Usable Weapons Guide: Difference between revisions
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|[[Image:i_na.jpg|75px]] | |[[Image:i_na.jpg|75px]] | ||
|[[ | |[[Implaer]] | ||
|This melee weapon was developed by the [[Marauders]] for currently unknown purposes. | |This melee weapon was developed by the [[Marauders]] for currently unknown purposes. | ||
|Yes | |Yes | ||
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|[[ | |[[Spiker]] | ||
|This ranged weapon is a portable version of the [[Marauders]] Harpoon Turrent. | |This ranged weapon is a portable version of the [[Marauders]] Harpoon Turrent. | ||
|Yes | |Yes | ||
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|[[ | |[[Missle Pod]] | ||
|This weapon was developed by the [[Marauders]] which fires dumb rockets at a high rate of fire. | |This weapon was developed by the [[Marauders]] which fires dumb rockets at a high rate of fire. | ||
|Yes | |Yes | ||
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|[[Pickaxe]] | |[[Ripper Pickaxe]] | ||
|This weapon was used by the Utlor miners and is now a leathal tool of death. | |This weapon was used by the Utlor miners and is now a leathal tool of death. | ||
|Yes | |Yes | ||
|No | |No | ||
|- | |- |
Revision as of 20:04, 10 September 2009
All the usable weapons in Red Faction: Guerrilla.
Faction | Icon | Image | Name | Description | Singleplayer? | Multiplayer? |
Pistol | Standard issue EDF sidearm | Yes | Yes | |||
Assault Rifle | Standard issue EDF assault rifle | Yes | Yes | |||
Enforcer | An EDF assault rifle with guided bullets | Yes | Yes | |||
Singularity Bomb | This pulls in all the matter around it then explodes | Yes | Yes | |||
Peacekeeper | Standard issue EDF shotgun | Yes | Yes | |||
Sniper Rifle | Specialist issue firearm in the EDF's elite infantry divisions | Yes | Yes | |||
Gauss Rifle | Portable version of the EDF's lethal Gauss Turret | Yes | Yes | |||
Rail Driver | Specialist issue firearm in the EDF's elite infantry divisions | Yes | Yes | |||
Thermobaric Rocket Launcher | This superweapon launches a gigantic projectile which can be detonated in mid-air | Yes | Yes | |||
Sledgehammer | This mining tool has been enhanced with servo motors to deliver 9000+lb of pressure | Yes | Yes | |||
Arc-Welder | This electric weapon is attracted to metal targets and can chain to multiple enemies | Yes | Yes | |||
Grinder | This weapon shoots spinning metal blades | Yes | Yes | |||
Proximity Mines | Explosives which detonate when enemies come too close | Yes | Yes | |||
Reconstructor | This multiplayer-only weapon is used to reconstruct structures after they've been damaged in Damage Control and Siege gametypes | No | Yes | |||
Remote Mining Charge | Sticky bombs which detonate sequentially | Yes | Yes | |||
Rocket Launcher | Shoots rocket propelled grenades | Yes | Yes | |||
Shotgun | This salvaged Red Faction-era weapon is used by the Marauders | Yes | Yes | |||
Gutter | This melee weapon was developed by the Marauders for currently unknown purposes. | Yes | No | |||
Implaer | This melee weapon was developed by the Marauders for currently unknown purposes. | Yes | No | |||
Spiker | This ranged weapon is a portable version of the Marauders Harpoon Turrent. | Yes | No | |||
Missle Pod | This weapon was developed by the Marauders which fires dumb rockets at a high rate of fire. | Yes | No | |||
Spike mines | This weapon is the Marauders equivalent to miner remote charges but use a spike to burry into the ground. | Yes | No | |||
Nanorifle | This weapon shoots nanites which take apart solid matter molecule by molecule | Yes | Yes | |||
Ripper Pickaxe | This weapon was used by the Utlor miners and is now a leathal tool of death. | Yes | No |