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[[Image: | [[Image:Reconstructor.jpg|350px|right|thumb|The Reconstructor]] | ||
Damage Control is one of an unknown amount of gametypes which will be found in Red Faction: Guerrilla. | |||
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==Description== | |||
Damage Control is similar to the Onslaught gametype for Unreal Tournament 2004 as well as the King of the Hill gametype found in many games. It consists of 3 control points or capture points around a map which must be destroyed and then reconstructed with the Reconstructor (shown right). Once the control point is rebuilt, your team owns it. Points are given for the amount of time the point is held. The objective of the gamemode is to aquire the set amount of points before the opposing team. In this gametype, frags do not gain you or your team points. To aquire points you must hold control points. | |||
:::::[[Damage Control|'''Read More...''']] |
Revision as of 21:57, 22 December 2008
Damage Control is one of an unknown amount of gametypes which will be found in Red Faction: Guerrilla.
Description
Damage Control is similar to the Onslaught gametype for Unreal Tournament 2004 as well as the King of the Hill gametype found in many games. It consists of 3 control points or capture points around a map which must be destroyed and then reconstructed with the Reconstructor (shown right). Once the control point is rebuilt, your team owns it. Points are given for the amount of time the point is held. The objective of the gamemode is to aquire the set amount of points before the opposing team. In this gametype, frags do not gain you or your team points. To aquire points you must hold control points.