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*[:Category:Red_Faction Red Faction]
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*[:Category:Red_Faction_II Red Faction II]
*[[:Category:Red_Faction_II Red Faction II]]
*[:Category:Red_Faction:_Guerrilla Red Faction: Guerrilla]
*[[:Category:Red_Faction:_Guerrilla Red Faction: Guerrilla]]
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Revision as of 18:59, 15 July 2009

Welcome to the Red Faction Series Wiki,
the Red Faction series knowledgebase that anyone can edit.
The definitive source for Red Faction information!
634 articles total.

Featured article

Warlords
Warlordsversions.jpg
Warlords as seen in Red Faction 1 PS2 (top left), Red Faction 1 PC (top right), Red Faction II (bottom left), and Red Faction: Guerrilla (bottom right)
Author Nathan Camarillo (RF1, RF2)
Game Red Faction, Red Faction II, Red Faction: Guerrilla
Supported Gametypes DM, TDM, CTF (RF1 PC, RF2, RF:G), BM (RF2, RF:G), BM (RF2, RF:G), AR (RF2), DC (RF:G), DMO (RF:G)
Released Stock Map (RF1, RF2, RF:G)

Warlords is a Red Faction series map that features two opposing bases nested in a canyon. Warlords has the distinction of being the only map in the Red Faction series to be featured in some form in three out of four major releases.

  • Warlords first appeared in the PS2 version of Red Faction 1 as a deathmatch map, and later in the PC release of the game as a capture the flag map.
  • The original PS2 version of Warlords was included in all versions of Red Faction II.
  • Much later, Warlords was revisited, and entirely reconstructed for inclusion in Red Faction: Guerrilla.

Red Faction 1

Warlords made its premiere as a DM map in the PS2 version of Red Faction. Here, the map was a popular choice for split-screen multiplayer and bot matches. This original incarnation of Warlords featured two neutral-colored bases inside a large canyon with an empty middle section.

When Red Faction was released on PC, with it came a new and improved CTF version of Warlords. This went on to be arguably the most popular CTF map in the game, and is still a popular choice for public servers and competitive matches today. In revisiting this map for play in CTF, the developers made a great deal of changes from the original PS2 DM version. In this incarnation, the bases are color-coded to each team, and are much larger than in the original. The addition of bottom and top tunnels, as well as the center bridge also make the map significantly more interesting to play. The bottom tunnels of Warlords connect the ground and second floors of each team's base with the respective locations in the opposing base, and runs straight under the center of the map. The top tunnels link the top sections of each base, and also connect with the bridge in the center of the map which houses the game's superweapon, the Fusion Rocket Launcher.

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