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Mod is short for "Modification". A modification is simply a part of the game that has been changed or customized. | Mod is short for "Modification". A modification is simply a part of the game that has been changed or customized. | ||
== Client-Side Mods == | == Client-Side Mods == | ||
[[Image:q4rail.jpg|250px|left|thumb|The Quake 4 [[rail|Rail Driver]]; a popular [[clientside|client-side]] mod by author: [http://www.redfrog.de.vu/RED-FROG].]] | [[Image:q4rail.jpg|250px|left|thumb|The Quake 4 [[rail|Rail Driver]]; a popular [[clientside|client-side]] mod by author: [http://www.redfrog.de.vu/ RED-FROG].]] | ||
[[clientside|Client-Side]] mods are any modification that you may use alone without the [[server]] or other [[client|clients]] also having it. | [[clientside|Client-Side]] mods are any modification that you may use alone without the [[server]] or other [[client|clients]] also having it. |
Revision as of 19:58, 16 March 2008
- This page is for discussing legitimate modifications. For cheats, see Cheats.
Mod is short for "Modification". A modification is simply a part of the game that has been changed or customized.
Client-Side Mods
Client-Side mods are any modification that you may use alone without the server or other clients also having it.
They include HUDs, Models, Textures, and Skins.
Server-Side Mods
Server-Side mods include any modifications that change the game without having a client download anything new to play.
Some modifications for Red Faction that can be done server-side are: Weapon Damages, Projectile Velocity, Available Pickups, Geo-Mod Crater Size, Client Entity Type, Client Camera Position, Client Weapon, and Remaining Time.
Conversion Mods
Conversion mods (Command line) are modifications that require a client & server to both download and run a custom version of the game.