Glitch: Difference between revisions
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==Team Green Glitch== | ==Team Green Glitch== | ||
A exploit found prior to | A exploit found prior to the Green Team Patch/1.3/Pure era in which a player could type "team "" into the console, placing themselves on a bugged team where they do not show on the scoreboard, but have access to all objects. | ||
==Baton Glitch== | ==Baton Glitch== | ||
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==Reload Skip Glitch== | ==Reload Skip Glitch== | ||
One of the less common forms of glitching found in versions prior to Pure Faction. Constitutes any routine a player might employ to avoid reloading their current weapon once they have | One of the less common forms of glitching found in versions prior to Pure Faction. Constitutes any routine a player might employ to avoid reloading their current weapon once they have spent the clip entirely, or any method used to instantly refill their weapon's clip without delay. Usage of this glitch was predominantly found in RF's small clan scene. It is difficult to detect if a player is performing said glitch in versions prior to Pure. | ||
==Remote Charge Glitch== | ==Remote Charge Glitch== | ||
Typically refers to the | Typically refers to the anomaly where upon the contact of a Remote Charge to certain parts of player models (namely the foot region), the player contacted will begin to fly upwards erratically and indefinitely, sometimes even through walls. This glitch has never really been abused, although it has been used humourously in public servers and sometimes even clanwars. | ||
== | =="Head Jump" Glitch== | ||
Typically refers to the anomoly which occurs when players run towards eachother and one of them jumps before the other one. This causes a glitch with Red Faction's collision spheres and sends the "headjumped player" soaring into the air. The distance covered by the player depends on a number of factors and is usually considered unpredictable. Typically, distances range anywhere from 0.5m to 40m. | Typically refers to the anomoly which occurs when players run towards eachother and one of them jumps before the other one. This causes a glitch with Red Faction's collision spheres and sends the "headjumped player" soaring into the air. The distance covered by the player depends on a number of factors and is usually considered unpredictable. Typically, distances range anywhere from 0.5m to 40m. The Red Faction mapper [[SEB93]] made a map in which players compete to headjump as high as possible. | ||
==Related Pages== | ==Related Pages== |
Revision as of 03:16, 12 November 2008
This article is regarding Red Faction
A glitch is an unintended feature of Red Faction. Some glitches have been abused over the years while some have been moderately useful or entertaining.
Team Green Glitch
A exploit found prior to the Green Team Patch/1.3/Pure era in which a player could type "team "" into the console, placing themselves on a bugged team where they do not show on the scoreboard, but have access to all objects.
Baton Glitch
Most common bug found in RF multiplayer in which firing a baton before quickswitching to another weapon, causes the client to fire said weapon in a beligerent manner. Frequently abused with explosive weapons in public servers prior to Pure Faction.
Reload Skip Glitch
One of the less common forms of glitching found in versions prior to Pure Faction. Constitutes any routine a player might employ to avoid reloading their current weapon once they have spent the clip entirely, or any method used to instantly refill their weapon's clip without delay. Usage of this glitch was predominantly found in RF's small clan scene. It is difficult to detect if a player is performing said glitch in versions prior to Pure.
Remote Charge Glitch
Typically refers to the anomaly where upon the contact of a Remote Charge to certain parts of player models (namely the foot region), the player contacted will begin to fly upwards erratically and indefinitely, sometimes even through walls. This glitch has never really been abused, although it has been used humourously in public servers and sometimes even clanwars.
"Head Jump" Glitch
Typically refers to the anomoly which occurs when players run towards eachother and one of them jumps before the other one. This causes a glitch with Red Faction's collision spheres and sends the "headjumped player" soaring into the air. The distance covered by the player depends on a number of factors and is usually considered unpredictable. Typically, distances range anywhere from 0.5m to 40m. The Red Faction mapper SEB93 made a map in which players compete to headjump as high as possible.