RF Client Comparison: Difference between revisions
(Major update - removed PF listing as per deprecation, clarified wording for most items, removed some entries that aren't really notable to condense) |
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|style="font-size:140%;text-align:center;padding:10px;width=20%"|[[RF_Clients#v1.21|Red Faction 1.21]] | |style="font-size:140%;text-align:center;padding:10px;width=20%"|[[RF_Clients#v1.21|Red Faction 1.21]] | ||
<span style="font-size:60%;color:grey;padding:0px">Released 05/08/2009<br />Latest Steam/GoG version</span> | <span style="font-size:60%;color:grey;padding:0px">Released 05/08/2009<br />Latest Steam/GoG version</span> | ||
|style="font-size:140%;text-align:center;padding:10px;width=20%"|<span style="font-face:bold;font-size:120%">[Recommended Version]</span><br /><br />[[RF_Clients#Dash Faction|Dash Faction 1. | |style="font-size:140%;text-align:center;padding:10px;width=20%"|<span style="font-face:bold;font-size:120%">[Recommended Version]</span><br /><br />[[RF_Clients#Dash Faction|Dash Faction 1.8.0]] | ||
<span style="font-size:60%;color:grey;padding:0px">Released | <span style="font-size:60%;color:grey;padding:0px">Released 17/09/2022<br />by rafalh</span> | ||
<span style="font-size:80%">[[Dash Faction Installation Guide]]</span> | <span style="font-size:80%">[[Dash Faction Installation Guide]]</span> |
Revision as of 06:44, 18 September 2022
This page is under construction. The information on this page may not yet be complete. |
Official | Community | |||
Red Faction 1.20
Released 20/12/2001 |
Red Faction 1.21
Released 05/08/2009 |
[Recommended Version] Dash Faction 1.8.0 Released 17/09/2022 | ||
Support/Usability | ||||
Support available |
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Source code available |
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Functional on modern computer hardware and operating systems (ie. Windows 10) |
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Support for widescreen and custom resolutions |
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Support for minimizing/alt+tabbing out of game |
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Game can be run in a window |
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Support for official localizations (French/German) |
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International keyboard layout support |
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Graphical UI for launching game with mods |
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Improvements/Enhancements | ||||
High resolution/quality textures |
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Enhanced texture filtering options |
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Lighting for meshes (clutter, pickups, player models, corpses, etc.) |
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High polygon meshes) |
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Anti-aliasing |
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Increased resolution for rail/rocket scanners, mirrors, and security monitor screens |
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TrueType (vector) font support |
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HUD scaling for high resolutions |
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Weapon fire camera shake modernization |
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Mouse DirectInput |
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Disable red screen flash when damaged (accessibility option for some colorblindlness) |
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"Set_Liquid_Depth" event functional |
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Raised object limit |
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Support for .DDS textures |
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Support for custom meshes in levels |
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Configure mouse sensitivity with numeric values |
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Support for Ctrl+V (paste from clipboard) in menu dialog boxes |
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Load unlimited number of VPP packfiles and files within those packfiles (VPP packfiles are used to store custom maps, skins, etc.) |
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[MP Only] Improved trigger capabilities in levels |
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[MP Only] rf:// protocol handler for joining servers without first launching game |
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New Functionality | ||||
In-game downloading for user-made levels |
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Framerate (FPS) limit |
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Ability to skip cutscenes at will if desired |
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Ability to skip logo videos, etc. when launching the game |
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Access to built-in RF debugging features (ie. show trigger bounding boxes, etc.) |
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Ability to disable linear pitch curve (mouse movement slowing down when looking up/down) |
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Ability to disable level ambient sounds |
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Ability to turn off light glares (enhance visibility and performance) |
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[MP Only] Spectate mode |
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[MP Only] Anticheat |
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[MP Only] Additional configurable options for dedicated server hosts |
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[MP Only] Scoreboard enhancements |
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[MP Only] Display impacts of enemy weapon fire |
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[MP Only] Team-specific respawn points in Team Deathmatch |
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[MP Only] UPnP support for servers |
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Bug Fixes | ||||
Fixes for critical security vulnerabilities/issues |
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Fix for submarine explosion bug |
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Fix for crash when picking up items |
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Z-fighting graphical issues fixed on Intel and AMD GPUs |
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Fixed light glare coronas being visible through meshes (clutter, pickups, corpses, etc.) |
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Fixed framerate issues in all levels if no level with fog configured had been loaded in current play session - in some cases, this fix doubles framerate |
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Fixed draw order bugs for Hendrix, generators, machinery, and Riot Shield |
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Fixed layering issues with liquid surfaces, detail brushes with alpha, and Rail Driver scanners |
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Fix for visual issues with undercover Parker (ie. "Frankenparker" bug) |
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Fix for issue that caused scrolling textures to not functional until an explosion had occured |
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Fixes for savegame file corruption issues |
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Fixed improperly rendered lightmaps for detail brushes with alpha (like glass and grating) |
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Fix for cutscene synchronization issues (audio / animations out of sync) |
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Fixed framerate issues when using Flame Thrower |
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Fixed visibility issues that allowed players to see through geometry when using scopes/scanners (ie. "wall-peeking" bug) |
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Fix for various issues when running game at high framerate (including issues jumping out of water, getting stuck to floor, etc.) |
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Fix for bug causing FPS to drop to nearly 0 seemingly randomly (technically caused by entities having invalid orientation values) |
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[MP Only] Fix for entity spawning bug (ie. "Orion" bug) |
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[MP Only] Fixed issues with weapon autoswitch still happening even when disabled |
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[MP Only] Fixed issue that made dedicated servers crash when loading custom levels with directional lights |
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[MP Only] Fix for "buzzing" sound when other players in map are in water |
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[MP Only] Fixed timing issues that occur when servers are running for 25+ days (items not respawning, pings reporting incorrect values, etc.) |
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