Red Faction II Bonus Objectives: Difference between revisions
(Created page with "===Description=== This article contains information on how to complete '''Bonus Objectives''' throughout the single player campaign for Red Faction II Bonus objectives form both extra content throughout the story missions, and also help add to the Heroic System for which the game determines the endings of the game. ==Foreign Lands== ===Containment Facility=== *Reset the automated turret To reset the automated turret, you have to get behind the turret that's s...") |
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==Public Information Building== | ==Public Information Building== | ||
===Lobby Level=== | |||
*Exit the booth via a Geo-Mod hole. | |||
This is pretty straightforward, as you start the level with the [[Nanotech Grenade Launcher|Nano-GL]], as soon as the cutscene ends, just shoot the wall with the weapon, and it will create a hole for you to exit from. Do not wait for [[Molov]] to open the door or else it will not count. | |||
===Admin Area=== | |||
*Disable the turret with an objective charge. | |||
Ordinarily when you play this level you find a way to either destroy the automated turret or geo-mod the office booths to get around it. Do not destroy it from the front, instead, use the office booths and get behind it, you'll see an area to place [[Alias]]' demolition charges on the back of it, press the "use" key to place the charge, a countdown will happen and the turret will blow up. then make sure the bonus objective pops up before leaving the level. |
Revision as of 14:18, 3 February 2024
Description
This article contains information on how to complete Bonus Objectives throughout the single player campaign for Red Faction II
Bonus objectives form both extra content throughout the story missions, and also help add to the Heroic System for which the game determines the endings of the game.
Foreign Lands
Containment Facility
- Reset the automated turret
To reset the automated turret, you have to get behind the turret that's shooting at you as soon as you enter the Nano-Cell room, without destroying it, and hit the "use" key on the back of it - this will in turn retarget it to attack enemies instead of you.
Public Information Building
Lobby Level
- Exit the booth via a Geo-Mod hole.
This is pretty straightforward, as you start the level with the Nano-GL, as soon as the cutscene ends, just shoot the wall with the weapon, and it will create a hole for you to exit from. Do not wait for Molov to open the door or else it will not count.
Admin Area
- Disable the turret with an objective charge.
Ordinarily when you play this level you find a way to either destroy the automated turret or geo-mod the office booths to get around it. Do not destroy it from the front, instead, use the office booths and get behind it, you'll see an area to place Alias' demolition charges on the back of it, press the "use" key to place the charge, a countdown will happen and the turret will blow up. then make sure the bonus objective pops up before leaving the level.