Descent 4: Difference between revisions

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|image          = [[Image:D4LaserDrill.png|300px]]
|image          = [[Image:D4LaserDrill.png|300px]]
|imageinfo      = Laser Drill being used
|imageinfo      = Laser Drill being used
|cancelled      = Around 2000
|cancelled      = Circa 2000
|developer      = [[Volition]]
|developer      = [[Volition]]
}}{{Under construction}}
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'''Descent 4''' was a title in development by [[Deep Silver Volition|Volition]] starting sometime between 1996-1998, and subsequently being cancelled around 2000. It was to be the fourth title in the ''Descent'' series, and published by [[Interplay Entertainment]] as a sequel to [[Outrage Games|Outrage Entertainment]]'s [[Descent 3]]. Much of the engine work, and some of the assets that ''Volition'' had developed for ''Descent 4'' would eventually be repurposed in [[Red Faction]].
'''''Descent 4''''' was a title in development by [[Volition]] as a sequel to ''[[Descent 3]]'', before its cancellation around 2000. Some code, concepts, and assets intended for ''Descent 4'' would be repurposed for ''[[Red Faction]]''.
 
==Development==
Development of ''Descent 4'' began at Volition in June 1998, near the completion of ''[[Descent: FreeSpace - The Great War]]''.<ref name="Dec98">[https://web.archive.org/web/20040615030406/http://www.volition-inc.com/oldnews.cfm?month=12&year=1998#11 D4 Information] (archived) - [[Volition]]</ref><ref name="PD">[https://web.archive.org/web/20100408214815/planetdescent.com/site/articles/asrale/9-11-00-asrale-volition.asp Volition Interview] (archived) - ''PlanetDescent''</ref> As ''Descent 3'' was still under development at [[Outrage Games|Outrage Entertainment]] at the time with a rapidly changing codebase, Volition chose to not use the game's Fusion engine for ''Descent 4'', aware that doing so would lengthen ''Descent 4''<nowiki/>'s development while in return allowing them to implement new features.<ref name="GameInformer">[https://www.youtube.com/watch?v=Q8tsuYH1AIk&t=1734 The Secret History of Volition Inc.] - ''[[Wikipedia:Game Informer|Game Informer]]'' ([[Wikipedia:YouTube|YouTube]])</ref><ref name="Dec98"/>
 
On December 14, 1998, Volition announced ''Descent 4'' to the public, launching a website for the game on which concept art was posted.<ref>[https://www.ign.com/articles/1998/12/15/descent-4-in-the-works Descent 4 in the Works] - ''[[Wikipedia:IGN|IGN]]''</ref><ref>[https://web.archive.org/web/20050216051617/http://www.descent-3.com/dnet/news/archives.html December 1998] (archived) - ''Descent-3.com''</ref> The released material depicts the tentatively-named protagonist "[[Parker]]", the [[Envirosuit]] he would be featured with, and other enemies and characters.<ref name="Dec98"/><ref name="D4site">[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Concept Art] (archived) - ''Descent4.com''</ref> An internally pitched demo video also shows off the cavernous environments the game would have taken place in, as well as model turnarounds, animations, and concept art of the characters.<ref>[https://www.youtube.com/watch?v=3wjsPOzT9TE Red Faction- Descent 4 | Volition Inc. (Official Demo)] - Scott Lee ([[Wikipedia:YouTube|YouTube]])</ref>
 
Volition planned for ''Descent 4'' to be a prequel to the original ''[[Wikipedia:Descent (video game)|Descent]]'', with destructible environments and a controllable player character rather than a spaceship like the previous games.<ref name="PD"/><ref name="Eurogamer">[https://www.eurogamer.net/the-making-of-red-faction The making of Red Faction] - ''[[Wikipedia:Eurogamer|Eurogamer]]''</ref>
 
