In-Game Editor: Difference between revisions
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[[Image: | ''This article is regarding [[Red Faction (Game)|Red Faction]]'' | ||
In-Game Editor is a Red Faction server tool released by the development team [[Time will Tell]] in February 2008. In-Game Editor expands on the previous Endgame Editor release, offering all functions as its predecessor with the additions of a few more game settings, such as max caps and kills. IGE also supports a function to completely remove the map timer, a feature great for servers hosting a single [[Run Maps|run map]]. | |||
[[Image:NMIGE3wiki.JPG|200px|right|thumb|The user interface of In-Game Editor 3.]] | |||
In-Game Editor is a Red Faction server tool released by the development team [[Developers#Time will Tell|Time will Tell]] in February 2008, and when the [TwT] developers became NebulaMods, re-released in March 2009. In-Game Editor expands on the previous Endgame Editor release, offering all functions as its predecessor with the additions of a few more game settings, such as max caps and kills. IGE also supports a function to completely remove the map timer, a feature great for servers hosting a single [[Run Maps|run map]]. | |||
==Usage== | ==Usage== | ||
After the game server is | After the game server is launched, the server admin launches the ige.exe application. When "Connect to Server" is clicked, IGE will scan for the game server. The following servers are supported: | ||
* | *All server types, all languages | ||
Once attached to the server, IGE loads the settings from the server and places them on screen with the option for modification. | Once attached to the server, IGE loads the settings from the server and places them on screen with the option for modification. | ||
==Method of operation== | ==Method of operation== | ||
In-Game Editor edits the server process's memory. | In-Game Editor edits the server process's memory directly. IGE does not connect through the UDP protocol. '''All''' settings are completely memory-based. | ||
==Fair use== | ==Fair use== | ||
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==RCON commands== | ==RCON commands== | ||
IGE supports advanced RCON commands. These commands are activated by issuing the command at the player's console, followed by a password unique to IGE. The IGE advanced RCON commands use | IGE supports advanced RCON commands. These commands are activated by issuing the command at the player's console, followed by a password unique to IGE. The IGE advanced RCON commands use an "admin password" which is separate from the server RCON password. Someone who knows the RCON password doesn't necessarily need to know the admin password, and someone who knows the admin password doesn't necessarily need to know the RCON password. | ||
[[Category:Red Faction]] |
Latest revision as of 03:43, 13 March 2010
This article is regarding Red Faction
In-Game Editor is a Red Faction server tool released by the development team Time will Tell in February 2008, and when the [TwT] developers became NebulaMods, re-released in March 2009. In-Game Editor expands on the previous Endgame Editor release, offering all functions as its predecessor with the additions of a few more game settings, such as max caps and kills. IGE also supports a function to completely remove the map timer, a feature great for servers hosting a single run map.
Usage
After the game server is launched, the server admin launches the ige.exe application. When "Connect to Server" is clicked, IGE will scan for the game server. The following servers are supported:
- All server types, all languages
Once attached to the server, IGE loads the settings from the server and places them on screen with the option for modification.
Method of operation
In-Game Editor edits the server process's memory directly. IGE does not connect through the UDP protocol. All settings are completely memory-based.
Fair use
IGE offers no functions that would provide an advantage to any specific team in a competitive situation.
RCON commands
IGE supports advanced RCON commands. These commands are activated by issuing the command at the player's console, followed by a password unique to IGE. The IGE advanced RCON commands use an "admin password" which is separate from the server RCON password. Someone who knows the RCON password doesn't necessarily need to know the admin password, and someone who knows the admin password doesn't necessarily need to know the RCON password.