RF Client Comparison: Difference between revisions
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|style="font-size:140%;text-align:center;padding:10px"|[[RF_Clients#v1.20|Red Faction 1.20]] | |style="font-size:140%;text-align:center;padding:10px"|[[RF_Clients#v1.20|Red Faction 1.20]] | ||
<span style="font-size:60%;color:grey;padding:0px">Released 20/12/2001<br />Latest retail version</span> | <span style="font-size:60%;color:grey;padding:0px">Released 20/12/2001<br />Latest retail version</span> | ||
|style="font-size:140%;text-align:center;padding:10px"|[[RF_Clients#v1. | |style="font-size:140%;text-align:center;padding:10px"|[[RF_Clients#v1.21|Red Faction 1.21]] | ||
<span style="font-size:60%;color:grey;padding:0px">Released 05/08/2009<br />Latest Steam/GoG version</span> | <span style="font-size:60%;color:grey;padding:0px">Released 05/08/2009<br />Latest Steam/GoG version</span> | ||
|style="font-size:140%;text-align:center;padding:10px"|[[RF_Clients#Pure Faction|Pure Faction 3.0e]] | |style="font-size:140%;text-align:center;padding:10px"|[[RF_Clients#Pure Faction|Pure Faction 3.0e]] | ||
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|{{VerCompareFalse}} | |{{VerCompareFalse}} | ||
|{{VerCompareTrue}} | |{{VerCompareTrue}} | ||
|{{VerCompareTrue}} | |||
|- | |||
|style="text-align:left"|Support for .DDS textures | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareTrue}} | |{{VerCompareTrue}} | ||
|- | |- | ||
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|{{VerCompareFalse|Higher limit than official versions - limit of 2,560 packfiles and 20,713 files within packfiles, game will ignore any files after that point|*}} | |{{VerCompareFalse|Higher limit than official versions - limit of 2,560 packfiles and 20,713 files within packfiles, game will ignore any files after that point|*}} | ||
|{{VerCompareTrue}} | |{{VerCompareTrue}} | ||
|- | |||
|style="text-align:left"|[MP Only] Support for improved trigger capabilities in custom levels (when configured by level designer) | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareTrue|Support for lagless triggers, teleporters, and team-specific triggers}} | |||
|{{VerCompareTrue|Support for lagless triggers, teleporters, and team-specific triggers}} | |||
|- | |- | ||
|colspan="5" style="text-align:left;font-weight:bold;background-color:#DDDDDD"|Bug Fixes | |colspan="5" style="text-align:left;font-weight:bold;background-color:#DDDDDD"|Bug Fixes | ||
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|- | |- | ||
|style="text-align:left"|[MP Only] Fix for entity spawning bug (ie. "Orion" bug) | |style="text-align:left"|[MP Only] Fix for entity spawning bug (ie. "Orion" bug) | ||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareTrue}} | |||
|{{VerCompareTrue}} | |||
|- | |||
|colspan="5" style="text-align:left;font-weight:bold;background-color:#DDDDDD"|New Functionality | |||
|- | |||
|style="text-align:left"|Configurable framerate (FPS) limit | |||
|{{VerCompareFalse|Not configurable, 120 max FPS}} | |||
|{{VerCompareFalse|Not configurable, 120 max FPS}} | |||
|{{VerCompareTrue|Configurable limit (30 - 150)}} | |||
|{{VerCompareTrue|Configurable limit (10 - 240)}} | |||
|- | |||
|style="text-align:left"|Ability to skip cutscenes at will if desired | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareTrue}} | |||
|- | |||
