's lethal Gauss Turret can create holes in the walls | Yes | Yes | |||
Rail Driver | Specialist issue firearm in the EDF's elite infantry divisions with this you can see enimies, allys, and marauders | Yes | Yes | |||
Subdivider | A machine pistol carried by all EDF grunts in the Demons of the Badlands expansion pack | Yes | No | |||
Thermobaric Rocket Launcher | This superweapon launches a gigantic projectile which can be detonated in mid-air | Yes | Yes | |||
Sledgehammer | This mining tool has been enhanced with servo motors to deliver 9000+lb of pressure | Yes | Yes | |||
Arc-Welder | This electric weapon is attracted to metal targets and can chain to multiple enemies can kill drivers of vehicles and gunners | Yes | Yes | |||
Grinder | This weapon shoots spinning metal blades | Yes | Yes | |||
Proximity Mines | Explosives which detonate when enemies come too close | Yes | Yes | |||
Reconstructor | This multiplayer-only weapon is used to reconstruct structures after they've been damaged in Damage Control and Siege gametypes | No | Yes | |||
Remote Mining Charge | Sticky bombs which detonate sequentially | Yes | Yes | |||
Rocket Launcher | Shoots rocket propelled grenades | Yes | Yes | |||
Shotgun | This salvaged Red Faction-era weapon is used by the Marauders | Yes | Yes | |||
Gutter | This melee weapon was developed by the Marauders for currently unknown purposes. | Yes | No | |||
Impaler | This melee weapon was developed by the Marauders for currently unknown purposes. Only on the Demons of the Badlands expansion pack. | Yes | No | |||
Spiker | This ranged weapon is a portable version of the Marauders Harpoon Turrent. Only on the Demons of the Badlands expansion pack. | Yes | No | |||
Missle Pod | This weapon was developed by the Marauders which fires dumb fire rockets at a high rate of fire. Only on the Demons of The Badlands expansion pack. | Yes | No | |||
Spike mines | This weapon is the Marauders equivalent to miners remote charges but use a spike to burry into the ground. Only on Demons of The Badlands expanson |pack. | Yes | No | |||
Nanorifle | This weapon shoots nanites which take apart solid matter molecule by molecule and made with the Nano Forge. | Yes | Yes | |||
Ripper Pickaxe | This weapon was used by the Utlor miners and is now a leathal tool of death. Only on Demons of The Badlands expansion pack. | Yes | No |