Geo-Mod 2.0: Difference between revisions
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==Description== | ==Description== | ||
With the introduction of the second Geo-Mod engine, Volition has done away with the enviromental destruction seen in [[Red Faction (Game)|Red Faction]] and [[Red Faction II]] in favour of a system where all manmade structures are destructable. The only bad thing is that everything can be destructible which means that | With the introduction of the second Geo-Mod engine, Volition has done away with the enviromental destruction seen in [[Red Faction (Game)|Red Faction]] and [[Red Faction II]] in favour of a system where all manmade structures are destructable. The only bad thing is that everything can be destructible which means that you can accidentally blow up your own hiding place sometimes, but otherwise Geomod 2.0 is a runaway success. | ||
==Editing Tools== | ==Editing Tools== |
Revision as of 23:54, 9 April 2010
Geo-Mod 2.0 is the engine that powers Red Faction: Guerrilla.
Description
With the introduction of the second Geo-Mod engine, Volition has done away with the enviromental destruction seen in Red Faction and Red Faction II in favour of a system where all manmade structures are destructable. The only bad thing is that everything can be destructible which means that you can accidentally blow up your own hiding place sometimes, but otherwise Geomod 2.0 is a runaway success.
Editing Tools
Upon close listening to some videos, it can be determined that RF:G's editing tool is called Chloe, Cloe, or some similar-sounding word. However, none of this can be confirmed as of yet.