User contributions for Goober
30 October 2020
- 18:4718:47, 30 October 2020 diff hist +14,344 N RED Event List Created page with "{{Under Construction}} Continuous Damage Description Cause the AI or Player which triggered the event to receive damage (use a trigger reset time of 0 to make the damage conti..."
- 18:4618:46, 30 October 2020 diff hist +2,134 RED Objects No edit summary
- 18:3918:39, 30 October 2020 diff hist +505 RED Objects No edit summary
- 18:3518:35, 30 October 2020 diff hist +197 RED Functionality Overview No edit summary
- 18:3318:33, 30 October 2020 diff hist −2,190 RED Functionality Overview No edit summary
- 18:3118:31, 30 October 2020 diff hist +25 N RED Object Types Goober moved page RED Object Types to RED Objects current
- 18:3118:31, 30 October 2020 diff hist 0 m RED Objects Goober moved page RED Object Types to RED Objects
- 16:5716:57, 30 October 2020 diff hist +2 RED Objects No edit summary
- 16:5716:57, 30 October 2020 diff hist −9 RED Objects No edit summary
- 16:5616:56, 30 October 2020 diff hist +5,291 RED Objects No edit summary
- 16:5616:56, 30 October 2020 diff hist −5,210 RED Groups →Keyframes
- 16:5516:55, 30 October 2020 diff hist +839 N RED Objects Created page with "This page lists available object types in RED. For a more detailed overview of objects in RED, see the Object Mode Overview. ==..."
- 16:3816:38, 30 October 2020 diff hist +24 N Events Goober moved page Events to RED Events
- 16:3816:38, 30 October 2020 diff hist 0 m RED Events Goober moved page Events to RED Events
- 16:1516:15, 30 October 2020 diff hist +3,479 RED Functionality Overview No edit summary
- 16:0916:09, 30 October 2020 diff hist +9,693 RED Functionality Overview No edit summary
- 15:5715:57, 30 October 2020 diff hist +425 RED Functionality Overview No edit summary
- 15:5515:55, 30 October 2020 diff hist −365 RED Functionality Overview →What is a group?
- 15:5515:55, 30 October 2020 diff hist +1,864 RED Functionality Overview No edit summary
- 15:5115:51, 30 October 2020 diff hist +4 RED Groups No edit summary
- 15:5115:51, 30 October 2020 diff hist −113 RED Groups No edit summary
- 15:4315:43, 30 October 2020 diff hist +14 RED Functionality Overview →Types
- 15:4315:43, 30 October 2020 diff hist +25 RED Functionality Overview →Operators
- 15:4315:43, 30 October 2020 diff hist 0 RED Functionality Overview →Operators
- 15:4215:42, 30 October 2020 diff hist +1,263 RED Functionality Overview →Group Mode
- 15:3715:37, 30 October 2020 diff hist +9,171 RED Groups No edit summary
- 15:2815:28, 30 October 2020 diff hist +24 N Movers Goober moved page Movers to RED Groups current
- 15:2815:28, 30 October 2020 diff hist 0 m RED Groups Goober moved page Movers to RED Groups
- 15:2715:27, 30 October 2020 diff hist +207 RED Functionality Overview No edit summary
- 15:2515:25, 30 October 2020 diff hist +5,254 RED Functionality Overview No edit summary
- 15:0615:06, 30 October 2020 diff hist +100 RED Functionality Overview No edit summary
- 15:0515:05, 30 October 2020 diff hist +39 RED Functionality Overview No edit summary
- 15:0415:04, 30 October 2020 diff hist −8 RED Functionality Overview No edit summary
- 15:0215:02, 30 October 2020 diff hist +2,093 RED Functionality Overview No edit summary
- 14:5514:55, 30 October 2020 diff hist +4,154 RED Functionality Overview No edit summary
- 14:4614:46, 30 October 2020 diff hist +7,919 RED Functionality Overview No edit summary
- 14:2914:29, 30 October 2020 diff hist +217 RED No edit summary
- 14:2714:27, 30 October 2020 diff hist −4,997 RED No edit summary
- 14:2714:27, 30 October 2020 diff hist +5,286 N RED Functionality Overview Created page with "Most RED functionality is broken up into 6 modes - Brush Mode, Face Mode, Vertex Mode, Texture Mode, Object Mode, and Group Mode. ==Brush Mode== BSP Brushes make up the b..."
- 14:0714:07, 30 October 2020 diff hist +3,552 RED →Functionality
- 13:2613:26, 30 October 2020 diff hist +112 Entities No edit summary
- 13:2613:26, 30 October 2020 diff hist +6,063 N Entities Created page with "Entities include all characters, vehicles, turrets, and cameras in the game. Available entity properties are listed below. *Class Name: What entity class this entity is (from..."
- 13:2113:21, 30 October 2020 diff hist +1,524 N Distributing User Made Levels Created page with "RED saves levels in .RFL format. This format can be opened & saved by RED at any time. The game cannot load RFL files directly, however. You must first export your level as..."
- 13:1913:19, 30 October 2020 diff hist +1,340 N Basic Multiplayer Map Created page with "In order to create a multiplayer map, there are a few things you need to do first: * If you are creating a deathmatch/team deathmatch level, the level's file name must start..."
- 13:1713:17, 30 October 2020 diff hist +4,836 N Navpoints Created page with "Navpoints are placed like other object. Then, you must connect your nav points together. The key to connect two nav points is the "J" key. In order to see the new connectio..."
- 13:1613:16, 30 October 2020 diff hist +2 RED →Functionality
- 13:1613:16, 30 October 2020 diff hist +35 RED →Functionality
- 13:1513:15, 30 October 2020 diff hist +1,518 N RED Groups Created page with "Movers are any object, brush, or combination thereof that are setup to move around the level in-game. Things such as doors, lifts, or a tram would be considered a mover. Mover..."
- 13:1513:15, 30 October 2020 diff hist +31 RED →Functionality
- 13:1413:14, 30 October 2020 diff hist +1,038 N Basic Skyboxes Created page with "To create a simple sky box, follow these steps: # create a large square air brush (about 20 meters high with a width and depth of 120 meters). Make sure it is far of to the s..."