After the commercial failure of ''Descent 3'' upon release in 1999, [[Interplay Entertainment]], Volition's then financially-struggling publisher, was not interested in a sequel and refused to fund ''Descent 4''.<ref name="Eurogamer"/><ref name="GameInformer"/> Volition, eager to continue the game's development, subsequently parted ways with Interplay.<ref name="GameInformer"/> However, because Interplay owned the publishing rights to the ''Descent'' franchise, Volition was unable to take ''Descent 4'' to a different publisher.<ref name="GameInformer"/> Volition decided to instead begin work on an original project, and some existing source code, assets, and concepts from ''Descent 4'' would be repurposed for a new first-person shooter, ''Red Faction''.<ref name="GameInformer"/> Shortly after the announcement of ''Red Faction'' in May 2000, Volition stated that development on ''Descent 4'' had been cancelled.<ref>[https://web.archive.org/web/20020815112833/http://www.voodooextreme.com/games/interviews/redfaction.html VE's Interview with Volition's Mike Kulas] (archived) - ''Voodoo Extreme''</ref> Remnants of ''Descent 4'' observed in the final version of ''Red Faction'' include the protagonist Parker, the Envirosuits worn by [[Miners]] and [[Ultor Security Guards]], the [[Worm]] and [[Drone]] mini-bosses, and the passive [[Cutter]] NPC.
 
==Gallery==
===Concept art===
<gallery>
D4ParkerConcept.jpg|[[Parker]]
D4EnvirosuitConcept.jpg|[[Envirosuit]]
D4ParkersShip.jpg|Parker's ship
D4SuitConcept.jpg|Miscellaneous suit concept
D4CutterConcept.jpg|[[Cutter]]
</gallery>
 
===Renders===
<gallery>
D4ParkerConcept2.png|Parker
D4DroneConcept.png|[[Drone]]
</gallery>
 
==External links==
*[https://web.archive.org/web/20000301165215/http://www.descent4.com/ Official site] (archived)
*[https://web.archive.org/web/19990508091218/volition-inc.com/d4/ Official site (alternate URL)] (archived)


[[Category:Descent 4]]
[[Category:Descent 4]]

Revision as of 22:52, 20 July 2024

Descent 4 was a title in development by Volition as a sequel to Descent 3, before its cancellation around 2000. Some code, concepts, and assets intended for Descent 4 would be repurposed for Red Faction.

Development

Development of Descent 4 began at Volition in June 1998, near the completion of Descent: FreeSpace - The Great War.[1][2] As Descent 3 was still under development at Outrage Entertainment at the time with a rapidly changing codebase, Volition chose to not use the game's Fusion engine for Descent 4, aware that doing so would lengthen Descent 4's development while in return allowing them to implement new features.[3][1]

On December 14, 1998, Volition announced Descent 4 to the public, launching a website for the game on which concept art was posted.[4][5] The released material depicts the tentatively-named protagonist "Parker", the Envirosuit he would be featured with, and other enemies and characters.[1][6] An internally pitched demo video also shows off the cavernous environments the game would have taken place in, as well as model turnarounds, animations, and concept art of the characters.[7]

Volition planned for Descent 4 to be a prequel to the original Descent, with destructible environments and a controllable player character rather than a spaceship like the previous games.[2][8]

After the commercial failure of Descent 3 upon release in 1999, Interplay Entertainment, Volition's then financially-struggling publisher, was not interested in a sequel and refused to fund Descent 4.[8][3] Volition, eager to continue the game's development, subsequently parted ways with Interplay.[3] However, because Interplay owned the publishing rights to the Descent franchise, Volition was unable to take Descent 4 to a different publisher.[3] Volition decided to instead begin work on an original project, and some existing source code, assets, and concepts from Descent 4 would be repurposed for a new first-person shooter, Red Faction.[3] Shortly after the announcement of Red Faction in May 2000, Volition stated that development on Descent 4 had been cancelled.[9] Remnants of Descent 4 observed in the final version of Red Faction include the protagonist Parker, the Envirosuits worn by Miners and Ultor Security Guards, the Worm and Drone mini-bosses, and the passive Cutter NPC.

Gallery

Concept art

Renders

External links