Regions: Difference between revisions
No edit summary |
|||
Line 11: | Line 11: | ||
==Push Regions== | ==Push Regions== | ||
In a push region, the player gains acceleration in the direction that the push region is pointing. | In a push region, the player gains acceleration in the direction that the push region is pointing. | ||
===Shapes=== | |||
A push region can be one of 3 shapes in RED. | |||
*Sphere | |||
*Axis | |||
==Gas Regions== | ==Gas Regions== |
Revision as of 17:18, 18 March 2008
Regions specify specific parts of a level in which properties different from the global level properties are applied.
Climbing Regions
Climbing regions specify parts of space in which the player can move in any direction freely, while a "climbing sound" plays. There are 2 types of climbing regions.
- Chain Link Fence: Plays a rattling fence sound when player is moving.
- Ladder: Plays a climbing sound when player is moving.
NOTE: The "Undefined" type of Climbing Region is used only when you have more than one different type selected and are editing properties.
Climbing regions can only be boxes inside of RED. You can specify the height, width, and depth of the box inside of the Climbing Region properties dialogue.
Push Regions
In a push region, the player gains acceleration in the direction that the push region is pointing.
Shapes
A push region can be one of 3 shapes in RED.
- Sphere
- Axis