|style="text-align:left"|Ability to "fast start" (ie. skip logos, etc. when launching the game) | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareTrue}} | |||
|{{VerCompareTrue}} | |||
|- | |||
|style="text-align:left"|Access to built-in RF debugging features (ie. show trigger bounding boxes, etc.) | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareTrue|Available in single player only to prevent multiplayer cheating}} | |||
|- | |||
|style="text-align:left"|Ability to disable linear pitch curve (mouse movement slowing down when looking up/down) | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareTrue}} | |||
|- | |||
|style="text-align:left"|Ability to disable level ambient sounds | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareTrue|Configurable volume scale for ambient sounds}} | |||
|- | |||
|style="text-align:left"|Ability to turn off light glares (enhance visibility and performance) | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareTrue}} | |||
|{{VerCompareTrue}} | |||
|- | |||
|style="text-align:left"|In-game automatic downloading for custom levels/maps | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareTrue|Sourced from [https://factionfiles.com FactionFiles.com]}} | |||
|{{VerCompareTrue|Sourced from [https://factionfiles.com FactionFiles.com]}} | |||
|- | |||
|style="text-align:left"|[MP Only] Spectate mode | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareTrue|Free camera or first person (no weapon models)}} | |||
|{{VerCompareTrue|Free camera or first person with weapon models}} | |||
|- | |||
|style="text-align:left"|[MP Only] Anticheat mechanism | |||
|{{VerCompareFalse|Extremely basic anticheat measures}} | |||
|{{VerCompareFalse|Extremely basic anticheat measures}} | |||
|{{VerCompareTrue|Enhanced anticheat measures}} | |||
|{{VerCompareTrue|Enhanced anticheat measures}} | |||
|- | |||
|style="text-align:left"|[MP Only] Additional configurable options for dedicated server hosts | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareTrue|Item replacements, voting, disabling pistol}} | |||
|{{VerCompareTrue|Extensive configuration options available: [[Dash_Faction_Server_Config_Templates|List of configurable items]]}} | |||
|- | |||
|style="text-align:left"|[MP Only] Scoreboard enhancements | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareTrue|Custom scoreboard available with K:D, map author, etc.}} | |||
|{{VerCompareTrue|Enhanced default scoreboard with open/close animations, K:D, map author, etc.}} | |||
|- | |||
|style="text-align:left"|[MP Only] Ability to show enemy bullet impact effects | |||
|{{VerCompareFalse}} | |||
|{{VerCompareFalse}} | |||
|{{VerCompareTrue}} | |||
|{{VerCompareTrue}} | |||
|- | |||
|style="text-align:left"|[MP Only] Support for team-specific respawn points in Team Deathmatch (when run as server) | |||
|{{VerCompareFalse}} | |{{VerCompareFalse}} | ||
|{{VerCompareFalse}} | |{{VerCompareFalse}} |
Revision as of 02:58, 5 September 2020
This page is under construction. The information on this page may not yet be complete. |
Official Versions | Community Versions | |||
Red Faction 1.20
Released 20/12/2001 |
Red Faction 1.21
Released 05/08/2009 |
Pure Faction 3.0e
Released 07/03/2018 |
Dash Faction 1.5.0
Released 05/09/2020 | |
Support/Usability | ||||
Support provided |
☒
|
☒
|
☑ |
☑ |
Open source software |
☒
|
☒
|
☒
|
☑ |
Compatibility with modern computer hardware and operating systems (ie. Windows 10) |
