RED: Difference between revisions

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{{Quotation|Red can be a bit steeper to learn than World Craft and UnrealEd, but you will have to judge for yourself of course. Our interface is text driven (not wacky icons like some other editors). That is, Red has text labels on top of every functional button within the editor to help identify what said button does. Red also uses a lot of hot keys. While it may take a little time to memorize all the hot keys, they are infinitely faster than clicking on buttons or navigating the pull down menus. Red is based in part from every editor and 3D program any of the designers on the RF team have used. We have all had input on it so while it shares some similarities with other editors out there, we feel it's much better than any of them.|RED|RF Level Editing Team}}
{{Quotation|Red can be a bit steeper to learn than World Craft and UnrealEd, but you will have to judge for yourself of course. Our interface is text driven (not wacky icons like some other editors). That is, Red has text labels on top of every functional button within the editor to help identify what said button does. Red also uses a lot of hot keys. While it may take a little time to memorize all the hot keys, they are infinitely faster than clicking on buttons or navigating the pull down menus. Red is based in part from every editor and 3D program any of the designers on the RF team have used. We have all had input on it so while it shares some similarities with other editors out there, we feel it's much better than any of them.|RED|RF Level Editing Team}}


==History==
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==Customization==
==Customization==
A few years ago, RED-FROG released his own custom modified version of RED, called RED-Optimized. This version saw enlarged important buttons, removed help strings and removal of the splash screen.
A few years ago, RED-FROG released his own custom modified version of RED, called RED-Optimized. This version saw enlarged important buttons, removed help strings and removal of the splash screen.

Revision as of 17:19, 21 March 2008

The splash screen of RED 1.2.

RED is the Red Faction Level Editor. RED is usually assumed to mean "Red EDitor".

Levels in Red Faction are comprised of BSP brushes and meshes exported from 3D Studio Max 4.2 or 5.0.

Purpose

The purpose of RED is simply to produce levels (maps) for the PC and Ps2 game "Red Faction".

RED can also be used to test various edits when developing Mods.

Functionality

  • Brushes: BSP Brushes make up the bulk of a level. They define rooms and objects within those rooms. Brushes are often used in custom levels as a substitute for static meshes because RED does not support adding additional meshes without developing a seperate mod. Brushes can be edited in several ways. The 2 most useful ways are vertex editing and face editing.
  • Textures: Textures are what you see on the polygons (faces) in a level. Textures are applied to all surfaces of a polygon in RED editor. When calculating/adding lightmaps, another texture map (called a lightmap) is added to each surface of your level. This is a grayscale image which tells the surface how illuminated it should be.
  • Objects: There are many objects available to be used inside of RED. All objects in RED can be classified into the following categories:

User Friendliness

RED drew on elements from all the other level editors and 3D applications that Volition's level designers had used in the past. They had RED designed the way they wanted.


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Customization

A few years ago, RED-FROG released his own custom modified version of RED, called RED-Optimized. This version saw enlarged important buttons, removed help strings and removal of the splash screen.