Mod: Difference between revisions
No edit summary |
No edit summary |
||
Line 19: | Line 19: | ||
Some modifications for [[Red Faction]] that can be done [[serverside|server-side]] are: [[Weapon]] Damages, [[Projectile]] Velocity, Available Pickups, [[geomod|Geo-Mod]] Crater Size, Client Entity Type, Client Camera Position, Client Weapon, and Remaining Time. | Some modifications for [[Red Faction]] that can be done [[serverside|server-side]] are: [[Weapon]] Damages, [[Projectile]] Velocity, Available Pickups, [[geomod|Geo-Mod]] Crater Size, Client Entity Type, Client Camera Position, Client Weapon, and Remaining Time. | ||
== Conversion Mods == | == Conversion Mods == | ||
Conversion mods (Command line) are modifications that require a client & server to both download and run a | Conversion mods (Command line) are modifications that require a client & server to both download and run a modified of the game. |
Revision as of 20:01, 16 March 2008
- This page is for discussing legitimate modifications. For cheats, see Cheats.
Mod is short for "Modification". A modification is simply a part of the game that has been changed or customized.
Client-Side Mods
Client-Side mods are any modification that you may use alone without the server or other clients also having it.
They include HUDs, Models, Textures, and Skins.
Server-Side Mods
Server-Side mods include any modifications that change the game without having a client download anything new to play.
Some modifications for Red Faction that can be done server-side are: Weapon Damages, Projectile Velocity, Available Pickups, Geo-Mod Crater Size, Client Entity Type, Client Camera Position, Client Weapon, and Remaining Time.
Conversion Mods
Conversion mods (Command line) are modifications that require a client & server to both download and run a modified of the game.