☒
|
☑* |
☑* |
☑ |
Support for widescreen and custom resolutions |
☒ |
☒ |
☑* |
☑ |
Game will launch without RF CD2 inserted |
☒
|
☑
|
☑
|
☑
|
Game can be minimized and/or alt+tabbed out of without crashes and/or unrecoverable issues |
☒
|
☒
|
☑
|
☑
|
Game can be run in a window |
☒
|
☒
|
☑ |
☑ |
Compatibility with official French/German assets (audio, menus, messages, signage, etc.) |
☑* |
☑* |
☑ |
☑ |
Graphical UI for launching game with mods |
☒
|
☒
|
☑ |
☑ |
Improvements/Enhancements | ||||
Support for high resolution textures |
☒ |
☒ |
☒ |
☑ |
Support for 24/32 bit textures |
☒
|
☒
|
☒
|
☑
|
Built-in support for anti-aliasing |
☒
|
☒
|
☒
|
☑
|
Support for additional texture filtering methods |
☒ |
☒ |
☒ |
☒ |
Increased resolution for rail/rocket scanners, mirrors, and security monitor screens |
☒
|
☒
|
☒
|
☑
|
Ability to show high quality models at all times (ie. disable Level of Detail transitions for meshes) |
☒
|
☒
|
☑
|
☑
|
Weapon fire camera shake modernization |
☒ |
☒ |
☒ |
☑ |
Mouse DirectInput |
☒
|
☒
|
☑
|
☑
|
Support for .DDS textures |
☒
|
☒
|
☒
|
☑
|
Ability to configure mouse sensitivity with numeric values |
☒
|
☒
|
☑
|
☑
|
Load unlimited number of VPP packfiles and files within those packfiles (VPP packfiles are used to store custom maps, skins, etc.) |
☒ |
☒ |
☒* |
☑
|
[MP Only] Support for improved trigger capabilities in custom levels (when configured by level designer) |
☒
|
☒
|
☑ |
☑ |
Bug Fixes | ||||
Fixes for critical security vulnerabilities/issues |
☒
|
☑* |
☑* |
☑* |
Fix for submarine explosion bug immediately after geothermal power plant |
☒
|
☒
|
☒* |
☑ |
Fix for bug causing game to crash when picking up items while game is running at high resolutions |
☑ |
☒
|
☑ |
☑ |
Fix for visual issues with undercover Parker (ie. "Frankenparker" bug) |
☒
|
☒
|
☒
|
☑
|
Fixes for savegame file corruption issues |
☒
|
☒
|
☒
|
☑
|
Fix for cutscene synchronization issues (audio / animations out of sync) |
☒
|
☒
|
☒
|
☑
|
Fix for various issues when running game at high framerate (including issues jumping out of water, getting stuck to floor, etc.) |
☒
|
☒
|
☑
|
☑
|
Fix for bug causing FPS to drop to nearly 0 seemingly randomly (technically caused by entities having invalid orientation values) |
☑ |
☒
|
☑ |
☑ |
[MP Only] Fix for entity spawning bug (ie. "Orion" bug) |
☒
|
☒
|
☑
|
☑
|
New Functionality | ||||
Configurable framerate (FPS) limit |
☒ |
☒ |
☑ |
☑ |
Ability to skip cutscenes at will if desired |
☒
|
☒
|
☒
|
☑
|
Ability to "fast start" (ie. skip logos, etc. when launching the game) |
☒
|
☒
|
☑
|
☑
|
Access to built-in RF debugging features (ie. show trigger bounding boxes, etc.) |
☒
|
☒
|
☒
|
☑ |
Ability to disable linear pitch curve (mouse movement slowing down when looking up/down) |
☒
|
☒
|
☒
|
☑
|
Ability to disable level ambient sounds |
☒
|
☒
|
☒
|
☑ |
Ability to turn off light glares (enhance visibility and performance) |
☒
|
☒
|
☑
|
☑
|
In-game automatic downloading for custom levels/maps |
☒
|
☒
|
☑ |
☑ |
[MP Only] Spectate mode |
☒
|
☒
|
☑ |
☑ |
[MP Only] Anticheat mechanism |
☒ |
☒ |
☑ |
☑ |
[MP Only] Additional configurable options for dedicated server hosts |
☒
|
☒
|
☑ |
☑ |
[MP Only] Scoreboard enhancements |
☒
|
☒
|
☑ |
☑ |
[MP Only] Ability to show enemy bullet impact effects |
☒
|
☒
|
☑
|
☑
|
[MP Only] Support for team-specific respawn points in Team Deathmatch (when run as server) |
☒
|
☒
|
☑
|
☑
|