Descent 4: Difference between revisions
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==Gameplay== | ==Gameplay== | ||
Volition planned for ''Descent 4'' to be a prequel to the original ''Descent'', and was to feature destructible environments and a controllable player character as opposed to a spaceship like the previous games in the | Volition planned for ''Descent 4'' to be a prequel to the original ''Descent'', and it was to feature destructible environments and a controllable player character as opposed to a spaceship like the previous games in the series.<ref name="PD"/><ref name="Eurogamer">[https://www.eurogamer.net/the-making-of-red-faction The making of Red Faction] - ''[[Wikipedia:Eurogamer|Eurogamer]]''</ref> | ||
==Cancellation== | ==Cancellation== |
Latest revision as of 00:20, 2 September 2024
Descent 4 was a title in development by Volition as a sequel to Descent 3, before its cancellation around 2000. Some code, concepts, and assets intended for Descent 4 would be repurposed for Red Faction.
Development
Development of Descent 4 began at Volition in June 1998, near the completion of Descent: FreeSpace - The Great War.[1][2] As Descent 3 was still under development at Outrage Entertainment with a rapidly changing codebase, Volition chose to not use the game's Fusion engine for Descent 4, aware that doing so would lengthen Descent 4's development while in return allowing them to implement new features.[3][1]
On December 14, 1998, Volition announced Descent 4 to the public, launching a website for the game on which concept art was posted.[4][5] The released material depicts the tentatively-named protagonist "Parker", the envirosuit and ship he would be featured with, the worm and cutter enemies, and an unnamed human character.[1][6] An internally-pitched demo video also showed off the cavernous environments in which the game was to have taken place, as well as model turnarounds, animations, and concept art of some characters, including the drone.[7]
Gameplay
Volition planned for Descent 4 to be a prequel to the original Descent, and it was to feature destructible environments and a controllable player character as opposed to a spaceship like the previous games in the series.[2][8]
Cancellation
After the commercial failure of Descent 3 upon release in 1999, Volition's then financially-struggling publisher Interplay Entertainment was not interested in a sequel, and refused to fund Descent 4.[8][3] Volition, eager to continue the game's development, subsequently parted ways with Interplay.[3] However, because Interplay owned the publishing rights to the Descent franchise, Volition was unable to take Descent 4 to a different publisher.[3] Volition decided to instead begin work on an original project, and some existing source code, assets, and concepts from Descent 4 would be repurposed for a new THQ-published first-person shooter, Red Faction.[3] Shortly after the announcement of Red Faction in May 2000, Volition stated that development on Descent 4 had been cancelled.[9] Remnants of Descent 4 observed in the final version of Red Faction include the protagonist Parker, the envirosuits worn by miners and Ultor Security Guards, the worm and drone mini-bosses, and the cutter NPC.
Gallery
Concept art
Demo video
External links
- Official site (archived)
- Official site (alternate URL) (archived)
- ↑ 1.0 1.1 1.2 D4 Information (archived) - Volition
- ↑ 2.0 2.1 Volition Interview (archived) - PlanetDescent
- ↑ 3.0 3.1 3.2 3.3 3.4 The Secret History of Volition Inc. - Game Informer (YouTube)
- ↑ Descent 4 in the Works - IGN
- ↑ December 1998 (archived) - Descent-3.com
- ↑ Concept Art (archived) - Descent4.com
- ↑ Red Faction- Descent 4 | Volition Inc. (Official Demo) - Scott Lee (YouTube)
- ↑ 8.0 8.1 The making of Red Faction - Eurogamer
- ↑ VE's Interview with Volition's Mike Kulas (archived) - Voodoo Extreme