Dash Faction Enhanced Dedicated Server Config: Difference between revisions
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===Make Players Spawn with [[SMG]]=== | ===Make Players Spawn with [[Submachine Gun|SMG]]=== | ||
*Makes players spawn with an [[SMG]] instead of a [[12mm Pistol]] and (optionally) sets the reserve ammo for the spawn weapon to 128. | *Makes players spawn with an [[Submachine Gun|SMG]] instead of a [[12mm Pistol]] and (optionally) sets the reserve ammo for the spawn weapon to 128. | ||
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$DF Default Player Weapon: "Machine Pistol" | $DF Default Player Weapon: "Machine Pistol" | ||
+Initial Ammo: 128 | +Initial Ammo: 128 | ||
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Revision as of 09:48, 11 December 2019
This page lists example server templates you can use and customize to your liking when hosting a Dash Faction dedicated server. You'll find config options for most common use cases, but if you're running into issues customizing your server to your liking, please join the Red Faction Community Discord and we'll help you out.
NOTE: All custom Dash Faction options ($DF options) need to be inserted in dedicated_server.txt after the $Map lines.
Available Custom Options
The custom options listed below are available in Dash Faction dedicated servers on Dash Faction version 1.4.1 or higher.
- Custom options must appear in the order provided below. You do not have to specify all custom options, but if you do, they must be in this order.
$DF Vote Kick: true|false $DF Vote Level: true|false $DF Vote Extend: true|false $DF Vote Restart: true|false $DF Vote Next: true|false $DF Vote Previous: true|false $DF Spawn Protection Duration: TIME_IN_MILLISECONDS $DF Hitsounds: true|false $DF Item Replacement: "WEAPON_NAME" "WEAPON_NAME" $DF Default Player Weapon: "WEAPON_NAME" $DF Require Client Mod: true|false
Templates
=Enable Hitsounds
- Turns on hitsounds, sets the sound to use to sound id 29 (a beep), and sets a hitsound rate limit of 10 packets per second to save bandwidth.
$DF Hitsounds: true +Sound ID: 29 +Rate Limit: 10
Make Players Spawn with SMG
- Makes players spawn with an SMG instead of a 12mm Pistol and (optionally) sets the reserve ammo for the spawn weapon to 128.
$DF Default Player Weapon: "Machine Pistol" +Initial Ammo: 128